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cn.nukkit.block.BlockDoor Maven / Gradle / Ivy
package cn.nukkit.block;
import cn.nukkit.AdventureSettings;
import cn.nukkit.Player;
import cn.nukkit.api.DeprecationDetails;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.ArrayBlockProperty;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.BlockProperty;
import cn.nukkit.blockproperty.BooleanBlockProperty;
import cn.nukkit.event.block.BlockRedstoneEvent;
import cn.nukkit.event.block.DoorToggleEvent;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemID;
import cn.nukkit.item.ItemTool;
import cn.nukkit.level.Level;
import cn.nukkit.level.Location;
import cn.nukkit.level.Sound;
import cn.nukkit.level.vibration.VibrationEvent;
import cn.nukkit.level.vibration.VibrationType;
import cn.nukkit.math.AxisAlignedBB;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.BlockFace.AxisDirection;
import cn.nukkit.math.SimpleAxisAlignedBB;
import cn.nukkit.utils.Faceable;
import cn.nukkit.utils.RedstoneComponent;
import org.jetbrains.annotations.NotNull;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
import static cn.nukkit.blockproperty.CommonBlockProperties.OPEN;
import static cn.nukkit.blockproperty.CommonBlockProperties.UPPER_BLOCK;
/**
* @author MagicDroidX (Nukkit Project)
*/
@PowerNukkitDifference(info = "Implements RedstoneComponent.", since = "1.4.0.0-PN")
public abstract class BlockDoor extends BlockTransparentMeta implements RedstoneComponent, Faceable {
private static final double THICKNESS = 3.0 / 16;
// Contains a list of positions of doors, which have been opened by hand (by a player).
// It is used to detect on redstone update, if the door should be closed if redstone is off on the update,
// previously the door always closed, when placing an unpowered redstone at the door, this fixes it
// and gives the vanilla behavior; no idea how to make this better :d
private static final List manualOverrides = new ArrayList<>();
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BooleanBlockProperty DOOR_HINGE = new BooleanBlockProperty("door_hinge_bit", false);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperty DOOR_DIRECTION = new ArrayBlockProperty<>("direction", false, new BlockFace[]{
BlockFace.EAST, BlockFace.SOUTH,
BlockFace.WEST, BlockFace.NORTH
}).ordinal(true);
@PowerNukkitOnly
protected static final BlockProperties PROPERTIES = new BlockProperties(DOOR_DIRECTION, OPEN, UPPER_BLOCK, DOOR_HINGE);
@Deprecated
@DeprecationDetails(reason = "Use the accessors or properties instead", since = "1.4.0.0-PN", replaceWith = "CommonBlockProperties.OPEN")
public static final int DOOR_OPEN_BIT = PROPERTIES.getOffset(OPEN.getName());
@Deprecated
@DeprecationDetails(reason = "Use the accessors or properties instead", since = "1.4.0.0-PN", replaceWith = "UPPER_BLOCK")
public static final int DOOR_TOP_BIT = PROPERTIES.getOffset(UPPER_BLOCK.getName());
@Deprecated
@DeprecationDetails(reason = "Use the accessors or properties instead", since = "1.4.0.0-PN", replaceWith = "DOOR_HINGE")
public static final int DOOR_HINGE_BIT = PROPERTIES.getOffset(DOOR_HINGE.getName());
@Deprecated
@DeprecationDetails(reason = "Was removed from the game", since = "1.4.0.0-PN", replaceWith = "#isGettingPower()")
public static final int DOOR_POWERED_BIT = PROPERTIES.getBitSize();
protected BlockDoor(int meta) {
super(meta);
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@NotNull
@Override
public BlockProperties getProperties() {
return PROPERTIES;
}
@Override
public boolean canBeActivated() {
return true;
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 1;
}
@Override
public boolean isSolid() {
return false;
}
@Since("1.3.0.0-PN")
@PowerNukkitOnly
@Override
public boolean isSolid(BlockFace side) {
return false;
}
@Deprecated
@DeprecationDetails(reason = "Limited amount of state data", since = "1.4.0.0-PN", replaceWith = "getCurrentState()")
public int getFullDamage() {
return getSignedBigDamage();
}
@Override
protected AxisAlignedBB recalculateBoundingBox() {
BlockFace position = getBlockFace().getOpposite();
boolean isOpen = isOpen();
boolean isRight = isRightHinged();
if (isOpen) {
return recalculateBoundingBoxWithPos(isRight ? position.rotateYCCW() : position.rotateY());
} else {
return recalculateBoundingBoxWithPos(position);
}
}
private AxisAlignedBB recalculateBoundingBoxWithPos(BlockFace pos) {
if (pos.getAxisDirection() == AxisDirection.NEGATIVE) {
return new SimpleAxisAlignedBB(
this.x,
this.y,
this.z,
this.x + 1 + pos.getXOffset() - (THICKNESS * pos.getXOffset()),
this.y + 1,
this.z + 1 + pos.getZOffset() - (THICKNESS * pos.getZOffset())
);
} else {
return new SimpleAxisAlignedBB(
this.x + pos.getXOffset() - (THICKNESS * pos.getXOffset()),
this.y,
this.z + pos.getZOffset() - (THICKNESS * pos.getZOffset()),
this.x + 1,
this.y + 1,
this.z + 1
);
}
}
@PowerNukkitDifference(info = "Will drop the iron door item if the support is broken", since = "1.3.1.2-PN")
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
this.onNormalUpdate();
return type;
}
if (type == Level.BLOCK_UPDATE_REDSTONE && level.getServer().isRedstoneEnabled()) {
this.onRedstoneUpdate();
return type;
}
return 0;
}
private void onNormalUpdate() {
Block down = this.down();
if (isTop()) {
if (down.getId() != this.getId() || down.getBooleanValue(UPPER_BLOCK)) {
level.setBlock(this, Block.get(AIR), false);
}
/* Doesn't work with redstone
boolean downIsOpen = down.getBooleanValue(OPEN);
if (downIsOpen != isOpen()) {
setOpen(downIsOpen);
level.setBlock(this, this, false, true);
}*/
return;
}
if (down.getId() == AIR) {
level.useBreakOn(this, getToolType() == ItemTool.TYPE_PICKAXE ? Item.get(ItemID.DIAMOND_PICKAXE) : null);
}
}
@PowerNukkitDifference(info = "Checking if the door was opened/closed manually.")
private void onRedstoneUpdate() {
if ((this.isOpen() != this.isGettingPower()) && !this.getManualOverride()) {
if (this.isOpen() != this.isGettingPower()) {
level.getServer().getPluginManager().callEvent(new BlockRedstoneEvent(this, this.isOpen() ? 15 : 0, this.isOpen() ? 0 : 15));
this.setOpen(null, this.isGettingPower());
}
} else if (this.getManualOverride() && (this.isGettingPower() == this.isOpen())) {
this.setManualOverride(false);
}
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setManualOverride(boolean val) {
Location down;
Location up;
if (this.isTop()) {
down = down().getLocation();
up = getLocation();
} else {
down = getLocation();
up = up().getLocation();
}
if (val) {
manualOverrides.add(up);
manualOverrides.add(down);
} else {
manualOverrides.remove(up);
manualOverrides.remove(down);
}
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean getManualOverride() {
Location down;
Location up;
if (this.isTop()) {
down = down().getLocation();
up = getLocation();
} else {
down = getLocation();
up = up().getLocation();
}
return manualOverrides.contains(up) || manualOverrides.contains(down);
}
@Override
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean isGettingPower() {
Location down;
Location up;
if (this.isTop()) {
down = down().getLocation();
up = getLocation();
} else {
down = getLocation();
up = up().getLocation();
}
for (BlockFace side : BlockFace.values()) {
Block blockDown = down.getSide(side).getLevelBlock();
Block blockUp = up.getSide(side).getLevelBlock();
if (this.level.isSidePowered(blockDown.getLocation(), side)
|| this.level.isSidePowered(blockUp.getLocation(), side)) {
return true;
}
}
return this.level.isBlockPowered(down) || this.level.isBlockPowered(up);
}
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Fixed support logic")
@Override
public boolean place(@NotNull Item item, @NotNull Block block, @NotNull Block target, @NotNull BlockFace face, double fx, double fy, double fz, @Nullable Player player) {
if (this.y > this.level.getMaxHeight() - 2 || face != BlockFace.UP) {
return false;
}
Block blockUp = this.up();
Block blockDown = this.down();
if (!blockUp.canBeReplaced() || !blockDown.isSolid(BlockFace.UP) && !(blockDown instanceof BlockCauldron)) {
return false;
}
BlockFace direction = player.getDirection();
setBlockFace(direction);
Block left = this.getSide(direction.rotateYCCW());
Block right = this.getSide(direction.rotateY());
if (left.getId() == this.getId() || (!right.isTransparent() && left.isTransparent())) { //Door hinge
setRightHinged(true);
}
setTop(false);
level.setBlock(block, this, true, false); //Bottom
if (blockUp instanceof BlockLiquid && ((BlockLiquid) blockUp).usesWaterLogging()) {
level.setBlock(blockUp, 1, blockUp, true, false);
}
BlockDoor doorTop = (BlockDoor) clone();
doorTop.y++;
doorTop.setTop(true);
level.setBlock(doorTop, doorTop, true, true); //Top
level.updateAround(block);
if (level.getServer().isRedstoneEnabled() && !this.isOpen() && this.isGettingPower()) {
this.setOpen(null, true);
}
return true;
}
@Override
public boolean onBreak(Item item) {
this.setManualOverride(false);
if (isTop()) {
Block down = this.down();
if (down.getId() == this.getId() && !down.getBooleanValue(UPPER_BLOCK)) {
level.setBlock(down, Block.get(AIR), true);
}
} else {
Block up = this.up();
if (up.getId() == this.getId() && up.getBooleanValue(UPPER_BLOCK)) {
level.setBlock(up, Block.get(BlockID.AIR), true);
}
}
this.getLevel().setBlock(this, Block.get(BlockID.AIR), true);
return true;
}
@Override
public boolean onActivate(@NotNull Item item, Player player) {
return toggle(player);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void playOpenCloseSound() {
if (this.isTop() && down() instanceof BlockDoor) {
if (((BlockDoor) down()).isOpen()) {
this.playOpenSound();
} else {
this.playCloseSound();
}
} else if (up() instanceof BlockDoor) {
if (this.isOpen()) {
this.playOpenSound();
} else {
this.playCloseSound();
}
}
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void playOpenSound() {
level.addSound(this, Sound.RANDOM_DOOR_OPEN);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void playCloseSound() {
level.addSound(this, Sound.RANDOM_DOOR_CLOSE);
}
@PowerNukkitDifference(info = "Just call the #setOpen() method.", since = "1.4.0.0-PN")
public boolean toggle(Player player) {
if (!player.getAdventureSettings().get(AdventureSettings.Type.DOORS_AND_SWITCHED))
return false;
return this.setOpen(player, !this.isOpen());
}
@PowerNukkitDifference(info = "Using direct values, instead of toggling (fixes a redstone bug, that the door won't open). " +
"Also adding possibility to detect, whether a player or redstone recently opened/closed the door.", since = "1.4.0.0-PN")
@PowerNukkitOnly
public boolean setOpen(@Nullable Player player, boolean open) {
if (open == this.isOpen()) {
return false;
}
DoorToggleEvent event = new DoorToggleEvent(this, player);
level.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return false;
}
player = event.getPlayer();
Block down;
Block up;
if (this.isTop()) {
down = down();
up = this;
} else {
down = this;
up = up();
}
up.setBooleanValue(OPEN, open);
up.level.setBlock(up, up, true, true);
down.setBooleanValue(OPEN, open);
down.level.setBlock(down, down, true, true);
if (player != null) {
this.setManualOverride(this.isGettingPower() || isOpen());
}
playOpenCloseSound();
var source = this.clone().add(0.5, 0.5, 0.5);
VibrationEvent vibrationEvent = open ? new VibrationEvent(player != null ? player : this, source, VibrationType.BLOCK_OPEN) : new VibrationEvent(player != null ? player : this, source, VibrationType.BLOCK_CLOSE);
this.level.getVibrationManager().callVibrationEvent(vibrationEvent);
return true;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setOpen(boolean open) {
setBooleanValue(OPEN, open);
}
public boolean isOpen() {
return getBooleanValue(OPEN);
}
public boolean isTop() {
return getBooleanValue(UPPER_BLOCK);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setTop(boolean top) {
setBooleanValue(UPPER_BLOCK, top);
}
@Deprecated
@DeprecationDetails(reason = "Use the properties API instead", since = "1.4.0.0-PN")
public boolean isTop(int meta) {
return PROPERTIES.getBooleanValue(meta, UPPER_BLOCK.getName());
}
public boolean isRightHinged() {
return getBooleanValue(DOOR_HINGE);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setRightHinged(boolean rightHinged) {
setBooleanValue(DOOR_HINGE, rightHinged);
}
@Override
public BlockFace getBlockFace() {
return getPropertyValue(DOOR_DIRECTION);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Override
public void setBlockFace(BlockFace face) {
setPropertyValue(DOOR_DIRECTION, face);
}
@Override
@PowerNukkitOnly
public boolean breaksWhenMoved() {
return true;
}
@Override
@PowerNukkitOnly
public boolean sticksToPiston() {
return false;
}
}