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/*
 * Copyright 2012-2022 Aerospike, Inc.
 *
 * Portions may be licensed to Aerospike, Inc. under one or more contributor
 * license agreements WHICH ARE COMPATIBLE WITH THE APACHE LICENSE, VERSION 2.0.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package com.aerospike.client.policy;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ExecutorService;

import com.aerospike.client.async.EventLoops;

/**
 * Container object for client policy Command.
 */
public class ClientPolicy {
	/**
	 * Optional event loops to use in asynchronous commands.
	 * 

* Default: null (async methods are disabled) */ public EventLoops eventLoops; /** * User authentication to cluster. Leave null for clusters running without restricted access. *

* Default: null */ public String user; /** * Password authentication to cluster. The password will be stored by the client and sent to server * in hashed format. Leave null for clusters running without restricted access. *

* Default: null */ public String password; /** * Expected cluster name. If populated, the clusterName must match the cluster-name field * in the service section in each server configuration. This ensures that the specified * seed nodes belong to the expected cluster on startup. If not, the client will refuse * to add the node to the client's view of the cluster. *

* Default: null */ public String clusterName; /** * Authentication mode. *

* Default: AuthMode.INTERNAL */ public AuthMode authMode = AuthMode.INTERNAL; /** * Cluster tend info call timeout in milliseconds. The timeout when opening a connection * to the server node for the first time and when polling each node for cluster status. *

* Default: 1000 */ public int timeout = 1000; /** * Login timeout in milliseconds. The timeout is used when user authentication is enabled and * a node login is being performed. *

* Default: 5000 */ public int loginTimeout = 5000; /** * Cluster close timeout in milliseconds. Time to wait for pending async commands to complete * when {@link com.aerospike.client.AerospikeClient#close()} is called. If close() is called * from an event loop thread, the wait is not applied because that would cause deadlock. * The possible values are: *

    *
  • -1: Close cluster immediately
  • *
  • 0: Wait indefinitely for pending async commands to complete before closing the cluster
  • *
  • > 0: Wait milliseconds for pending async commands to complete before closing the cluster
  • *
* Default: 0 */ public int closeTimeout; /** * Minimum number of synchronous connections allowed per server node. Preallocate min connections * on client node creation. The client will periodically allocate new connections if count falls * below min connections. *

* Server proto-fd-idle-ms and client {@link ClientPolicy#maxSocketIdle} should be set to zero * (no reap) if minConnsPerNode is greater than zero. Reaping connections can defeat the purpose * of keeping connections in reserve for a future burst of activity. *

* Default: 0 */ public int minConnsPerNode; /** * Maximum number of synchronous connections allowed per server node. Transactions will go * through retry logic and potentially fail with "ResultCode.NO_MORE_CONNECTIONS" if the maximum * number of connections would be exceeded. *

* The number of connections used per node depends on concurrent commands in progress * plus sub-commands used for parallel multi-node commands (batch, scan, and query). * One connection will be used for each command. *

* Default: 100 */ public int maxConnsPerNode = 100; /** * Minimum number of asynchronous connections allowed per server node. Preallocate min connections * on client node creation. The client will periodically allocate new connections if count falls * below min connections. *

* Server proto-fd-idle-ms and client {@link ClientPolicy#maxSocketIdle} should be set to zero * (no reap) if asyncMinConnsPerNode is greater than zero. Reaping connections can defeat the purpose * of keeping connections in reserve for a future burst of activity. *

* Default: 0 */ public int asyncMinConnsPerNode; /** * Maximum number of asynchronous connections allowed per server node. Transactions will go * through retry logic and potentially fail with "ResultCode.NO_MORE_CONNECTIONS" if the maximum * number of connections would be exceeded. *

* The number of connections used per node depends on concurrent commands in progress * plus sub-commands used for parallel multi-node commands (batch, scan, and query). * One connection will be used for each command. *

* If the value is -1, the value will be set to {@link ClientPolicy#maxConnsPerNode}. *

* Default: -1 (Use maxConnsPerNode) */ public int asyncMaxConnsPerNode = -1; /** * Number of synchronous connection pools used for each node. Machines with 8 cpu cores or * less usually need just one connection pool per node. Machines with a large number of cpu * cores may have their synchronous performance limited by contention for pooled connections. * Contention for pooled connections can be reduced by creating multiple mini connection pools * per node. *

* Default: 1 */ public int connPoolsPerNode = 1; /** * Maximum socket idle in seconds. Socket connection pools will discard sockets * that have been idle longer than the maximum. *

* Connection pools are now implemented by a LIFO stack. Connections at the tail of the * stack will always be the least used. These connections are checked for maxSocketIdle * once every 30 tend iterations (usually 30 seconds). *

* If server's proto-fd-idle-ms is greater than zero, then maxSocketIdle should be * at least a few seconds less than the server's proto-fd-idle-ms, so the client does not * attempt to use a socket that has already been reaped by the server. *

* If server's proto-fd-idle-ms is zero (no reap), then maxSocketIdle should also be zero. * Connections retrieved from a pool in transactions will not be checked for maxSocketIdle * when maxSocketIdle is zero. Idle connections will still be trimmed down from peak * connections to min connections (minConnsPerNode and asyncMinConnsPerNode) using a * hard-coded 55 second limit in the cluster tend thread. *

* Default: 0 */ public int maxSocketIdle = 0; /** * Maximum number of errors allowed per node per {@link #errorRateWindow} before backoff * algorithm throws {@link com.aerospike.client.AerospikeException.Backoff} on database * commands to that node. If maxErrorRate is zero, there is no error limit and * the exception will never be thrown. *

* The counted error types are any error that causes the connection to close (socket errors * and client timeouts) and {@link com.aerospike.client.ResultCode#DEVICE_OVERLOAD}. *

* Default: 100 */ public int maxErrorRate = 100; /** * The number of cluster tend iterations that defines the window for {@link #maxErrorRate}. * One tend iteration is defined as {@link #tendInterval} plus the time to tend all nodes. * At the end of the window, the error count is reset to zero and backoff state is removed * on all nodes. *

* Default: 1 */ public int errorRateWindow = 1; /** * Interval in milliseconds between cluster tends by maintenance thread. *

* Default: 1000 */ public int tendInterval = 1000; /** * Should cluster instantiation fail if the client fails to connect to a seed or * all the seed's peers. *

* If true, throw an exception if all seed connections fail or a seed is valid, * but all peers from that seed are not reachable. *

* If false, a partial cluster will be created and the client will automatically connect * to the remaining nodes when they become available. *

* Default: true */ public boolean failIfNotConnected = true; /** * Default read policy that is used when read command's policy is null. */ public Policy readPolicyDefault = new Policy(); /** * Default write policy that is used when write command's policy is null. */ public WritePolicy writePolicyDefault = new WritePolicy(); /** * Default scan policy that is used when scan command's policy is null. */ public ScanPolicy scanPolicyDefault = new ScanPolicy(); /** * Default query policy that is used when query command's policy is null. */ public QueryPolicy queryPolicyDefault = new QueryPolicy(); /** * Default parent policy used in batch read commands. Parent policy fields * include socketTimeout, totalTimeout, maxRetries, etc... */ public BatchPolicy batchPolicyDefault = BatchPolicy.ReadDefault(); /** * Default parent policy used in batch write commands. Parent policy fields * include socketTimeout, totalTimeout, maxRetries, etc... */ public BatchPolicy batchParentPolicyWriteDefault = BatchPolicy.WriteDefault(); /** * Default write policy used in batch operate commands. * Write policy fields include generation, expiration, durableDelete, etc... */ public BatchWritePolicy batchWritePolicyDefault = new BatchWritePolicy(); /** * Default delete policy used in batch delete commands. */ public BatchDeletePolicy batchDeletePolicyDefault = new BatchDeletePolicy(); /** * Default user defined function policy used in batch UDF excecute commands. */ public BatchUDFPolicy batchUDFPolicyDefault = new BatchUDFPolicy(); /** * Default info policy that is used when info command's policy is null. */ public InfoPolicy infoPolicyDefault = new InfoPolicy(); /** * TLS secure connection policy for TLS enabled servers. * TLS connections are only supported for AerospikeClient synchronous commands. *

* Default: null (Use normal sockets) */ public TlsPolicy tlsPolicy; /** * TCP keep-alive configuration. If assigned, enable TCP keep-alive when using * the native Netty epoll library. *

* Default: null (Do not enable TCP keep-alive) */ public TCPKeepAlive keepAlive; /** * A IP translation table is used in cases where different clients use different server * IP addresses. This may be necessary when using clients from both inside and outside * a local area network. Default is no translation. *

* The key is the IP address returned from friend info requests to other servers. The * value is the real IP address used to connect to the server. *

* Default: null (no IP address translation) */ public Map ipMap; /** * Underlying thread pool used in synchronous batch, scan, and query commands. These commands * are often sent to multiple server nodes in parallel threads. A thread pool improves * performance because threads do not have to be created/destroyed for each command. * The default, null, indicates that the following daemon thread pool will be used: *

	 * threadPool = Executors.newCachedThreadPool(new ThreadFactory() {
	 *     public final Thread newThread(Runnable runnable) {
	 *			Thread thread = new Thread(runnable);
	 *			thread.setDaemon(true);
	 *			return thread;
	 *		}
	 *	});
	 * 
* Daemon threads automatically terminate when the program terminates. *

* Default: null (use Executors.newCachedThreadPool) */ public ExecutorService threadPool; /** * Is threadPool shared between other client instances or classes. If threadPool is * not shared (default), threadPool will be shutdown when the client instance is closed. *

* If threadPool is shared, threadPool will not be shutdown when the client instance is * closed. This shared threadPool should be shutdown manually before the program * terminates. Shutdown is recommended, but not absolutely required if threadPool is * constructed to use daemon threads. *

* Default: false */ public boolean sharedThreadPool; /** * Should use "services-alternate" instead of "services" in info request during cluster * tending. "services-alternate" returns server configured external IP addresses that client * uses to talk to nodes. "services-alternate" can be used in place of providing a client "ipMap". *

* Default: false (use original "services" info request) */ public boolean useServicesAlternate; /** * For testing purposes only. Do not modify. *

* Should the AerospikeClient instance communicate with the first seed node only * instead of using the data partition map to determine which node to send the * database command. *

* Default: false */ public boolean forceSingleNode; /** * Track server rack data. This field is useful when directing read commands to the server node * that contains the key and exists on the same rack as the client. This serves to lower cloud * provider costs when nodes are distributed across different racks/data centers. *

* {@link ClientPolicy#rackId} or {@link ClientPolicy#rackIds}, {@link Replica#PREFER_RACK} * and server rack configuration must also be set to enable this functionality. *

* Default: false */ public boolean rackAware; /** * Rack where this client instance resides. If {@link ClientPolicy#rackIds} is set, rackId is ignored. *

* {@link ClientPolicy#rackAware}, {@link Replica#PREFER_RACK} and server rack * configuration must also be set to enable this functionality. *

* Default: 0 */ public int rackId; /** * List of acceptable racks in order of preference. Nodes in rackIds[0] are chosen first. * If a node is not found in rackIds[0], then nodes in rackIds[1] are searched, and so on. * If rackIds is set, {@link ClientPolicy#rackId} is ignored. *

* {@link ClientPolicy#rackAware}, {@link Replica#PREFER_RACK} and server rack * configuration must also be set to enable this functionality. *

* Default: null */ public List rackIds; /** * Copy client policy from another client policy. */ public ClientPolicy(ClientPolicy other) { this.eventLoops = other.eventLoops; this.user = other.user; this.password = other.password; this.clusterName = other.clusterName; this.authMode = other.authMode; this.timeout = other.timeout; this.loginTimeout = other.loginTimeout; this.closeTimeout = other.closeTimeout; this.minConnsPerNode = other.minConnsPerNode; this.maxConnsPerNode = other.maxConnsPerNode; this.asyncMinConnsPerNode = other.asyncMinConnsPerNode; this.asyncMaxConnsPerNode = other.asyncMaxConnsPerNode; this.connPoolsPerNode = other.connPoolsPerNode; this.maxSocketIdle = other.maxSocketIdle; this.maxErrorRate = other.maxErrorRate; this.errorRateWindow = other.errorRateWindow; this.tendInterval = other.tendInterval; this.failIfNotConnected = other.failIfNotConnected; this.readPolicyDefault = new Policy(other.readPolicyDefault); this.writePolicyDefault = new WritePolicy(other.writePolicyDefault); this.scanPolicyDefault = new ScanPolicy(other.scanPolicyDefault); this.queryPolicyDefault = new QueryPolicy(other.queryPolicyDefault); this.batchPolicyDefault = new BatchPolicy(other.batchPolicyDefault); this.batchParentPolicyWriteDefault = new BatchPolicy(other.batchParentPolicyWriteDefault); this.batchWritePolicyDefault = new BatchWritePolicy(other.batchWritePolicyDefault); this.batchDeletePolicyDefault = new BatchDeletePolicy(other.batchDeletePolicyDefault); this.batchUDFPolicyDefault = new BatchUDFPolicy(other.batchUDFPolicyDefault); this.infoPolicyDefault = new InfoPolicy(other.infoPolicyDefault); this.tlsPolicy = (other.tlsPolicy != null)? new TlsPolicy(other.tlsPolicy) : null; this.keepAlive = (other.keepAlive != null)? new TCPKeepAlive(other.keepAlive) : null; this.ipMap = other.ipMap; this.threadPool = other.threadPool; this.sharedThreadPool = (other.threadPool != null); this.useServicesAlternate = other.useServicesAlternate; this.forceSingleNode = other.forceSingleNode; this.rackAware = other.rackAware; this.rackId = other.rackId; this.rackIds = (other.rackIds != null)? new ArrayList(other.rackIds) : null; } /** * Default constructor. */ public ClientPolicy() { } }





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