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package cn.nukkit.entity.ai.evaluator;

import cn.nukkit.api.PowerNukkitXOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.EntityIntelligent;

/**
 * 此接口抽象了一个行为评估器 
决定是否激活与其绑定的执行器 *

* This interface abstracts a Behavior Evaluator that
decides whether to activate the Actuator bound to it */ @PowerNukkitXOnly @Since("1.6.0.0-PNX") public interface IBehaviorEvaluator { /** * 是否需要激活与其绑定的执行器 *

* 这个方法对一个行为只会评估一次,评估通过则开始运行执行器执行行为,直到行为中断或者完成,下一次评估才会开始 *

* Whether the executor bound to it needs to be activated *

* This method evaluates a behavior only once, and if the evaluation passes, the executor execution behavior will start running until the behavior is interrupted or completed, and the next evaluation will not begin * * @param entity 评估目标实体
Assess the targetEntity * @return 是否需要激活
Do you need to activate */ boolean evaluate(EntityIntelligent entity); }





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