
cn.nukkit.entity.data.profession.ProfessionFletcher Maven / Gradle / Ivy
package cn.nukkit.entity.data.profession;
import cn.nukkit.block.BlockID;
import cn.nukkit.item.Item;
import cn.nukkit.item.enchantment.Enchantment;
import cn.nukkit.nbt.tag.ListTag;
import cn.nukkit.nbt.tag.Tag;
import cn.nukkit.utils.RecipeBuildUtils;
import java.util.Random;
public class ProfessionFletcher extends Profession {
public ProfessionFletcher() {
super(4, BlockID.FLETCHING_TABLE, "entity.villager.fletcher");
}
@Override
public ListTag buildTrades(int seed) {
ListTag recipes = new ListTag<>("Recipes");
Random random = new Random(seed);
Item bow = Item.get(Item.BOW);
int[] bowEnchantments = new int[] {Enchantment.ID_BOW_FLAME, Enchantment.ID_BOW_INFINITY, Enchantment.ID_BOW_KNOCKBACK, Enchantment.ID_BOW_POWER, Enchantment.ID_DURABILITY};
Enchantment bowEnchantmemt = Enchantment.get(bowEnchantments[random.nextInt(bowEnchantments.length)]);
bowEnchantmemt.setLevel(random.nextInt(bowEnchantmemt.getMaxLevel()) +1);
bow.addEnchantment(bowEnchantmemt);
Item crossbow = Item.get(Item.BOW);
int[] crossbowEnchantments = new int[] {Enchantment.ID_CROSSBOW_MULTISHOT, Enchantment.ID_CROSSBOW_PIERCING, Enchantment.ID_CROSSBOW_QUICK_CHARGE, Enchantment.ID_DURABILITY};
Enchantment crossbowEnchantment = Enchantment.get(crossbowEnchantments[random.nextInt(crossbowEnchantments.length)]);
crossbowEnchantment.setLevel(random.nextInt(crossbowEnchantment.getMaxLevel()) +1);
crossbow.addEnchantment(crossbowEnchantment);
recipes.add(RecipeBuildUtils.of(Item.get(Item.STICK,0,32), Item.get(Item.EMERALD))
.setMaxUses(16)
.setRewardExp((byte) 1)
.setTier(1)
.setTraderExp(2)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.EMERALD,0,1), Item.get(Item.ARROW, 0 , 16))
.setMaxUses(12)
.setRewardExp((byte) 1)
.setTier(1)
.setTraderExp(1)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.EMERALD,0,1), Item.get(Item.GRAVEL, 0 , 10), Item.get(Item.FLINT, 0 , 10))
.setMaxUses(16)
.setRewardExp((byte) 1)
.setTier(1)
.setTraderExp(2)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.FLINT,0,26), Item.get(Item.EMERALD))
.setMaxUses(12)
.setRewardExp((byte) 1)
.setTier(2)
.setTraderExp(10)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.EMERALD,0,2), Item.get(Item.BOW))
.setMaxUses(12)
.setRewardExp((byte) 1)
.setTier(2)
.setTraderExp(10)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.STRING,0,14), Item.get(Item.EMERALD))
.setMaxUses(16)
.setRewardExp((byte) 1)
.setTier(3)
.setTraderExp(20)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.EMERALD,0,3), Item.get(Item.CROSSBOW))
.setMaxUses(12)
.setRewardExp((byte) 1)
.setTier(3)
.setTraderExp(10)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.FEATHER,0,24), Item.get(Item.EMERALD))
.setMaxUses(16)
.setRewardExp((byte) 1)
.setTier(4)
.setTraderExp(30)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.EMERALD,0,7 + random.nextInt(15)), bow)
.setMaxUses(3)
.setRewardExp((byte) 1)
.setTier(4)
.setTraderExp(15)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.TRIPWIRE_HOOK,0,8), Item.get(Item.EMERALD))
.setMaxUses(12)
.setRewardExp((byte) 1)
.setTier(5)
.setTraderExp(0)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.EMERALD,0,2), Item.get(Item.ARROW, 0 , 5), Item.get(Item.ARROW, random.nextInt(43) +1, 5))
.setMaxUses(12)
.setRewardExp((byte) 1)
.setTier(5)
.setTraderExp(0)
.build())
.add(RecipeBuildUtils.of(Item.get(Item.EMERALD,0,8 + random.nextInt(15)), Item.get(Item.EMERALD))
.setMaxUses(3)
.setRewardExp((byte) 1)
.setTier(5)
.setTraderExp(0)
.build());
return recipes;
}
}
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