org.dom4j.rule.Rule Maven / Gradle / Ivy
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/*
* Copyright 2001-2005 (C) MetaStuff, Ltd. All Rights Reserved.
*
* This software is open source.
* See the bottom of this file for the licence.
*/
package org.dom4j.rule;
import org.dom4j.Node;
/**
*
* Rule
matches against DOM4J Node so that some action can be
* performed such as in the XSLT processing model.
*
*
* @author James Strachan
* @version $Revision: 1.7 $
*/
public class Rule implements Comparable {
/** Holds value of property mode. */
private String mode;
/** Holds value of property importPrecedence. */
private int importPrecedence;
/** Holds value of property priority. */
private double priority;
/** Holds value of property appearenceCount. */
private int appearenceCount;
/** Holds value of property pattern. */
private Pattern pattern;
/** Holds value of property action. */
private Action action;
public Rule() {
this.priority = Pattern.DEFAULT_PRIORITY;
}
public Rule(Pattern pattern) {
this.pattern = pattern;
this.priority = pattern.getPriority();
}
public Rule(Pattern pattern, Action action) {
this(pattern);
this.action = action;
}
/**
* Constructs a new Rule with the same instance data as the given rule but a
* different pattern.
*
* @param that
* DOCUMENT ME!
* @param pattern
* DOCUMENT ME!
*/
public Rule(Rule that, Pattern pattern) {
this.mode = that.mode;
this.importPrecedence = that.importPrecedence;
this.priority = that.priority;
this.appearenceCount = that.appearenceCount;
this.action = that.action;
this.pattern = pattern;
}
public boolean equals(Object that) {
if (that instanceof Rule) {
return compareTo((Rule) that) == 0;
}
return false;
}
public int hashCode() {
return importPrecedence + appearenceCount;
}
public int compareTo(Object that) {
if (that instanceof Rule) {
return compareTo((Rule) that);
}
return getClass().getName().compareTo(that.getClass().getName());
}
/**
* Compares two rules in XSLT processing model order assuming that the modes
* are equal.
*
* @param that
* DOCUMENT ME!
*
* @return DOCUMENT ME!
*/
public int compareTo(Rule that) {
int answer = this.importPrecedence - that.importPrecedence;
if (answer == 0) {
answer = (int) Math.round(this.priority - that.priority);
if (answer == 0) {
answer = this.appearenceCount - that.appearenceCount;
}
}
return answer;
}
public String toString() {
return super.toString() + "[ pattern: " + getPattern() + " action: "
+ getAction() + " ]";
}
/**
* DOCUMENT ME!
*
* @param node
* DOCUMENT ME!
*
* @return true if the pattern matches the given DOM4J node.
*/
public final boolean matches(Node node) {
return pattern.matches(node);
}
/**
* If this rule contains a union pattern then this method should return an
* array of Rules which describe the union rule, which should contain more
* than one rule. Otherwise this method should return null.
*
* @return an array of the rules which make up this union rule or null if
* this rule is not a union rule
*/
public Rule[] getUnionRules() {
Pattern[] patterns = pattern.getUnionPatterns();
if (patterns == null) {
return null;
}
int size = patterns.length;
Rule[] answer = new Rule[size];
for (int i = 0; i < size; i++) {
answer[i] = new Rule(this, patterns[i]);
}
return answer;
}
/**
* DOCUMENT ME!
*
* @return the type of node the pattern matches which by default should
* return ANY_NODE if it can match any kind of node.
*/
public final short getMatchType() {
return pattern.getMatchType();
}
/**
* For patterns which only match an ATTRIBUTE_NODE or an ELEMENT_NODE then
* this pattern may return the name of the element or attribute it matches.
* This allows a more efficient rule matching algorithm to be performed,
* rather than a brute force approach of evaluating every pattern for a
* given Node.
*
* @return the name of the element or attribute this pattern matches or null
* if this pattern matches any or more than one name.
*/
public final String getMatchesNodeName() {
return pattern.getMatchesNodeName();
}
/**
* Getter for property mode.
*
* @return Value of property mode.
*/
public String getMode() {
return mode;
}
/**
* Setter for property mode.
*
* @param mode
* New value of property mode.
*/
public void setMode(String mode) {
this.mode = mode;
}
/**
* Getter for property importPrecedence.
*
* @return Value of property importPrecedence.
*/
public int getImportPrecedence() {
return importPrecedence;
}
/**
* Setter for property importPrecedence.
*
* @param importPrecedence
* New value of property importPrecedence.
*/
public void setImportPrecedence(int importPrecedence) {
this.importPrecedence = importPrecedence;
}
/**
* Getter for property priority.
*
* @return Value of property priority.
*/
public double getPriority() {
return priority;
}
/**
* Setter for property priority.
*
* @param priority
* New value of property priority.
*/
public void setPriority(double priority) {
this.priority = priority;
}
/**
* Getter for property appearenceCount.
*
* @return Value of property appearenceCount.
*/
public int getAppearenceCount() {
return appearenceCount;
}
/**
* Setter for property appearenceCount.
*
* @param appearenceCount
* New value of property appearenceCount.
*/
public void setAppearenceCount(int appearenceCount) {
this.appearenceCount = appearenceCount;
}
/**
* Getter for property pattern.
*
* @return Value of property pattern.
*/
public Pattern getPattern() {
return pattern;
}
/**
* Setter for property pattern.
*
* @param pattern
* New value of property pattern.
*/
public void setPattern(Pattern pattern) {
this.pattern = pattern;
}
/**
* Getter for property action.
*
* @return Value of property action.
*/
public Action getAction() {
return action;
}
/**
* Setter for property action.
*
* @param action
* New value of property action.
*/
public void setAction(Action action) {
this.action = action;
}
}
/*
* Redistribution and use of this software and associated documentation
* ("Software"), with or without modification, are permitted provided that the
* following conditions are met:
*
* 1. Redistributions of source code must retain copyright statements and
* notices. Redistributions must also contain a copy of this document.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. The name "DOM4J" must not be used to endorse or promote products derived
* from this Software without prior written permission of MetaStuff, Ltd. For
* written permission, please contact [email protected].
*
* 4. Products derived from this Software may not be called "DOM4J" nor may
* "DOM4J" appear in their names without prior written permission of MetaStuff,
* Ltd. DOM4J is a registered trademark of MetaStuff, Ltd.
*
* 5. Due credit should be given to the DOM4J Project - http://www.dom4j.org
*
* THIS SOFTWARE IS PROVIDED BY METASTUFF, LTD. AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL METASTUFF, LTD. OR ITS CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Copyright 2001-2005 (C) MetaStuff, Ltd. All Rights Reserved.
*/
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