cn.nukkit.block.BlockMelon Maven / Gradle / Ivy
package cn.nukkit.block;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemMelon;
import cn.nukkit.item.ItemTool;
import cn.nukkit.item.enchantment.Enchantment;
import java.util.Random;
/**
* @author Pub4Game
* @since 2015/12/11
*/
public class BlockMelon extends BlockSolid {
public BlockMelon() {
}
@Override
public int getId() {
return MELON_BLOCK;
}
@Override
public String getName() {
return "Melon Block";
}
@Override
public double getHardness() {
return 1;
}
@Override
public double getResistance() {
return 5;
}
@Override
public Item[] getDrops(Item item) {
Random random = new Random();
int count = 3 + random.nextInt(5);
Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING);
if (fortune != null && fortune.getLevel() >= 1) {
count += random.nextInt(fortune.getLevel() + 1);
}
return new Item[]{
new ItemMelon(0, Math.min(9, count))
};
}
@Override
public int getToolType() {
return ItemTool.TYPE_AXE;
}
@Override
public boolean canSilkTouch() {
return true;
}
@Override
@PowerNukkitOnly
public boolean breaksWhenMoved() {
return true;
}
@Override
@PowerNukkitOnly
public boolean sticksToPiston() {
return false;
}
}