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cn.nukkit.command.defaults.DayLockCommand Maven / Gradle / Ivy

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package cn.nukkit.command.defaults;

import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.command.CommandSender;
import cn.nukkit.command.data.CommandEnum;
import cn.nukkit.command.data.CommandParameter;
import cn.nukkit.command.tree.ParamList;
import cn.nukkit.command.utils.CommandLogger;
import cn.nukkit.level.GameRule;
import cn.nukkit.level.GameRules;
import cn.nukkit.level.Level;

import java.util.Map;

@PowerNukkitXOnly
@Since("1.6.0.0-PNX")
public class DayLockCommand extends VanillaCommand {

    public DayLockCommand(String name) {
        super(name, "commands.daylock.description", "", new String[]{"alwaysday"});
        this.setPermission("nukkit.command.daylock");
        this.getCommandParameters().clear();
        this.addCommandParameters("default", new CommandParameter[]{
                CommandParameter.newEnum("lock", true, CommandEnum.ENUM_BOOLEAN)
        });
        this.enableParamTree();
    }

    @Since("1.19.60-r1")
    @Override
    public int execute(CommandSender sender, String commandLabel, Map.Entry result, CommandLogger log) {
        var list = result.getValue();
        boolean lock = true;

        if (list.hasResult(0)) lock = list.getResult(0);

        Level level = sender.getPosition().getLevel();
        level = level == null ? sender.getServer().getDefaultLevel() : level;
        GameRules rules = level.getGameRules();

        if (lock) {
            rules.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);
            level.stopTime();
            level.setTime(5000);
            log.addSuccess("commands.always.day.locked").output();
        } else {
            rules.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);
            level.startTime();
            log.addSuccess("commands.always.day.unlocked").output();
        }
        return 1;
    }
}




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