cn.nukkit.network.protocol.AdventureSettingsPacket Maven / Gradle / Ivy
package cn.nukkit.network.protocol;
import cn.nukkit.Player;
import lombok.ToString;
/**
* @author Nukkit Project Team
*/
@Deprecated
@ToString
public class AdventureSettingsPacket extends DataPacket {
public static final byte NETWORK_ID = ProtocolInfo.ADVENTURE_SETTINGS_PACKET;
public static final int PERMISSION_NORMAL = 0;
public static final int PERMISSION_OPERATOR = 1;
public static final int PERMISSION_HOST = 2;
public static final int PERMISSION_AUTOMATION = 3;
public static final int PERMISSION_ADMIN = 4;
/**
* This constant is used to identify flags that should be set on the second field. In a sensible world, these
* flags would all be set on the same packet field, but as of MCPE 1.2, the new abilities flags have for some
* reason been assigned a separate field.
*/
public static final int BITFLAG_SECOND_SET = 1 << 16;
public static final int WORLD_IMMUTABLE = 0x01;
public static final int NO_PVM = 0x02;
public static final int NO_MVP = 0x04;
public static final int SHOW_NAME_TAGS = 0x10;
public static final int AUTO_JUMP = 0x20;
public static final int ALLOW_FLIGHT = 0x40;
public static final int NO_CLIP = 0x80;
public static final int WORLD_BUILDER = 0x100;
public static final int FLYING = 0x200;
public static final int MUTED = 0x400;
public static final int MINE = 0x01 | BITFLAG_SECOND_SET;
public static final int DOORS_AND_SWITCHES = 0x02 | BITFLAG_SECOND_SET;
public static final int OPEN_CONTAINERS = 0x04 | BITFLAG_SECOND_SET;
public static final int ATTACK_PLAYERS = 0x08 | BITFLAG_SECOND_SET;
public static final int ATTACK_MOBS = 0x10 | BITFLAG_SECOND_SET;
public static final int OPERATOR = 0x20 | BITFLAG_SECOND_SET;
public static final int TELEPORT = 0x80 | BITFLAG_SECOND_SET;
public static final int BUILD = 0x100 | BITFLAG_SECOND_SET;
public static final int DEFAULT_LEVEL_PERMISSIONS = 0x200 | BITFLAG_SECOND_SET;
public long flags = 0;
public long commandPermission = PERMISSION_NORMAL;
public long flags2 = 0;
public long playerPermission = Player.PERMISSION_MEMBER;
public long customFlags; //...
public long entityUniqueId; //This is a little-endian long, NOT a var-long. (WTF Mojang)
@Override
public void decode() {
this.flags = getUnsignedVarInt();
this.commandPermission = getUnsignedVarInt();
this.flags2 = getUnsignedVarInt();
this.playerPermission = getUnsignedVarInt();
this.customFlags = getUnsignedVarInt();
this.entityUniqueId = getLLong();
}
@Override
public void encode() {
this.reset();
this.putUnsignedVarInt(this.flags);
this.putUnsignedVarInt(this.commandPermission);
this.putUnsignedVarInt(this.flags2);
this.putUnsignedVarInt(this.playerPermission);
this.putUnsignedVarInt(this.customFlags);
this.putLLong(this.entityUniqueId);
}
public boolean getFlag(int flag) {
if ((flag & BITFLAG_SECOND_SET) != 0) {
return (this.flags2 & flag) != 0;
}
return (this.flags & flag) != 0;
}
public void setFlag(int flag, boolean value) {
boolean flags = (flag & BITFLAG_SECOND_SET) != 0;
if (value) {
if (flags) {
this.flags2 |= flag;
} else {
this.flags |= flag;
}
} else {
if (flags) {
this.flags2 &= ~flag;
} else {
this.flags &= ~flag;
}
}
}
@Override
public byte pid() {
return NETWORK_ID;
}
}
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