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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.collections;
import java.util.AbstractCollection;
import java.util.Comparator;
import java.util.Iterator;
import java.util.NoSuchElementException;
/**
* Binary heap implementation of PriorityQueue
.
*
* The PriorityQueue
interface has now been replaced for most uses
* by the Buffer
interface. This class and the interface are
* retained for backwards compatibility. The intended replacement is
* {@link org.apache.commons.collections.buffer.PriorityBuffer PriorityBuffer}.
*
* The removal order of a binary heap is based on either the natural sort
* order of its elements or a specified {@link Comparator}. The
* {@link #pop()} method always returns the first element as determined
* by the sort order. (The isMinHeap
flag in the constructors
* can be used to reverse the sort order, in which case {@link #pop()}
* will always remove the last element.) The removal order is
* not the same as the order of iteration; elements are
* returned by the iterator in no particular order.
*
* The {@link #insert(Object)} and {@link #pop()} operations perform
* in logarithmic time. The {@link #peek()} operation performs in constant
* time. All other operations perform in linear time or worse.
*
* Note that this implementation is not synchronized. Use SynchronizedPriorityQueue
* to provide synchronized access to a BinaryHeap
:
*
*
* PriorityQueue heap = new SynchronizedPriorityQueue(new BinaryHeap());
*
*
* @deprecated Replaced by PriorityBuffer in buffer subpackage.
* Due to be removed in v4.0.
* @since Commons Collections 1.0
* @version $Revision$ $Date$
*
* @author Peter Donald
* @author Ram Chidambaram
* @author Michael A. Smith
* @author Paul Jack
* @author Stephen Colebourne
*
* @deprecated Apache Commons Collections version 3.x is being deprecated from AEMaaCS. The upgraded version 4.4 of Commons Collections is already included as replacement. Customers are advised to upgrade to this version of the library. Please note: the package name was changed to org.apache.commons.collections4. Further note that there are AEM APIs currently exposing the old collections classes; these will be updated in upcoming releases.
*/
@Deprecated(since = "2021-04-30")
public final class BinaryHeap extends AbstractCollection implements PriorityQueue, Buffer {
/**
* The default capacity for a binary heap.
*/
private final static int DEFAULT_CAPACITY = 13;
/**
* The number of elements currently in this heap.
*/
// package scoped for testing
int m_size;
/**
* The elements in this heap.
*/
// package scoped for testing
Object[] m_elements;
/**
* If true, the first element as determined by the sort order will
* be returned. If false, the last element as determined by the
* sort order will be returned.
*/
// package scoped for testing
boolean m_isMinHeap;
/**
* The comparator used to order the elements
*/
// package scoped for testing
Comparator m_comparator;
/**
* Constructs a new minimum binary heap.
*/
public BinaryHeap() {
this(DEFAULT_CAPACITY, true);
}
/**
* Constructs a new BinaryHeap
that will use the given
* comparator to order its elements.
*
* @param comparator the comparator used to order the elements, null
* means use natural order
*/
public BinaryHeap(Comparator comparator) {
this();
m_comparator = comparator;
}
/**
* Constructs a new minimum binary heap with the specified initial capacity.
*
* @param capacity The initial capacity for the heap. This value must
* be greater than zero.
* @throws IllegalArgumentException
* if capacity
is <= 0
*/
public BinaryHeap(int capacity) {
this(capacity, true);
}
/**
* Constructs a new BinaryHeap
.
*
* @param capacity the initial capacity for the heap
* @param comparator the comparator used to order the elements, null
* means use natural order
* @throws IllegalArgumentException
* if capacity
is <= 0
*/
public BinaryHeap(int capacity, Comparator comparator) {
this(capacity);
m_comparator = comparator;
}
/**
* Constructs a new minimum or maximum binary heap
*
* @param isMinHeap if true
the heap is created as a
* minimum heap; otherwise, the heap is created as a maximum heap
*/
public BinaryHeap(boolean isMinHeap) {
this(DEFAULT_CAPACITY, isMinHeap);
}
/**
* Constructs a new BinaryHeap
.
*
* @param isMinHeap true to use the order imposed by the given
* comparator; false to reverse that order
* @param comparator the comparator used to order the elements, null
* means use natural order
*/
public BinaryHeap(boolean isMinHeap, Comparator comparator) {
this(isMinHeap);
m_comparator = comparator;
}
/**
* Constructs a new minimum or maximum binary heap with the specified
* initial capacity.
*
* @param capacity the initial capacity for the heap. This value must
* be greater than zero.
* @param isMinHeap if true
the heap is created as a
* minimum heap; otherwise, the heap is created as a maximum heap.
* @throws IllegalArgumentException
* if capacity
is <= 0
*/
public BinaryHeap(int capacity, boolean isMinHeap) {
if (capacity <= 0) {
throw new IllegalArgumentException("invalid capacity");
}
m_isMinHeap = isMinHeap;
// +1 as 0 is noop
m_elements = new Object[capacity + 1];
}
/**
* Constructs a new BinaryHeap
.
*
* @param capacity the initial capacity for the heap
* @param isMinHeap true to use the order imposed by the given
* comparator; false to reverse that order
* @param comparator the comparator used to order the elements, null
* means use natural order
* @throws IllegalArgumentException
* if capacity
is <= 0
*/
public BinaryHeap(int capacity, boolean isMinHeap, Comparator comparator) {
this(capacity, isMinHeap);
m_comparator = comparator;
}
// -----------------------------------------------------------------------
/**
* Clears all elements from queue.
*/
public void clear() {
// for gc
m_elements = new Object[m_elements.length];
m_size = 0;
}
/**
* Tests if queue is empty.
*
* @return true
if queue is empty; false
* otherwise.
*/
public boolean isEmpty() {
return m_size == 0;
}
/**
* Tests if queue is full.
*
* @return true
if queue is full; false
* otherwise.
*/
public boolean isFull() {
// +1 as element 0 is noop
return m_elements.length == m_size + 1;
}
/**
* Inserts an element into queue.
*
* @param element the element to be inserted
*/
public void insert(Object element) {
if (isFull()) {
grow();
}
// percolate element to it's place in tree
if (m_isMinHeap) {
percolateUpMinHeap(element);
} else {
percolateUpMaxHeap(element);
}
}
/**
* Returns the element on top of heap but don't remove it.
*
* @return the element at top of heap
* @throws NoSuchElementException if isEmpty() == true
*/
public Object peek() throws NoSuchElementException {
if (isEmpty()) {
throw new NoSuchElementException();
} else {
return m_elements[1];
}
}
/**
* Returns the element on top of heap and remove it.
*
* @return the element at top of heap
* @throws NoSuchElementException if isEmpty() == true
*/
public Object pop() throws NoSuchElementException {
final Object result = peek();
m_elements[1] = m_elements[m_size--];
// set the unused element to 'null' so that the garbage collector
// can free the object if not used anywhere else.(remove reference)
m_elements[m_size + 1] = null;
if (m_size != 0) {
// percolate top element to it's place in tree
if (m_isMinHeap) {
percolateDownMinHeap(1);
} else {
percolateDownMaxHeap(1);
}
}
return result;
}
/**
* Percolates element down heap from the position given by the index.
*
* Assumes it is a minimum heap.
*
* @param index the index for the element
*/
protected void percolateDownMinHeap(final int index) {
final Object element = m_elements[index];
int hole = index;
while ((hole * 2) <= m_size) {
int child = hole * 2;
// if we have a right child and that child can not be percolated
// up then move onto other child
if (child != m_size && compare(m_elements[child + 1], m_elements[child]) < 0) {
child++;
}
// if we found resting place of bubble then terminate search
if (compare(m_elements[child], element) >= 0) {
break;
}
m_elements[hole] = m_elements[child];
hole = child;
}
m_elements[hole] = element;
}
/**
* Percolates element down heap from the position given by the index.
*
* Assumes it is a maximum heap.
*
* @param index the index of the element
*/
protected void percolateDownMaxHeap(final int index) {
final Object element = m_elements[index];
int hole = index;
while ((hole * 2) <= m_size) {
int child = hole * 2;
// if we have a right child and that child can not be percolated
// up then move onto other child
if (child != m_size && compare(m_elements[child + 1], m_elements[child]) > 0) {
child++;
}
// if we found resting place of bubble then terminate search
if (compare(m_elements[child], element) <= 0) {
break;
}
m_elements[hole] = m_elements[child];
hole = child;
}
m_elements[hole] = element;
}
/**
* Percolates element up heap from the position given by the index.
*
* Assumes it is a minimum heap.
*
* @param index the index of the element to be percolated up
*/
protected void percolateUpMinHeap(final int index) {
int hole = index;
Object element = m_elements[hole];
while (hole > 1 && compare(element, m_elements[hole / 2]) < 0) {
// save element that is being pushed down
// as the element "bubble" is percolated up
final int next = hole / 2;
m_elements[hole] = m_elements[next];
hole = next;
}
m_elements[hole] = element;
}
/**
* Percolates a new element up heap from the bottom.
*
* Assumes it is a minimum heap.
*
* @param element the element
*/
protected void percolateUpMinHeap(final Object element) {
m_elements[++m_size] = element;
percolateUpMinHeap(m_size);
}
/**
* Percolates element up heap from from the position given by the index.
*
* Assume it is a maximum heap.
*
* @param index the index of the element to be percolated up
*/
protected void percolateUpMaxHeap(final int index) {
int hole = index;
Object element = m_elements[hole];
while (hole > 1 && compare(element, m_elements[hole / 2]) > 0) {
// save element that is being pushed down
// as the element "bubble" is percolated up
final int next = hole / 2;
m_elements[hole] = m_elements[next];
hole = next;
}
m_elements[hole] = element;
}
/**
* Percolates a new element up heap from the bottom.
*
* Assume it is a maximum heap.
*
* @param element the element
*/
protected void percolateUpMaxHeap(final Object element) {
m_elements[++m_size] = element;
percolateUpMaxHeap(m_size);
}
/**
* Compares two objects using the comparator if specified, or the
* natural order otherwise.
*
* @param a the first object
* @param b the second object
* @return -ve if a less than b, 0 if they are equal, +ve if a greater than b
*/
private int compare(Object a, Object b) {
if (m_comparator != null) {
return m_comparator.compare(a, b);
} else {
return ((Comparable) a).compareTo(b);
}
}
/**
* Increases the size of the heap to support additional elements
*/
protected void grow() {
final Object[] elements = new Object[m_elements.length * 2];
System.arraycopy(m_elements, 0, elements, 0, m_elements.length);
m_elements = elements;
}
/**
* Returns a string representation of this heap. The returned string
* is similar to those produced by standard JDK collections.
*
* @return a string representation of this heap
*/
public String toString() {
final StringBuffer sb = new StringBuffer();
sb.append("[ ");
for (int i = 1; i < m_size + 1; i++) {
if (i != 1) {
sb.append(", ");
}
sb.append(m_elements[i]);
}
sb.append(" ]");
return sb.toString();
}
/**
* Returns an iterator over this heap's elements.
*
* @return an iterator over this heap's elements
*/
public Iterator iterator() {
return new Iterator() {
private int index = 1;
private int lastReturnedIndex = -1;
public boolean hasNext() {
return index <= m_size;
}
public Object next() {
if (!hasNext())
throw new NoSuchElementException();
lastReturnedIndex = index;
index++;
return m_elements[lastReturnedIndex];
}
public void remove() {
if (lastReturnedIndex == -1) {
throw new IllegalStateException();
}
m_elements[lastReturnedIndex] = m_elements[m_size];
m_elements[m_size] = null;
m_size--;
if (m_size != 0 && lastReturnedIndex <= m_size) {
int compareToParent = 0;
if (lastReturnedIndex > 1) {
compareToParent = compare(m_elements[lastReturnedIndex], m_elements[lastReturnedIndex / 2]);
}
if (m_isMinHeap) {
if (lastReturnedIndex > 1 && compareToParent < 0) {
percolateUpMinHeap(lastReturnedIndex);
} else {
percolateDownMinHeap(lastReturnedIndex);
}
} else {
// max heap
if (lastReturnedIndex > 1 && compareToParent > 0) {
percolateUpMaxHeap(lastReturnedIndex);
} else {
percolateDownMaxHeap(lastReturnedIndex);
}
}
}
index--;
lastReturnedIndex = -1;
}
};
}
/**
* Adds an object to this heap. Same as {@link #insert(Object)}.
*
* @param object the object to add
* @return true, always
*/
public boolean add(Object object) {
insert(object);
return true;
}
/**
* Returns the priority element. Same as {@link #peek()}.
*
* @return the priority element
* @throws BufferUnderflowException if this heap is empty
*/
public Object get() {
try {
return peek();
} catch (NoSuchElementException e) {
throw new BufferUnderflowException();
}
}
/**
* Removes the priority element. Same as {@link #pop()}.
*
* @return the removed priority element
* @throws BufferUnderflowException if this heap is empty
*/
public Object remove() {
try {
return pop();
} catch (NoSuchElementException e) {
throw new BufferUnderflowException();
}
}
/**
* Returns the number of elements in this heap.
*
* @return the number of elements in this heap
*/
public int size() {
return m_size;
}
}