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/*
* Copyright (C) 2013 Jason Taylor.
* Released as open-source under the Apache License, Version 2.0.
*
* ============================================================================
* | Joise
* ============================================================================
*
* Copyright (C) 2013 Jason Taylor
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* ============================================================================
* | Accidental Noise Library
* | --------------------------------------------------------------------------
* | Joise is a derivative work based on Josua Tippetts' C++ library:
* | http://accidentalnoise.sourceforge.net/index.html
* ============================================================================
*
* Copyright (C) 2011 Joshua Tippetts
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.sudoplay.joise.module
import com.sudoplay.joise.noise.Util.sawtooth
class ModuleTriangle : SourcedModule() {
var period = ScalarParameter(DEFAULT_PERIOD)
var offset = ScalarParameter(DEFAULT_OFFSET)
fun setPeriod(source: Double) {
period.value = source
}
fun setOffset(source: Double) {
offset.value =source
}
fun setPeriod(source: Module?) {
period.module = source
}
fun setOffset(source: Module?) {
offset.module = source
}
override fun get(x: Double, y: Double): Double {
val value = source[x, y]
val p = period[x, y]
val o = offset[x, y]
return when {
o >= 1 -> sawtooth(
value,
p
)
o <= 0 -> 1.0 - sawtooth(value, p)
else -> {
val s1 = if (o - sawtooth(value, p) >= 0) 1.0 else 0.0
val s2 =
if (1.0 - o - sawtooth(-value, p) >= 0) 1.0 else 0.0
sawtooth(
value,
p
) * s1 / o + sawtooth(-value, p) * s2 / 1.0 - o
}
}
}
override fun get(x: Double, y: Double, z: Double): Double {
val value = source[x, y, z]
val p = period[x, y, z]
val o = offset[x, y, z]
return when {
o >= 1 -> sawtooth(
value,
p
)
o <= 0 -> 1.0 - sawtooth(value, p)
else -> {
val s1 = if (o - sawtooth(value, p) >= 0) 1.0 else 0.0
val s2 =
if (1.0 - o - sawtooth(-value, p) >= 0) 1.0 else 0.0
sawtooth(
value,
p
) * s1 / o + sawtooth(-value, p) * s2 / 1.0 - o
}
}
}
override fun get(x: Double, y: Double, z: Double, w: Double): Double {
val value = source[x, y, z, w]
val p = period[x, y, z, w]
val o = offset[x, y, z, w]
return when {
o >= 1 -> sawtooth(
value,
p
)
o <= 0 -> 1.0 - sawtooth(value, p)
else -> {
val s1 = if (o - sawtooth(value, p) >= 0) 1.0 else 0.0
val s2 =
if (1.0 - o - sawtooth(-value, p) >= 0) 1.0 else 0.0
sawtooth(
value,
p
) * s1 / o + sawtooth(-value, p) * s2 / 1.0 - o
}
}
}
override fun get(
x: Double,
y: Double,
z: Double,
w: Double,
u: Double,
v: Double
): Double {
val value = source[x, y, z, w, u, v]
val p = period[x, y, z, w, u, v]
val o = offset[x, y, z, w, u, v]
return when {
o >= 1 -> sawtooth(
value,
p
)
o <= 0 -> 1.0 - sawtooth(value, p)
else -> {
val s1 = if (o - sawtooth(value, p) >= 0) 1.0 else 0.0
val s2 =
if (1.0 - o - sawtooth(-value, p) >= 0) 1.0 else 0.0
sawtooth(
value,
p
) * s1 / o + sawtooth(-value, p) * s2 / 1.0 - o
}
}
}
companion object {
const val DEFAULT_PERIOD = 0.0
const val DEFAULT_OFFSET = 0.0
}
}