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package cn.nukkit.block;

import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.math.BlockFace;
import cn.nukkit.utils.BlockColor;

/**
 * @author Pub4Game
 * @since 21.02.2016
 */
public class BlockSlime extends BlockTransparent {

    public BlockSlime() {
    }

    @Override
    public double getHardness() {
        return 0;
    }

    @Override
    public String getName() {
        return "Slime Block";
    }

    @Override
    public int getId() {
        return SLIME_BLOCK;
    }

    @Override
    public double getResistance() {
        return 0;
    }

    @Override
    public BlockColor getColor() {
        return BlockColor.GRASS_BLOCK_COLOR;
    }

    @Since("1.4.0.0-PN")
    @PowerNukkitOnly
    @Override
    public int getLightFilter() {
        return 1;
    }

    @Since("1.19.60-r1")
    @Override
    public boolean canSticksBlock() {
        return true;
    }

    @Override
    public boolean isSolid() {
        return true;
    }

    @Override
    public boolean isSolid(BlockFace side) {
        return true;
    }
}




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