
cn.nukkit.entity.mob.EntitySkeleton Maven / Gradle / Ivy
package cn.nukkit.entity.mob;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntitySmite;
import cn.nukkit.entity.EntityWalkable;
import cn.nukkit.entity.ai.behavior.Behavior;
import cn.nukkit.entity.ai.behaviorgroup.BehaviorGroup;
import cn.nukkit.entity.ai.behaviorgroup.IBehaviorGroup;
import cn.nukkit.entity.ai.controller.LookController;
import cn.nukkit.entity.ai.controller.WalkController;
import cn.nukkit.entity.ai.executor.FlatRandomRoamExecutor;
import cn.nukkit.entity.ai.executor.ShootExecutor;
import cn.nukkit.entity.ai.memory.CoreMemoryTypes;
import cn.nukkit.entity.ai.route.finder.impl.SimpleFlatAStarRouteFinder;
import cn.nukkit.entity.ai.route.posevaluator.WalkingPosEvaluator;
import cn.nukkit.entity.ai.sensor.NearestPlayerSensor;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemID;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
import java.util.Set;
/**
* @author PikyCZ
*/
public class EntitySkeleton extends EntityMob implements EntityWalkable, EntitySmite {
public static final int NETWORK_ID = 34;
public EntitySkeleton(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
protected void initEntity() {
this.setMaxHealth(20);
super.initEntity();
if (getItemInHand().isNull()) {
setItemInHand(Item.get(ItemID.BOW));
}
}
@Override
public float getWidth() {
return 0.6f;
}
@Override
public float getHeight() {
return 1.9f;
}
@PowerNukkitOnly
@Since("1.5.1.0-PN")
@Override
public String getOriginalName() {
return "Skeleton";
}
@Override
public Item[] getDrops() {
return new Item[]{Item.get(Item.BONE, Item.ARROW)};
}
@PowerNukkitOnly
@Override
public boolean isUndead() {
return true;
}
@PowerNukkitOnly
@Override
public boolean isPreventingSleep(Player player) {
return true;
}
@Override
public boolean onUpdate(int currentTick) {
burn(this);
return super.onUpdate(currentTick);
}
@Since("1.19.80-r3")
@Override
protected IBehaviorGroup requireBehaviorGroup() {
return new BehaviorGroup(
this.tickSpread,
Set.of(),
Set.of(
new Behavior(new ShootExecutor(this::getItemInHand, CoreMemoryTypes.ATTACK_TARGET, 0.3f, 15, true, 30, 20),
entity -> {
if (entity.getMemoryStorage().isEmpty(CoreMemoryTypes.ATTACK_TARGET)) {
return false;
} else {
Entity e = entity.getMemoryStorage().get(CoreMemoryTypes.ATTACK_TARGET);
if (e instanceof Player player) {
return player.isSurvival() || player.isAdventure();
}
return true;
}
}, 3, 1),
new Behavior(new ShootExecutor(this::getItemInHand, CoreMemoryTypes.NEAREST_PLAYER, 0.3f, 15, true, 30, 20),
entity -> {
if (entity.getMemoryStorage().isEmpty(CoreMemoryTypes.NEAREST_PLAYER)) {
return false;
} else {
Player player = entity.getMemoryStorage().get(CoreMemoryTypes.NEAREST_PLAYER);
return player.isSurvival() || player.isAdventure();
}
}, 2, 1),
new Behavior(new FlatRandomRoamExecutor(0.3f, 12, 100, false, -1, true, 10), (entity -> true), 1, 1)
),
Set.of(new NearestPlayerSensor(16, 0, 20)),
Set.of(new WalkController(), new LookController(true, true)),
new SimpleFlatAStarRouteFinder(new WalkingPosEvaluator(), this),
this
);
}
}
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