cn.nukkit.dispenser.BoatDispenseBehavior Maven / Gradle / Ivy
package cn.nukkit.dispenser;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.block.Block;
import cn.nukkit.block.BlockDispenser;
import cn.nukkit.block.BlockID;
import cn.nukkit.block.BlockWater;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.item.EntityBoat;
import cn.nukkit.item.Item;
import cn.nukkit.level.Level;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;
@PowerNukkitOnly
public class BoatDispenseBehavior extends DefaultDispenseBehavior {
@PowerNukkitOnly
public BoatDispenseBehavior() {
super();
}
@PowerNukkitOnly
@Override
public Item dispense(BlockDispenser block, BlockFace face, Item item) {
Vector3 pos = block.getSide(face).multiply(1.125);
Block target = block.getSide(face);
if (target instanceof BlockWater) {
pos.y += 1;
} else if (target.getId() != BlockID.AIR || !(target.down() instanceof BlockWater)) {
return super.dispense(block, face, item);
}
spawnBoatEntity(block.level, target.getLocation().add(face.getXOffset() * 0.75, face.getYOffset() * 0.75, face.getZOffset() * 0.75).setYaw(face.getHorizontalAngle()), item);
return null;
}
protected void spawnBoatEntity(Level level, Vector3 pos, Item item) {
EntityBoat boat = new EntityBoat(level.getChunk(pos.getChunkX(), pos.getChunkZ()),
Entity.getDefaultNBT(pos)
.putInt("Variant", item.getDamage())
);
boat.spawnToAll();
}
}