cn.nukkit.level.generator.populator.impl.nether.CrimsonFungiTreePopulator Maven / Gradle / Ivy
package cn.nukkit.level.generator.populator.impl.nether;
import cn.nukkit.block.Block;
import cn.nukkit.level.ChunkManager;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.level.generator.object.tree.ObjectCrimsonTree;
import cn.nukkit.level.generator.populator.type.Populator;
import cn.nukkit.math.NukkitMath;
import cn.nukkit.math.NukkitRandom;
import java.util.ArrayList;
public class CrimsonFungiTreePopulator extends Populator {
private ChunkManager level;
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) {
this.level = level;
int amount = random.nextBoundedInt(6) + 4;
for (int i = 0; i < amount; ++i) {
int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15);
int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15);
ArrayList ys = this.getHighestWorkableBlocks(x, z);
for (int y : ys) {
if (y <= 1) continue;
if (random.nextBoundedInt(4) == 1) continue;
new ObjectCrimsonTree().placeObject(this.level, x, y, z, random);
}
}
}
private ArrayList getHighestWorkableBlocks(int x, int z) {
int y;
ArrayList blockYs = new ArrayList<>();
for (y = 128; y > 0; --y) {
int b = this.level.getBlockIdAt(x, y, z);
if ((b == Block.CRIMSON_NYLIUM) && this.level.getBlockIdAt(x, y + 1, z) == 0) {
blockYs.add(y + 1);
}
}
return blockYs;
}
}