cn.nukkit.level.biome.impl.extremehills.ExtremeHillsMBiome Maven / Gradle / Ivy
package cn.nukkit.level.biome.impl.extremehills;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockstate.BlockState;
import cn.nukkit.level.generator.noise.nukkit.f.SimplexF;
import cn.nukkit.math.NukkitRandom;
/**
* @author DaPorkchop_ (Nukkit Project)
*
* make sure this is touching another extreme hills type or it'll look dumb
*
* very smooth hills with flat areas between
*/
public class ExtremeHillsMBiome extends ExtremeHillsPlusBiome {
private static final BlockState STATE_GRAVEL = BlockState.of(GRAVEL);
private static final BlockState STATE_GRASS = BlockState.of(GRASS);
private static final SimplexF gravelNoise = new SimplexF(new NukkitRandom(0), 1f, 1 / 4f, 1 / 64f);
public ExtremeHillsMBiome() {
this(true);
}
public ExtremeHillsMBiome(boolean tree) {
super(tree);
this.setBaseHeight(1f);
this.setHeightVariation(0.5f);
}
@Override
public String getName() {
return "Extreme Hills M";
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Override
public BlockState getSurfaceState(int x, int y, int z) {
return gravelNoise.noise2D(x, z, true) < -0.75f ? STATE_GRAVEL : STATE_GRASS;
}
@Override
public int getSurfaceDepth(int x, int y, int z) {
return gravelNoise.noise2D(x, z, true) < -0.75f ? 4 : 1;
}
@Override
public int getGroundDepth(int x, int y, int z) {
return gravelNoise.noise2D(x, z, true) < -0.75f ? 0 : 4;
}
@Override
public boolean doesOverhang() {
return false;
}
}