
com.alexvasilkov.foldablelayout.shading.GlanceFoldShading Maven / Gradle / Ivy
package com.alexvasilkov.foldablelayout.shading;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.Gravity;
public class GlanceFoldShading implements FoldShading {
private static final int SHADOW_COLOR = Color.BLACK;
private static final int SHADOW_MAX_ALPHA = 192;
private final Paint mSolidShadow;
private final Paint mGlancePaint;
private final Bitmap mGlance;
private final Rect mGlanceFrom;
private final Rect mGlanceTo;
public GlanceFoldShading(Bitmap glance) {
mSolidShadow = new Paint();
mSolidShadow.setColor(SHADOW_COLOR);
mGlance = glance;
mGlancePaint = new Paint();
mGlancePaint.setDither(true);
mGlancePaint.setFilterBitmap(true);
mGlanceFrom = new Rect();
mGlanceTo = new Rect();
}
@SuppressWarnings("UnusedParameters")
@Deprecated
public GlanceFoldShading(Context context, Bitmap glance) {
this(glance);
}
@Override
public void onPreDraw(Canvas canvas, Rect bounds, float rotation, int gravity) {
// NO-OP
}
@Override
public void onPostDraw(Canvas canvas, Rect bounds, float rotation, int gravity) {
float intensity = getShadowIntensity(rotation, gravity);
if (intensity > 0) {
int alpha = (int) (SHADOW_MAX_ALPHA * intensity);
mSolidShadow.setAlpha(alpha);
canvas.drawRect(bounds, mSolidShadow);
}
boolean isDrawGlance = computeGlance(bounds, rotation, gravity);
if (isDrawGlance) {
canvas.drawBitmap(mGlance, mGlanceFrom, mGlanceTo, mGlancePaint);
}
}
private float getShadowIntensity(float rotation, int gravity) {
float intensity = 0;
if (gravity == Gravity.TOP) {
if (rotation > -90 && rotation < 0) { // (-90; 0) - rotation is applied
intensity = -rotation / 90f;
}
}
return intensity;
}
private boolean computeGlance(Rect bounds, float rotation, int gravity) {
if (gravity == Gravity.BOTTOM) {
if (rotation > 0 && rotation < 90) { // (0; 90) - rotation is applied
final float aspect = (float) mGlance.getWidth() / (float) bounds.width();
// computing glance offset
final int distance = (int) (bounds.height() * ((rotation - 60f) / 15f));
final int distanceOnGlance = (int) (distance * aspect);
// computing "to" bounds
int scaledGlanceHeight = (int) (mGlance.getHeight() / aspect);
mGlanceTo.set(bounds.left, bounds.top + distance,
bounds.right, bounds.top + distance + scaledGlanceHeight);
if (!mGlanceTo.intersect(bounds)) {
// glance is not visible
return false;
}
// computing "from" bounds
int scaledBoundsHeight = (int) (bounds.height() * aspect);
mGlanceFrom.set(0, -distanceOnGlance, mGlance.getWidth(),
-distanceOnGlance + scaledBoundsHeight);
return mGlanceFrom.intersect(0, 0, mGlance.getWidth(), mGlance.getHeight());
}
}
return false;
}
}
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