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A Texas Hold 'em Poker Analysis Framework for Java.
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/*
* This file is part of Fold'em, a Java library for Texas Hold 'em Poker.
*
* Fold'em is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Fold'em is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Fold'em. If not, see .
*/
package codes.derive.foldem.tool;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import codes.derive.foldem.Hand;
import codes.derive.foldem.Range;
import codes.derive.foldem.board.Board;
import codes.derive.foldem.board.Boards;
import codes.derive.foldem.board.Street;
import codes.derive.foldem.eval.DefaultEvaluator;
import codes.derive.foldem.eval.Evaluator;
import codes.derive.foldem.eval.HandValue;
/**
* A type that can analyze a board texture and provide an estimation of what
* types of hands will occur and what their frequencies will be on a given board
* for a {@link Range}.
*/
public class TextureAnalysisBuilder {
/* The default sample size to use. */
public static final int DEFAULT_SAMPLE_SIZE = 25000;
/* The default evaluator to use. */
public static final Evaluator DEFAULT_EVALUATOR = new DefaultEvaluator();
/* The board to use. */
private Board board = Boards.board();
/* The evaluator to use. */
private Evaluator evaluator = DEFAULT_EVALUATOR;
/**
* Finds the frequencies of different hand values on the currently set
* {@link Board} using hands in the specified {@link Range}.
*
* @param range
* The range.
* @return {@link Hand} values mapped to their respective frequencies.
*/
public Map frequencies(Range range) {
/*
* Make sure our board is usable.
*/
if (board.getStreet().equals(Street.PREFLOP)) {
throw new IllegalStateException("Board is not set to a postflop board");
}
/*
* Collect hands that are usable with this board.
*/
List usable = new ArrayList<>();
for (Hand hand : range.all()) {
if (Collections.disjoint(hand.cards(), board.cards())) {
usable.add(hand);
}
}
/*
* If there are no usable hands we cannot do analysis.
*/
if (usable.size() == 0) {
throw new IllegalArgumentException("No viable hands in range to use on the board");
}
/*
* Initialize a map that will contain our results.
*/
Map results = new HashMap<>();
for (HandValue value : HandValue.values()) {
results.put(value, 0.0);
}
/*
* Apply every hand to the results.
*/
for (Hand hand : usable) {
/*
* Find the value of our hand.
*/
HandValue value = evaluator.value(hand, board);
/*
* Apply it to our results at its respective weight.
*/
results.put(value, results.get(value) + range.weight(hand) / usable.size());
}
/*
* Return our results.
*/
return results;
}
/**
* Sets the {@link Evaluator} to be used to evaluate hand values during
* simulations. By default this value is specified by
* {@link TextureAnalysisBuilder#DEFAULT_EVALUATOR}.
*
* @param evaluator
* The evaluator to be used to evaluate hands during simulations.
* @return The {@link EquityCalculationBuilder} instance, for chaining.
*/
public TextureAnalysisBuilder useEvaluator(Evaluator evaluator) {
this.evaluator = evaluator;
return this;
}
/**
* Makes the analysis use the specified {@link Board}.
*
* @param board
* The board to use during analysis.
* @return The {@link EquityCalculationBuilder} instance, for chaining.
*/
public TextureAnalysisBuilder useBoard(Board board) {
this.board = board;
return this;
}
}