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package cn.nukkit.event.entity;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.entity.Entity;
import cn.nukkit.event.Cancellable;
import cn.nukkit.event.Event;
import cn.nukkit.event.HandlerList;
import cn.nukkit.level.Position;
import cn.nukkit.nbt.tag.CompoundTag;
public class CreatureSpawnEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlers() {
return handlers;
}
private final SpawnReason reason;
private final int entityNetworkId;
private final Position position;
private final CompoundTag compoundTag;
public CreatureSpawnEvent(int networkId, Position position, CompoundTag nbt, SpawnReason reason) {
this.reason = reason;
this.entityNetworkId = networkId;
this.position = position;
this.compoundTag = nbt;
}
@PowerNukkitOnly
public CreatureSpawnEvent(int networkId, Position position, SpawnReason reason) {
this.reason = reason;
this.entityNetworkId = networkId;
this.position = position;
this.compoundTag = Entity.getDefaultNBT(position);
}
public SpawnReason getReason() {
return reason;
}
public int getEntityNetworkId() {
return entityNetworkId;
}
public CompoundTag getCompoundTag() {
return compoundTag;
}
public Position getPosition() {
return position;
}
/**
* An enum to specify the type of spawning
*/
public enum SpawnReason {
/**
* When something spawns from natural means
*/
NATURAL,
/**
* When an entity spawns as a jockey of another entity (mostly spider
* jockeys)
*/
JOCKEY,
/**
* When a creature spawns from a spawner
*/
SPAWNER,
/**
* When a creature spawns from an egg
*/
EGG,
/**
* When a creature spawns from a Spawner Egg
*/
SPAWN_EGG,
/**
* When a creature spawns because of a lightning strike
*/
LIGHTNING,
/**
* When a snowman is spawned by being built
*/
BUILD_SNOWMAN,
/**
* When an iron golem is spawned by being built
*/
BUILD_IRONGOLEM,
/**
* When a wither boss is spawned by being built
*/
BUILD_WITHER,
/**
* When an iron golem is spawned to defend a village
*/
VILLAGE_DEFENSE,
/**
* When a zombie is spawned to invade a village
*/
VILLAGE_INVASION,
/**
* When an animal breeds to create a child
*/
BREEDING,
/**
* When a slime splits
*/
SLIME_SPLIT,
/**
* When an entity calls for reinforcements
*/
REINFORCEMENTS,
/**
* When a creature is spawned by nether portal
*/
NETHER_PORTAL,
/**
* When a creature is spawned by a dispenser dispensing an egg
*/
DISPENSE_EGG,
/**
* When a zombie infects a villager
*/
INFECTION,
/**
* When a villager is cured from infection
*/
CURED,
/**
* When an ocelot has a baby spawned along with them
*/
OCELOT_BABY,
/**
* When a silverfish spawns from a block
*/
SILVERFISH_BLOCK,
/**
* When an entity spawns as a mount of another entity (mostly chicken
* jockeys)
*/
MOUNT,
/**
* When an entity spawns as a trap for players approaching
*/
TRAP,
/**
* When an entity is spawned as a result of ender pearl usage
*/
ENDER_PEARL,
/**
* When an entity is spawned as a result of the entity it is being
* perched on jumping or being damaged
*/
SHOULDER_ENTITY,
/**
* When a creature is spawned by another entity drowning
*/
DROWNED,
/**
* When an cow is spawned by shearing a mushroom cow
*/
SHEARED,
/**
* When a creature is spawned by plugins
*/
CUSTOM,
/**
* When an entity is missing a SpawnReason
*/
DEFAULT,
/**
* When turtles hatches from turtle eggs
*/
TURTLE_EGG
}
}