commonMain.com.sudoplay.joise.module.ModuleTiers.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of generator-jvm Show documentation
Show all versions of generator-jvm Show documentation
Accidental Noise Generator for JVM and JS
The newest version!
/*
* Copyright (C) 2013 Jason Taylor.
* Released as open-source under the Apache License, Version 2.0.
*
* ============================================================================
* | Joise
* ============================================================================
*
* Copyright (C) 2013 Jason Taylor
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* ============================================================================
* | Accidental Noise Library
* | --------------------------------------------------------------------------
* | Joise is a derivative work based on Josua Tippetts' C++ library:
* | http://accidentalnoise.sourceforge.net/index.html
* ============================================================================
*
* Copyright (C) 2011 Joshua Tippetts
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.sudoplay.joise.module
import com.sudoplay.joise.noise.Util.quinticBlend
import kotlin.math.floor
class ModuleTiers : SourcedModule() {
var numTiers = DEFAULT_NUM_TIERS
var smooth = DEFAULT_SMOOTH
override fun get(x: Double, y: Double): Double {
var numsteps = numTiers
if (smooth) --numsteps
val value = source[x, y]
var tb = floor(value * numsteps.toDouble())
var tt = tb + 1.0
val t = value * numsteps.toDouble() - tb
tb /= numsteps.toDouble()
tt /= numsteps.toDouble()
val u: Double
u = if (smooth) quinticBlend(t) else 0.0
return tb + u * (tt - tb)
}
override fun get(x: Double, y: Double, z: Double): Double {
var numsteps = numTiers
if (smooth) --numsteps
val value = source[x, y, z]
var tb = floor(value * numsteps.toDouble())
var tt = tb + 1.0
val t = value * numsteps.toDouble() - tb
tb /= numsteps.toDouble()
tt /= numsteps.toDouble()
val u: Double
u = if (smooth) quinticBlend(t) else 0.0
return tb + u * (tt - tb)
}
override fun get(x: Double, y: Double, z: Double, w: Double): Double {
var numsteps = numTiers
if (smooth) --numsteps
val value = source[x, y, z, w]
var tb = floor(value * numsteps.toDouble())
var tt = tb + 1.0
val t = value * numsteps.toDouble() - tb
tb /= numsteps.toDouble()
tt /= numsteps.toDouble()
val u: Double
u = if (smooth) quinticBlend(t) else 0.0
return tb + u * (tt - tb)
}
override fun get(
x: Double,
y: Double,
z: Double,
w: Double,
u: Double,
v: Double
): Double {
var numsteps = numTiers
if (smooth) --numsteps
val value = source[x, y, z, w, u, v]
var tb = floor(value * numsteps.toDouble())
var tt = tb + 1.0
val t = value * numsteps.toDouble() - tb
tb /= numsteps.toDouble()
tt /= numsteps.toDouble()
val s: Double
s = if (smooth) quinticBlend(t) else 0.0
return tb + s * (tt - tb)
}
companion object {
const val DEFAULT_NUM_TIERS = 0
const val DEFAULT_SMOOTH = true
}
}