cn.nukkit.item.enchantment.EnchantmentFireAspect Maven / Gradle / Ivy
package cn.nukkit.item.enchantment;
import cn.nukkit.Player;
import cn.nukkit.Server;
import cn.nukkit.entity.Entity;
import cn.nukkit.event.entity.EntityCombustByEntityEvent;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class EnchantmentFireAspect extends Enchantment {
protected EnchantmentFireAspect() {
super(ID_FIRE_ASPECT, "fire", Rarity.RARE, EnchantmentType.SWORD);
}
@Override
public int getMinEnchantAbility(int level) {
return 10 + (level - 1) * 20;
}
@Override
public int getMaxEnchantAbility(int level) {
return super.getMinEnchantAbility(level) + 50;
}
@Override
public int getMaxLevel() {
return 2;
}
@Override
public void doAttack(Entity attacker, Entity entity) {
if ((!(entity instanceof Player) || !((Player) entity).isCreative())) {
int duration = Math.max(entity.fireTicks / 20, getLevel() << 2);
EntityCombustByEntityEvent ev = new EntityCombustByEntityEvent(attacker, entity, duration);
Server.getInstance().getPluginManager().callEvent(ev);
if (!ev.isCancelled()) {
entity.setOnFire(ev.getDuration());
}
}
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy