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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
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package org.apache.commons.codec.language.bm;

import org.apache.commons.codec.EncoderException;
import org.apache.commons.codec.StringEncoder;

/**
 * Encodes strings into their Beider-Morse phonetic encoding.
 * 

* Beider-Morse phonetic encodings are optimized for family names. However, they may be useful for a wide range of * words. *

*

* This encoder is intentionally mutable to allow dynamic configuration through bean properties. As such, it is mutable, * and may not be thread-safe. If you require a guaranteed thread-safe encoding then use {@link PhoneticEngine} * directly. *

*

Encoding overview

*

* Beider-Morse phonetic encodings is a multi-step process. Firstly, a table of rules is consulted to guess what * language the word comes from. For example, if it ends in "{@code ault}" then it infers that the word is French. * Next, the word is translated into a phonetic representation using a language-specific phonetics table. Some runs of * letters can be pronounced in multiple ways, and a single run of letters may be potentially broken up into phonemes at * different places, so this stage results in a set of possible language-specific phonetic representations. Lastly, this * language-specific phonetic representation is processed by a table of rules that re-writes it phonetically taking into * account systematic pronunciation differences between languages, to move it towards a pan-indo-european phonetic * representation. Again, sometimes there are multiple ways this could be done and sometimes things that can be * pronounced in several ways in the source language have only one way to represent them in this average phonetic * language, so the result is again a set of phonetic spellings. *

*

* Some names are treated as having multiple parts. This can be due to two things. Firstly, they may be hyphenated. In * this case, each individual hyphenated word is encoded, and then these are combined end-to-end for the final encoding. * Secondly, some names have standard prefixes, for example, "{@code Mac/Mc}" in Scottish (English) names. As * sometimes it is ambiguous whether the prefix is intended or is an accident of the spelling, the word is encoded once * with the prefix and once without it. The resulting encoding contains one and then the other result. *

*

Encoding format

*

* Individual phonetic spellings of an input word are represented in upper- and lower-case roman characters. Where there * are multiple possible phonetic representations, these are joined with a pipe ({@code |}) character. If multiple * hyphenated words where found, or if the word may contain a name prefix, each encoded word is placed in ellipses and * these blocks are then joined with hyphens. For example, "{@code d'ortley}" has a possible prefix. The form * without prefix encodes to "{@code ortlaj|ortlej}", while the form with prefix encodes to " * {@code dortlaj|dortlej}". Thus, the full, combined encoding is "{@code (ortlaj|ortlej)-(dortlaj|dortlej)}". *

*

* The encoded forms are often quite a bit longer than the input strings. This is because a single input may have many * potential phonetic interpretations. For example, "{@code Renault}" encodes to " * {@code rYnDlt|rYnalt|rYnult|rinDlt|rinalt|rinult}". The {@code APPROX} rules will tend to produce larger * encodings as they consider a wider range of possible, approximate phonetic interpretations of the original word. * Down-stream applications may wish to further process the encoding for indexing or lookup purposes, for example, by * splitting on pipe ({@code |}) and indexing under each of these alternatives. *

*

* Note: this version of the Beider-Morse encoding is equivalent with v3.4 of the reference implementation. *

* @see Beider-Morse Phonetic Matching * @see Reference implementation * *

* This class is Not ThreadSafe *

* @since 1.6 */ public class BeiderMorseEncoder implements StringEncoder { // Implementation note: This class is a spring-friendly facade to PhoneticEngine. It allows read/write configuration // of an immutable PhoneticEngine instance that will be delegated to for the actual encoding. // a cached object private PhoneticEngine engine = new PhoneticEngine(NameType.GENERIC, RuleType.APPROX, true); @Override public Object encode(final Object source) throws EncoderException { if (!(source instanceof String)) { throw new EncoderException("BeiderMorseEncoder encode parameter is not of type String"); } return encode((String) source); } @Override public String encode(final String source) throws EncoderException { if (source == null) { return null; } return this.engine.encode(source); } /** * Gets the name type currently in operation. * * @return the NameType currently being used */ public NameType getNameType() { return this.engine.getNameType(); } /** * Gets the rule type currently in operation. * * @return the RuleType currently being used */ public RuleType getRuleType() { return this.engine.getRuleType(); } /** * Discovers if multiple possible encodings are concatenated. * * @return true if multiple encodings are concatenated, false if just the first one is returned */ public boolean isConcat() { return this.engine.isConcat(); } /** * Sets how multiple possible phonetic encodings are combined. * * @param concat * true if multiple encodings are to be combined with a '|', false if just the first one is * to be considered */ public void setConcat(final boolean concat) { this.engine = new PhoneticEngine(this.engine.getNameType(), this.engine.getRuleType(), concat, this.engine.getMaxPhonemes()); } /** * Sets the number of maximum of phonemes that shall be considered by the engine. * * @param maxPhonemes * the maximum number of phonemes returned by the engine * @since 1.7 */ public void setMaxPhonemes(final int maxPhonemes) { this.engine = new PhoneticEngine(this.engine.getNameType(), this.engine.getRuleType(), this.engine.isConcat(), maxPhonemes); } /** * Sets the type of name. Use {@link NameType#GENERIC} unless you specifically want phonetic encodings * optimized for Ashkenazi or Sephardic Jewish family names. * * @param nameType * the NameType in use */ public void setNameType(final NameType nameType) { this.engine = new PhoneticEngine(nameType, this.engine.getRuleType(), this.engine.isConcat(), this.engine.getMaxPhonemes()); } /** * Sets the rule type to apply. This will widen or narrow the range of phonetic encodings considered. * * @param ruleType * {@link RuleType#APPROX} or {@link RuleType#EXACT} for approximate or exact phonetic matches */ public void setRuleType(final RuleType ruleType) { this.engine = new PhoneticEngine(this.engine.getNameType(), ruleType, this.engine.isConcat(), this.engine.getMaxPhonemes()); } }




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