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language.eng.nukkit.yml.properties Maven / Gradle / Ivy

nukkit.yml.header=Advanced configuration file for Nukkit\n\
Some of these settings are safe, others can break your server if modified incorrectly\n\
New settings/defaults won't appear automatically on this file when upgrading

nukkit.yml.settings.language=Multi-language setting\n\
Available: %1

nukkit.yml.settings.force-language=Whether to send all strings translated to server locale or let the device handle them
nukkit.yml.settings.shutdown-message=
nukkit.yml.settings.query-plugins=Allow listing plugins via Query
nukkit.yml.settings.deprecated-verbose=Show a console message when a plugin uses deprecated API methods
nukkit.yml.settings.async-workers=Number of AsyncTask workers\nIf set to auto, it'll try to detect the number of cores (and at least 4)
nukkit.yml.settings.download-spark=Download (and update if possible) the spark profiler (https://github.com/lucko/spark) on startup

nukkit.yml.network.batch-threshold=Threshold for batching packets, in bytes. Only these packets will be compressed\nSet to 0 to compress everything, -1 to disable
nukkit.yml.network.compression-level=Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
nukkit.yml.network.async-compression=Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
nukkit.yml.network.zlib-provider=0:Create a new compressor for each compression request\n\
1:All compression requests are done with only one thread and one compressor\n\
2:Using the original Nukkit server-side algorithm for high stability, using ThreadLocal to create a compressor for each thread\n\
3:Modern hardware acceleration using the PowerNukkitX server, which improves on the original algorithm.

nukkit.yml.debug.level=If > 1, it will show debug messages in the console
nukkit.yml.debug.commands=Enables commands: /status /gc

nukkit.yml.level-settings.default-format=The default format that levels will use when created
nukkit.yml.level-settings.auto-tick-rate=Automatically change levels tick rate to maintain 20 ticks per second
nukkit.yml.level-settings.auto-tick-rate-limit=
nukkit.yml.level-settings.base-tick-rate=Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
nukkit.yml.level-settings.always-tick-players=Tick all players each tick even when other settings disallow this
nukkit.yml.level-settings.tick-redstone=

nukkit.yml.chunk-sending.per-tick=Amount of chunks sent to players per tick
nukkit.yml.chunk-sending.max-chunks=Amount of chunks sent around each player
nukkit.yml.chunk-sending.spawn-threshold=Amount of chunks that need to be sent before spawning the player
nukkit.yml.chunk-sending.cache-chunks=Save a serialized copy of the chunk in memory for faster sending\nUseful in mostly-static worlds where lots of players join at the same time

nukkit.yml.chunk-ticking.per-tick=Max amount of chunks processed each tick
nukkit.yml.chunk-ticking.tick-radius=Radius of chunks around a player to tick
nukkit.yml.chunk-ticking.light-updates=
nukkit.yml.chunk-ticking.clear-tick-list=

nukkit.yml.chunk-generation.queue-size=Max. amount of chunks in the waiting queue to be generated
nukkit.yml.chunk-generation.population-queue-size=Max. amount of chunks in the waiting queue to be populated

nukkit.yml.ticks-per=Max tick rate for these entities
nukkit.yml.ticks-per.animal-spawns=
nukkit.yml.ticks-per.monster-spawns=
nukkit.yml.ticks-per.autosave=
nukkit.yml.ticks-per.cache-cleanup=

nukkit.yml.spawn-limits=Max amount of these entities
nukkit.yml.spawn-limits.monsters=
nukkit.yml.spawn-limits.animals=
nukkit.yml.spawn-limits.water-animals=
nukkit.yml.spawn-limits.ambient=


nukkit.yml.player.save-player-data=If true, player data will be saved as players/playername.dat\n\
If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
nukkit.yml.player.skin-change-cooldown=The time between skin change action in seconds, set to 0 if you dont want the cooldown

nukkit.yml.aliases=Aliases for commands\nExamples:\nshowtheversion: version\nsavestop: [save-all, stop]
nukkit.yml.worlds=These settings will override the generator set in server.properties and allows loading multiple levels\nExamples:




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