cn.nukkit.entity.passive.EntityCat Maven / Gradle / Ivy
package cn.nukkit.entity.passive;
import cn.nukkit.Player;
import cn.nukkit.Server;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.*;
import cn.nukkit.entity.ai.behavior.Behavior;
import cn.nukkit.entity.ai.behaviorgroup.BehaviorGroup;
import cn.nukkit.entity.ai.behaviorgroup.IBehaviorGroup;
import cn.nukkit.entity.ai.controller.FluctuateController;
import cn.nukkit.entity.ai.controller.LookController;
import cn.nukkit.entity.ai.controller.WalkController;
import cn.nukkit.entity.ai.evaluator.ConditionalProbabilityEvaluator;
import cn.nukkit.entity.ai.evaluator.MemoryCheckNotEmptyEvaluator;
import cn.nukkit.entity.ai.evaluator.PassByTimeEvaluator;
import cn.nukkit.entity.ai.evaluator.ProbabilityEvaluator;
import cn.nukkit.entity.ai.executor.*;
import cn.nukkit.entity.ai.memory.CoreMemoryTypes;
import cn.nukkit.entity.ai.route.finder.impl.SimpleFlatAStarRouteFinder;
import cn.nukkit.entity.ai.route.posevaluator.WalkingPosEvaluator;
import cn.nukkit.entity.ai.sensor.NearestFeedingPlayerSensor;
import cn.nukkit.entity.ai.sensor.NearestPlayerSensor;
import cn.nukkit.entity.ai.sensor.NearestTargetEntitySensor;
import cn.nukkit.entity.data.ByteEntityData;
import cn.nukkit.entity.data.IntEntityData;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemDye;
import cn.nukkit.item.ItemID;
import cn.nukkit.level.Sound;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.level.particle.ItemBreakParticle;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.network.protocol.EntityEventPacket;
import cn.nukkit.network.protocol.LevelSoundEventPacket;
import cn.nukkit.utils.DyeColor;
import cn.nukkit.utils.Utils;
import java.util.List;
import java.util.Set;
public class EntityCat extends EntityAnimal implements EntityWalkable, EntityTamable, EntityCanSit, EntityCanAttack, EntityHealable {
public static final int NETWORK_ID = 75;
//猫咪有11种颜色变种
private static final int[] VARIANTS = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
protected float[] diffHandDamage = new float[]{4, 4, 4};
private DyeColor collarColor = DyeColor.RED;//驯服后项圈为红色
private int variant;
public EntityCat(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
public void updateMovement() {
//猫猫流线运动怎么可能会摔落造成伤害呢~
this.highestPosition = this.y;
super.updateMovement();
}
@Override
public IBehaviorGroup requireBehaviorGroup() {
return new BehaviorGroup(
this.tickSpread,
Set.of(
new Behavior((entity) -> {
//刷新随机播放音效
//当猫被驯服时发出的声音
if (this.hasOwner(false))
this.setAmbientSoundEvent(Sound.MOB_CAT_MEOW);
else
this.setAmbientSoundEvent(Sound.MOB_CAT_STRAYMEOW);
return false;
}, (entity) -> true, 1, 1, 20),
//用于刷新InLove状态的核心行为
new Behavior(
new InLoveExecutor(400),
all(
new PassByTimeEvaluator(CoreMemoryTypes.LAST_BE_FED_TIME, 0, 400),
new PassByTimeEvaluator(CoreMemoryTypes.LAST_IN_LOVE_TIME, 6000, Integer.MAX_VALUE),
(entity) -> this.hasOwner()
),
1, 1
),
//"流浪猫会寻找并攻击15格内的鸡[仅Java版]、兔子和幼年海龟" --- 来自Wiki https://minecraft.fandom.com/wiki/Cat#Bedrock_Edition
new Behavior(
entity -> {
if (this.hasOwner(false)) return false;
var storage = getMemoryStorage();
if (storage.notEmpty(CoreMemoryTypes.ATTACK_TARGET)) return false;
Entity attackTarget = null;
//已驯服为家猫就不攻击下述动物反之未驯服为流浪猫攻击下述动物
//攻击最近的小海龟,兔子
if (storage.notEmpty(CoreMemoryTypes.NEAREST_SUITABLE_ATTACK_TARGET) && storage.get(CoreMemoryTypes.NEAREST_SUITABLE_ATTACK_TARGET).isAlive()) {
attackTarget = storage.get(CoreMemoryTypes.NEAREST_SUITABLE_ATTACK_TARGET);
}
storage.put(CoreMemoryTypes.ATTACK_TARGET, attackTarget);
return false;
},
entity -> true, 20
)
),
Set.of(
//坐下锁定 优先级8
new Behavior(entity -> false, entity -> this.isSitting(), 8),
//睡觉 优先级7
new Behavior(new SleepOnOwnerBedExecutor(), entity -> {
var player = this.getOwner();
if (player == null) return false;
if (player.getLevel().getId() != this.level.getId()) return false;
return player.isSleeping();
}, 7),
//攻击仇恨目标 优先级6
new Behavior(new MeleeAttackExecutor(CoreMemoryTypes.ATTACK_TARGET, 0.35f, 15, true, 10), new MemoryCheckNotEmptyEvaluator(CoreMemoryTypes.ATTACK_TARGET), 6),
//猫咪繁殖 优先级5
new Behavior(new EntityBreedingExecutor<>(EntityCat.class, 8, 100, 0.35f), entity -> entity.getMemoryStorage().get(CoreMemoryTypes.IS_IN_LOVE), 5),
//猫咪向主人移动 优先级4
new Behavior(new EntityMoveToOwnerExecutor(0.35f, true, 15), entity -> {
if (this.hasOwner()) {
var player = getOwner();
if (!player.isOnGround()) return false;
var distanceSquared = entity.distanceSquared(player);
return distanceSquared >= 100;
} else return false;
}, 4),
//猫在主人身边随机移动 优先级3
new Behavior(new FlatRandomRoamExecutor(0.1f, 4, 100, false, -1, true, 20), entity -> this.hasOwner() && this.getOwner().distanceSquared(this) < 100, 3),
//猫咪看向食物 优先级3
new Behavior(new LookAtFeedingPlayerExecutor(), new MemoryCheckNotEmptyEvaluator(CoreMemoryTypes.NEAREST_FEEDING_PLAYER), 3),
//猫咪随机目标点移动 优先级1
new Behavior(new FlatRandomRoamExecutor(0.2f, 12, 150, false, -1, true, 20), new ProbabilityEvaluator(5, 10), 1, 1, 25),
//猫咪看向目标玩家 优先级1
new Behavior(new LookAtTargetExecutor(CoreMemoryTypes.NEAREST_PLAYER, 100), new ConditionalProbabilityEvaluator(3, 7, entity -> hasOwner(false), 10), 1, 1, 25)
),
Set.of(new NearestFeedingPlayerSensor(7, 0),
new NearestPlayerSensor(8, 0, 20),
new NearestTargetEntitySensor<>(0, 15, 20,
List.of(CoreMemoryTypes.NEAREST_SUITABLE_ATTACK_TARGET), this::attackTarget)
),
Set.of(new WalkController(), new LookController(true, true), new FluctuateController()),
new SimpleFlatAStarRouteFinder(new WalkingPosEvaluator(), this),
this
);
}
//猫咪身体大小来自Wiki https://minecraft.fandom.com/wiki/Cat
@Override
public float getWidth() {
return this.isBaby() ? 0.24f : 0.48f;
}
@Override
public float getHeight() {
return this.isBaby() ? 0.28f : 0.56f;
}
//攻击选择器
//流浪猫会攻击兔子,小海龟
@PowerNukkitXOnly
@Since("1.19.30-r1")
@Override
public boolean attackTarget(Entity entity) {
return switch (entity.getNetworkId()) {
case EntityRabbit.NETWORK_ID, EntityTurtle.NETWORK_ID -> true;
default -> false;
};
}
@Override
public void initEntity() {
this.setMaxHealth(10);
super.initEntity();
this.setDataProperty(new IntEntityData(Entity.DATA_AMBIENT_SOUND_EVENT_NAME, LevelSoundEventPacket.SOUND_AMBIENT));
if (this.isBaby()) {
this.setDataProperty(new IntEntityData(Entity.DATA_AMBIENT_SOUND_EVENT_NAME, LevelSoundEventPacket.SOUND_AMBIENT_BABY));
}
if (this.namedTag.contains("CollarColor")) {
var collarColor = DyeColor.getByDyeData(this.namedTag.getByte("CollarColor"));
if (collarColor == null) {
this.collarColor = DyeColor.RED;
this.setDataProperty(new ByteEntityData(DATA_COLOUR, DyeColor.RED.getDyeData()));
} else {
this.collarColor = collarColor;
this.setDataProperty(new ByteEntityData(DATA_COLOUR, collarColor.getWoolData()));
}
} else this.collarColor = DyeColor.RED;
if (this.namedTag.contains("Variant")) {
this.variant = this.namedTag.getInt("Variant");
} else {
this.variant = getRandomVariant();
}
this.setDataProperty(new IntEntityData(DATA_VARIANT, this.variant));
}
private int getRandomVariant() {
return VARIANTS[Utils.rand(0, VARIANTS.length - 1)];
}
@Override
public void saveNBT() {
super.saveNBT();
this.namedTag.putByte("CollarColor", this.collarColor.getDyeData());
this.namedTag.putInt("Variant", this.variant);
}
@Override
public boolean onInteract(Player player, Item item, Vector3 clickedPos) {
if (item.getId() == Item.NAME_TAG && !player.isAdventure()) {
return applyNameTag(player, item);
}
int healable = this.getHealingAmount(item);
if (this.isBreedingItem(item)) {
this.getLevel().addSound(this, Sound.MOB_CAT_EAT);
if (!this.hasOwner()) {
player.getInventory().decreaseCount(player.getInventory().getHeldItemIndex());
if (Utils.rand(1, 3) == 3) {
EntityEventPacket packet = new EntityEventPacket();
packet.eid = this.getId();
packet.event = EntityEventPacket.TAME_SUCCESS;
player.dataPacket(packet);
this.setMaxHealth(10);
this.setHealth(10);
this.setOwnerName(player.getName());
this.setCollarColor(DyeColor.RED);
this.saveNBT();
this.getLevel().dropExpOrb(this, Utils.rand(1, 7));
return true;
} else {
EntityEventPacket packet = new EntityEventPacket();
packet.eid = this.getId();
packet.event = EntityEventPacket.TAME_FAIL;
player.dataPacket(packet);
}
} else {
player.getInventory().decreaseCount(player.getInventory().getHeldItemIndex());
this.getLevel().addSound(this, Sound.MOB_CAT_EAT);
this.getLevel().addParticle(new ItemBreakParticle(this.add(0, getHeight() * 0.75F, 0), Item.get(item.getId(), 0, 1)));
if (healable != 0) {
this.setHealth(Math.max(this.getMaxHealth(), this.getHealth() + healable));
}
getMemoryStorage().put(CoreMemoryTypes.LAST_BE_FED_TIME, Server.getInstance().getTick());
getMemoryStorage().put(CoreMemoryTypes.LAST_FEED_PLAYER, player);
return true;
}
} else if (item.getId() == Item.DYE) {
if (this.hasOwner() && player.equals(this.getOwner())) {
player.getInventory().decreaseCount(player.getInventory().getHeldItemIndex());
this.setCollarColor(((ItemDye) item).getDyeColor());
return true;
}
} else if (this.hasOwner() && player.getName().equals(getOwnerName()) && !this.isTouchingWater()) {
this.setSitting(!this.isSitting());
return false;
}
return false;
}
//击杀猫会掉落0-2根线
//击杀小猫不会获得
@Override
public Item[] getDrops() {
if (!this.isBaby()) {
int catdrops = Utils.rand(0, 2);
if (catdrops > 0)
return new Item[]{Item.get(Item.STRING, 0, catdrops)};
}
return Item.EMPTY_ARRAY;
}
@PowerNukkitOnly
@Since("1.5.1.0-PN")
@Override
public String getOriginalName() {
return "Cat";
}
/**
* 绑定猫繁殖物品
* WIKI了解只能使用生鲑鱼与生鳕鱼才能繁殖
*
* Bound cat breeding items
* WIKI understands that only raw salmon and raw cod can be used to breed
*/
@PowerNukkitXOnly
@Since("1.19.30-r1")
@Override
public boolean isBreedingItem(Item item) {
return item.getId() == ItemID.RAW_SALMON ||
item.getId() == ItemID.RAW_FISH;
}
/**
* 获得可以治疗猫的物品的治疗量
* WIKI了解只有生鲑鱼与生鳕鱼才能恢复猫咪血量恢复2
*
* Obtain healing amount of items that can heal cats
* WIKI understands that only raw salmon and raw cod can restore the cat's blood recovery 2
*/
@PowerNukkitXOnly
@Since("1.19.30-r1")
public int getHealingAmount(Item item) {
return switch (item.getId()) {
case ItemID.RAW_FISH, ItemID.RAW_SALMON -> 2;
default -> 0;
};
}
@PowerNukkitXOnly
@Since("1.19.30-r1")
public void setCollarColor(DyeColor color) {
this.collarColor = color;
this.setDataProperty(new ByteEntityData(DATA_COLOUR, color.getWoolData()));
this.namedTag.putByte("CollarColor", color.getDyeData());
}
@Override
public float[] getDiffHandDamage() {
return diffHandDamage;
}
}