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/*
 * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://aws.amazon.com/apache2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws;

import java.net.InetAddress;

import com.amazonaws.retry.PredefinedRetryPolicies;
import com.amazonaws.retry.RetryPolicy;
import com.amazonaws.http.IdleConnectionReaper;
import com.amazonaws.util.VersionInfoUtils;
/**
 * Client configuration options such as proxy settings, user agent string, max
 * retry attempts, etc.
 */
public class ClientConfiguration {

    /** The default timeout for creating new connections. */
    public static final int DEFAULT_CONNECTION_TIMEOUT = 50 * 1000;

    /** The default timeout for reading from a connected socket. */
    public static final int DEFAULT_SOCKET_TIMEOUT = 50 * 1000;

    /** The default max connection pool size. */
    public static final int DEFAULT_MAX_CONNECTIONS = 50;

    /** The default HTTP user agent header for AWS Java SDK clients. */
    public static final String DEFAULT_USER_AGENT = VersionInfoUtils.getUserAgent();

    /**
     * Default request retry policy, including the maximum retry count of 3, the
     * default retry condition and the default back-off strategy.
     * 

* Note this default policy might be overridden by a service-specific * default policy, if the user doesn't provide a custom RetryPolicy * implementation by {@link #setRetryPolicy(RetryPolicy)}. For example, * AmazonDynamoDBClient by default uses a different retry policy * {@link PredefinedRetryPolicies#DYNAMODB_DEFAULT}. * * @see PredefinedRetryPolicies#DEFAULT * @see PredefinedRetryPolicies#DYNAMODB_DEFAULT */ public static final RetryPolicy DEFAULT_RETRY_POLICY = PredefinedRetryPolicies.DEFAULT; /** * The default on whether to use the {@link IdleConnectionReaper} to manage stale connections * * @see IdleConnectionReaper */ public static final boolean DEFAULT_USE_REAPER = true; /** The HTTP user agent header passed with all HTTP requests. */ private String userAgent = DEFAULT_USER_AGENT; /** * The maximum number of times that a retryable failed request (ex: a 5xx * response from a service) will be retried. Or -1 if the user has not * explicitly set this value, in which case the configured RetryPolicy will * be used to control the retry count. */ private int maxErrorRetry = -1; /** The retry policy upon failed requests. **/ private RetryPolicy retryPolicy = DEFAULT_RETRY_POLICY; /** Optionally specifies the local address to bind to */ private InetAddress localAddress; /** * The protocol to use when connecting to Amazon Web Services. *

* The default configuration is to use HTTPS for all requests for increased * security. */ private Protocol protocol = Protocol.HTTPS; /** Optionally specifies the proxy host to connect through. */ private String proxyHost = null; /** Optionally specifies the port on the proxy host to connect through. */ private int proxyPort = -1; /** Optionally specifies the user name to use when connecting through a proxy. */ private String proxyUsername = null; /** Optionally specifies the password to use when connecting through a proxy. */ private String proxyPassword = null; /** Optional Windows domain name for configuring NTLM proxy support. */ private String proxyDomain = null; /** Optional Windows workstation name for configuring NTLM proxy support. */ private String proxyWorkstation = null; /** * Whether to pre-emptively authenticate against a proxy server using basic * authentication */ private boolean preemptiveBasicProxyAuth; /** The maximum number of open HTTP connections. */ private int maxConnections = DEFAULT_MAX_CONNECTIONS; /** * The amount of time to wait (in milliseconds) for data to be transfered * over an established, open connection before the connection is timed out. * A value of 0 means infinity, and is not recommended. */ private int socketTimeout = DEFAULT_SOCKET_TIMEOUT; /** * The amount of time to wait (in milliseconds) when initially establishing * a connection before giving up and timing out. A value of 0 means * infinity, and is not recommended. */ private int connectionTimeout = DEFAULT_CONNECTION_TIMEOUT; /** * Optional size hint (in bytes) for the low level TCP send buffer. This is * an advanced option for advanced users who want to tune low level TCP * parameters to try and squeeze out more performance. */ private int socketSendBufferSizeHint = 0; /** * Optional size hint (in bytes) for the low level TCP receive buffer. This * is an advanced option for advanced users who want to tune low level TCP * parameters to try and squeeze out more performance. */ private int socketReceiveBufferSizeHint = 0; /** * Optional whether to use the {@link IdleConnectionReaper} to manage stale connections. A reason for not running * the {@link IdleConnectionReaper} can be if running in an environment where the modifyThread and modifyThreadGroup * permissions are not allowed. */ private boolean useReaper = DEFAULT_USE_REAPER; /** * Optional override to control which signature algorithm should be used to * sign requests to the service. If not explicitly set, the client will * determine the algorithm to use by inspecting a configuration file baked * in to the SDK. */ private String signerOverride; public ClientConfiguration() {} public ClientConfiguration(ClientConfiguration other) { this.connectionTimeout = other.connectionTimeout; this.maxConnections = other.maxConnections; this.maxErrorRetry = other.maxErrorRetry; this.retryPolicy = other.retryPolicy; this.localAddress = other.localAddress; this.protocol = other.protocol; this.proxyDomain = other.proxyDomain; this.proxyHost = other.proxyHost; this.proxyPassword = other.proxyPassword; this.proxyPort = other.proxyPort; this.proxyUsername = other.proxyUsername; this.proxyWorkstation = other.proxyWorkstation; this.preemptiveBasicProxyAuth = other.preemptiveBasicProxyAuth; this.socketTimeout = other.socketTimeout; this.userAgent = other.userAgent; this.useReaper = other.useReaper; this.socketReceiveBufferSizeHint = other.socketReceiveBufferSizeHint; this.socketSendBufferSizeHint = other.socketSendBufferSizeHint; this.signerOverride = other.signerOverride; } /** * Returns the protocol (HTTP or HTTPS) to use when connecting to * Amazon Web Services. *

* The default configuration is to use HTTPS for all requests for increased * security. *

* Individual clients can also override this setting by explicitly including * the protocol as part of the endpoint URL when calling * {@link AmazonWebServiceClient#setEndpoint(String)}. * * @return The protocol to use when connecting to Amazon Web Services. */ public Protocol getProtocol() { return protocol; } /** * Sets the protocol (i.e. HTTP or HTTPS) to use when connecting to Amazon * Web Services. *

* The default configuration is to use HTTPS for all requests for increased * security. *

* Individual clients can also override this setting by explicitly including * the protocol as part of the endpoint URL when calling * {@link AmazonWebServiceClient#setEndpoint(String)}. * * @param protocol * The protocol to use when connecting to Amazon Web Services. */ public void setProtocol(Protocol protocol) { this.protocol = protocol; } /** * Sets the protocol (i.e. HTTP or HTTPS) to use when connecting to Amazon * Web Services, and returns the updated ClientConfiguration object so that * additional calls may be chained together. *

* The default configuration is to use HTTPS for all requests for increased * security. *

* Individual clients can also override this setting by explicitly including * the protocol as part of the endpoint URL when calling * {@link AmazonWebServiceClient#setEndpoint(String)}. * * @param protocol * The protocol to use when connecting to Amazon Web Services. * * @return The updated ClientConfiguration object with the new max HTTP * connections setting. */ public ClientConfiguration withProtocol(Protocol protocol) { setProtocol(protocol); return this; } /** * Returns the maximum number of allowed open HTTP connections. * * @return The maximum number of allowed open HTTP connections. */ public int getMaxConnections() { return maxConnections; } /** * Sets the maximum number of allowed open HTTP connections. * * @param maxConnections * The maximum number of allowed open HTTP connections. */ public void setMaxConnections(int maxConnections) { this.maxConnections = maxConnections; } /** * Sets the maximum number of allowed open HTTP connections and returns the * updated ClientConfiguration object. * * @param maxConnections * The maximum number of allowed open HTTP connections. * @return The updated ClientConfiguration object with the new max HTTP * connections setting. */ public ClientConfiguration withMaxConnections(int maxConnections) { setMaxConnections(maxConnections); return this; } /** * Returns the HTTP user agent header to send with all requests. * * @return The user agent string to use when sending requests. */ public String getUserAgent() { return userAgent; } /** * Sets the HTTP user agent header to send with all requests. * * @param userAgent * The user agent string to use when sending requests. */ public void setUserAgent(String userAgent) { this.userAgent = userAgent; } /** * Sets the HTTP user agent header used in requests and returns the updated * ClientConfiguration object. * * @param userAgent * The user agent string to use when sending requests. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withUserAgent(String userAgent) { setUserAgent(userAgent); return this; } /** * Returns the optional local address the client will bind to. * * @return The local address the client will bind to. */ public InetAddress getLocalAddress() { return localAddress; } /** * Sets the optional local address the client will bind to. * * @param localAddress * The local address the client will bind to. */ public void setLocalAddress(InetAddress localAddress) { this.localAddress = localAddress; } /** * Sets the optional local address the client will bind to and returns * the updated ClientConfiguration object. * * @param localAddress * The local address the client will bind to. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withLocalAddress(InetAddress localAddress) { setLocalAddress(localAddress); return this; } /** * Returns the optional proxy host the client will connect through. * * @return The proxy host the client will connect through. */ public String getProxyHost() { return proxyHost; } /** * Sets the optional proxy host the client will connect through. * * @param proxyHost * The proxy host the client will connect through. */ public void setProxyHost(String proxyHost) { this.proxyHost = proxyHost; } /** * Sets the optional proxy host the client will connect through and returns * the updated ClientConfiguration object. * * @param proxyHost * The proxy host the client will connect through. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyHost(String proxyHost) { setProxyHost(proxyHost); return this; } /** * Returns the optional proxy port the client will connect through. * * @return The proxy port the client will connect through. */ public int getProxyPort() { return proxyPort; } /** * Sets the optional proxy port the client will connect through. * * @param proxyPort * The proxy port the client will connect through. */ public void setProxyPort(int proxyPort) { this.proxyPort = proxyPort; } /** * Sets the optional proxy port the client will connect through and returns * the updated ClientConfiguration object. * * @param proxyPort * The proxy port the client will connect through. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyPort(int proxyPort) { setProxyPort(proxyPort); return this; } /** * Returns the optional proxy user name to use if connecting through a * proxy. * * @return The optional proxy user name the configured client will use if * connecting through a proxy. */ public String getProxyUsername() { return proxyUsername; } /** * Sets the optional proxy user name to use if connecting through a proxy. * * @param proxyUsername * The proxy user name to use if connecting through a proxy. */ public void setProxyUsername(String proxyUsername) { this.proxyUsername = proxyUsername; } /** * Sets the optional proxy user name and returns the updated * ClientConfiguration object. * * @param proxyUsername * The proxy user name to use if connecting through a proxy. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyUsername(String proxyUsername) { setProxyUsername(proxyUsername); return this; } /** * Returns the optional proxy password to use when connecting through a * proxy. * * @return The password to use when connecting through a proxy. */ public String getProxyPassword() { return proxyPassword; } /** * Sets the optional proxy password to use when connecting through a proxy. * * @param proxyPassword * The password to use when connecting through a proxy. */ public void setProxyPassword(String proxyPassword) { this.proxyPassword = proxyPassword; } /** * Sets the optional proxy password to use when connecting through a proxy, * and returns the updated ClientConfiguration object. * * @param proxyPassword * The password to use when connecting through a proxy. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyPassword(String proxyPassword) { setProxyPassword(proxyPassword); return this; } /** * Returns the optional Windows domain name for configuring an NTLM proxy. * If you aren't using a Windows NTLM proxy, you do not need to set this * field. * * @return The optional Windows domain name for configuring an NTLM proxy. */ public String getProxyDomain() { return proxyDomain; } /** * Sets the optional Windows domain name for configuration an NTLM proxy. * If you aren't using a Windows NTLM proxy, you do not need to set this * field. * * @param proxyDomain * The optional Windows domain name for configuring an NTLM * proxy. */ public void setProxyDomain(String proxyDomain) { this.proxyDomain = proxyDomain; } /** * Sets the optional Windows domain name for configuration an NTLM proxy and * returns a reference to this updated ClientConfiguration object so that * additional method calls can be chained together. If you aren't using a * Windows NTLM proxy, you do not need to set this field. * * @param proxyDomain * The optional Windows domain name for configuring an NTLM * proxy. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyDomain(String proxyDomain) { setProxyDomain(proxyDomain); return this; } /** * Returns the optional Windows workstation name for configuring NTLM proxy * support. If you aren't using a Windows NTLM proxy, you do not need to set * this field. * * @return The optional Windows workstation name for configuring NTLM proxy * support. */ public String getProxyWorkstation() { return proxyWorkstation; } /** * Sets the optional Windows workstation name for configuring NTLM proxy * support. If you aren't using a Windows NTLM proxy, you do not need to set * this field. * * @param proxyWorkstation * The optional Windows workstation name for configuring NTLM * proxy support. */ public void setProxyWorkstation(String proxyWorkstation) { this.proxyWorkstation = proxyWorkstation; } /** * Sets the optional Windows workstation name for configuring NTLM proxy * support, and returns the updated ClientConfiguration object so that * additional method calls can be chained together. If you aren't using a * Windows NTLM proxy, you do not need to set this field. * * @param proxyWorkstation * The optional Windows workstation name for configuring NTLM * proxy support. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withProxyWorkstation(String proxyWorkstation) { setProxyWorkstation(proxyWorkstation); return this; } /** * Returns the retry policy upon failed requests. * * @return The retry policy upon failed requests. */ public RetryPolicy getRetryPolicy() { return retryPolicy; } /** * Sets the retry policy upon failed requests. User could specify whether * the RetryPolicy should honor maxErrorRetry set by * {@link #setMaxErrorRetry(int)}. * * @param retryPolicy * The retry policy upon failed requests. */ public void setRetryPolicy(RetryPolicy retryPolicy) { this.retryPolicy = retryPolicy; } /** * Sets the retry policy upon failed requests, and returns the updated * ClientConfiguration object. User could specify whether the RetryPolicy * should honor maxErrorRetry set by {@link #setMaxErrorRetry(int)} * * @param retryPolicy * The retry policy upon failed requests. */ public ClientConfiguration withRetryPolicy(RetryPolicy retryPolicy) { setRetryPolicy(retryPolicy); return this; } /** * Returns the maximum number of retry attempts for failed retryable * requests (ex: 5xx error responses from a service). This method returns -1 * before a maxErrorRetry value is explicitly set by * {@link #setMaxErrorRetry(int)}, in which case the configured RetryPolicy * will be used to control the retry count. * * @return The maximum number of retry attempts for failed retryable * requests, or -1 if maxErrorRetry has not been set by * {@link #setMaxErrorRetry(int)}. */ public int getMaxErrorRetry() { return maxErrorRetry; } /** * Sets the maximum number of retry attempts for failed retryable requests * (ex: 5xx error responses from services). * * @param maxErrorRetry * The maximum number of retry attempts for failed retryable * requests. This value should not be negative. */ public void setMaxErrorRetry(int maxErrorRetry) { if (maxErrorRetry < 0) { throw new IllegalArgumentException("maxErrorRetry shoud be non-negative"); } this.maxErrorRetry = maxErrorRetry; } /** * Sets the maximum number of retry attempts for failed retryable requests * (ex: 5xx error responses from services), and returns the updated * ClientConfiguration object. * * @param maxErrorRetry * The maximum number of retry attempts for failed retryable * requests. This value should not be negative. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withMaxErrorRetry(int maxErrorRetry) { setMaxErrorRetry(maxErrorRetry); return this; } /** * Returns the amount of time to wait (in milliseconds) for data to be * transfered over an established, open connection before the connection * times out and is closed. A value of 0 means infinity, and isn't * recommended. * * @return The amount of time to wait (in milliseconds) for data to be * transfered over an established, open connection before the * connection times out and is closed. */ public int getSocketTimeout() { return socketTimeout; } /** * Sets the amount of time to wait (in milliseconds) for data to be * transfered over an established, open connection before the connection * times out and is closed. A value of 0 means infinity, and isn't recommended. * * @param socketTimeout * The amount of time to wait (in milliseconds) for data to be * transfered over an established, open connection before the * connection is times out and is closed. */ public void setSocketTimeout(int socketTimeout) { this.socketTimeout = socketTimeout; } /** * Sets the amount of time to wait (in milliseconds) for data to be * transfered over an established, open connection before the connection * times out and is closed, and returns the updated ClientConfiguration * object so that additional method calls may be chained together. * * @param socketTimeout * The amount of time to wait (in milliseconds) for data to be * transfered over an established, open connection before the * connection is times out and is closed. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withSocketTimeout(int socketTimeout) { setSocketTimeout(socketTimeout); return this; } /** * Returns the amount of time to wait (in milliseconds) when initially * establishing a connection before giving up and timing out. A value of 0 * means infinity, and is not recommended. * * @return The amount of time to wait (in milliseconds) when initially * establishing a connection before giving up and timing out. */ public int getConnectionTimeout() { return connectionTimeout; } /** * Sets the amount of time to wait (in milliseconds) when initially * establishing a connection before giving up and timing out. A value of 0 * means infinity, and is not recommended. * * @param connectionTimeout * The amount of time to wait (in milliseconds) when initially * establishing a connection before giving up and timing out. */ public void setConnectionTimeout(int connectionTimeout) { this.connectionTimeout = connectionTimeout; } /** * Sets the amount of time to wait (in milliseconds) when initially * establishing a connection before giving up and timing out, and returns * the updated ClientConfiguration object so that additional method calls * may be chained together. * * @param connectionTimeout * the amount of time to wait (in milliseconds) when initially * establishing a connection before giving up and timing out. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withConnectionTimeout(int connectionTimeout) { setConnectionTimeout(connectionTimeout); return this; } /** * Checks if the {@link IdleConnectionReaper} is to be started * * @return if the {@link IdleConnectionReaper} is to be started */ public boolean useReaper() { return useReaper; } /** * Sets whether the {@link IdleConnectionReaper} is to be started as a daemon thread * * @param use whether the {@link IdleConnectionReaper} is to be started as a daemon thread * * @see IdleConnectionReaper */ public void setUseReaper(boolean use) { this.useReaper = use; } /** * Sets whether the {@link IdleConnectionReaper} is to be started as a daemon thread * * @param use the {@link IdleConnectionReaper} is to be started as a daemon thread * * @return The updated ClientConfiguration object. */ public ClientConfiguration withReaper(boolean use) { setUseReaper(use); return this; } /** * Returns the optional size hints (in bytes) for the low level TCP send and * receive buffers. This is an advanced option for advanced users who want * to tune low level TCP parameters to try and squeeze out more performance. *

* The optimal TCP buffer sizes for a particular application are highly * dependent on network configuration and operating system configuration and * capabilities. For example, most modern operating systems provide * auto-tuning functionality for TCP buffer sizes, which can have a big * impact on performance for TCP connections that are held open long enough * for the auto-tuning to optimize buffer sizes. *

* Large buffer sizes (ex: 2MB) will allow the operating system to buffer * more data in memory without requiring the remote server to acknowledge * receipt of that information, so can be particularly useful when the * network has high latency. *

* This is only a hint, and the operating system may choose not to * honor it. When using this option, users should always check the * operating system's configured limits and defaults. Most OS's have a * maximum TCP buffer size limit configured, and won't let you go beyond * that limit unless you explicitly raise the max TCP buffer size limit. *

* There are many resources available online to help with configuring TCP * buffer sizes and operating system specific TCP settings, including: *

    *
  • http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html
  • *
  • http://fasterdata.es.net/TCP-tuning/
  • *
* * @return A two element array containing first the TCP send buffer size * hint and then the TCP receive buffer size hint. */ public int[] getSocketBufferSizeHints() { return new int[] {socketSendBufferSizeHint, socketReceiveBufferSizeHint}; } /** * Sets the optional size hints (in bytes) for the low level TCP send and * receive buffers. This is an advanced option for advanced users who want * to tune low level TCP parameters to try and squeeze out more performance. *

* The optimal TCP buffer sizes for a particular application are highly * dependent on network configuration and operating system configuration and * capabilities. For example, most modern operating systems provide * auto-tuning functionality for TCP buffer sizes, which can have a big * impact on performance for TCP connections that are held open long enough * for the auto-tuning to optimize buffer sizes. *

* Large buffer sizes (ex: 2MB) will allow the operating system to buffer * more data in memory without requiring the remote server to acknowledge * receipt of that information, so can be particularly useful when the * network has high latency. *

* This is only a hint, and the operating system may choose not to * honor it. When using this option, users should always check the * operating system's configured limits and defaults. Most OS's have a * maximum TCP buffer size limit configured, and won't let you go beyond * that limit unless you explicitly raise the max TCP buffer size limit. *

* There are many resources available online to help with configuring TCP * buffer sizes and operating system specific TCP settings, including: *

    *
  • http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html
  • *
  • http://fasterdata.es.net/TCP-tuning/
  • *
* * @param socketSendBufferSizeHint * The size hint (in bytes) for the low level TCP send buffer. * @param socketReceiveBufferSizeHint * The size hint (in bytes) for the low level TCP receive buffer. */ public void setSocketBufferSizeHints( int socketSendBufferSizeHint, int socketReceiveBufferSizeHint) { this.socketSendBufferSizeHint = socketSendBufferSizeHint; this.socketReceiveBufferSizeHint = socketReceiveBufferSizeHint; } /** * Sets the optional size hints (in bytes) for the low level TCP send and * receive buffers, and returns the updated ClientConfiguration object so * that additional method calls may be chained together. *

* This is an advanced option for advanced users who want to tune low level * TCP parameters to try and squeeze out more performance. *

* The optimal TCP buffer sizes for a particular application are highly * dependent on network configuration and operating system configuration and * capabilities. For example, most modern operating systems provide * auto-tuning functionality for TCP buffer sizes, which can have a big * impact on performance for TCP connections that are held open long enough * for the auto-tuning to optimize buffer sizes. *

* Large buffer sizes (ex: 2MB) will allow the operating system to buffer * more data in memory without requiring the remote server to acknowledge * receipt of that information, so can be particularly useful when the * network has high latency. *

* This is only a hint, and the operating system may choose not to * honor it. When using this option, users should always check the * operating system's configured limits and defaults. Most OS's have a * maximum TCP buffer size limit configured, and won't let you go beyond * that limit unless you explicitly raise the max TCP buffer size limit. *

* There are many resources available online to help with configuring TCP * buffer sizes and operating system specific TCP settings, including: *

    *
  • http://onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html
  • *
  • http://fasterdata.es.net/TCP-tuning/
  • *
* * @param socketSendBufferSizeHint * The size hint (in bytes) for the low level TCP send buffer. * @param socketReceiveBufferSizeHint * The size hint (in bytes) for the low level TCP receive buffer. * * @return The updated ClientConfiguration object. */ public ClientConfiguration withSocketBufferSizeHints( int socketSendBufferSizeHint, int socketReceiveBufferSizeHint) { setSocketBufferSizeHints(socketSendBufferSizeHint, socketReceiveBufferSizeHint); return this; } /** * Returns the name of the signature algorithm to use for signing requests * made by this client. If not set or explicitly set to null, the client * will choose a signature algorithm to use based on a configuration file * of supported signature algorithms for the service and region. *

* Most users do not need to concern themselves with which signature * algorithm is being used, as the defaults will be sufficient. This * setting exists only so advanced users can opt in to newer signature * protocols which have not yet been made the default for a particular * service/region. *

* Not all services support all signature algorithms, and configuring an * unsupported signature algorithm will lead to authentication failures. * Use me at your own risk, and only after consulting the documentation * for the service to ensure it actually does supports your chosen * algorithm. *

* If non-null, the name returned from this method is used to look up * a {@code Signer} class implementing the chosen algorithm by the * {@code com.amazonaws.auth.SignerFactory} class. * * @return The signature algorithm to use for this client, or null to use * the default. */ public String getSignerOverride() { return signerOverride; } /** * Sets the name of the signature algorithm to use for signing requests * made by this client. If not set or explicitly set to null, the client * will choose a signature algorithm to use based on a configuration file * of supported signature algorithms for the service and region. *

* Most users do not need to concern themselves with which signature * algorithm is being used, as the defaults will be sufficient. This * setting exists only so advanced users can opt in to newer signature * protocols which have not yet been made the default for a particular * service/region. *

* Not all services support all signature algorithms, and configuring an * unsupported signature algorithm will lead to authentication failures. * Use me at your own risk, and only after consulting the documentation * for the service to ensure it actually does supports your chosen * algorithm. *

* If non-null, the name returned from this method is used to look up * a {@code Signer} class implementing the chosen algorithm by the * {@code com.amazonaws.auth.SignerFactory} class. * * @param value The signature algorithm to use for this client, or null * to use the default. */ public void setSignerOverride(final String value) { signerOverride = value; } /** * Sets the name of the signature algorithm to use for signing requests * made by this client. If not set or explicitly set to null, the client * will choose a signature algorithm to use based on a configuration file * of supported signature algorithms for the service and region. *

* Most users do not need to concern themselves with which signature * algorithm is being used, as the defaults will be sufficient. This * setting exists only so advanced users can opt in to newer signature * protocols which have not yet been made the default for a particular * service/region. *

* Not all services support all signature algorithms, and configuring an * unsupported signature algorithm will lead to authentication failures. * Use me at your own risk, and only after consulting the documentation * for the service to ensure it actually does supports your chosen * algorithm. *

* If non-null, the name returned from this method is used to look up * a {@code Signer} class implementing the chosen algorithm by the * {@code com.amazonaws.auth.SignerFactory} class. * * @param value The signature algorithm to use for this client, or null * to use the default. * @return The updated ClientConfiguration object. */ public ClientConfiguration withSignerOverride(final String value) { setSignerOverride(value); return this; } /** * Returns whether to attempt to authenticate preemptively against proxy servers * using basic authentication * * @return Whether to authenticate preemptively against proxy server. */ public boolean isPreemptiveBasicProxyAuth() { return preemptiveBasicProxyAuth; } /** * Sets whether to attempt to authenticate preemptively against proxy servers * using basic authentication * * @param preemptiveBasicProxyAuth * Whether to authenticate preemptively against proxy server. */ public void setPreemptiveBasicProxyAuth(Boolean preemptiveBasicProxyAuth) { this.preemptiveBasicProxyAuth = preemptiveBasicProxyAuth; } /** * Sets whether to attempt to authenticate preemptively against proxy * servers using basic authentication, and returns the updated * ClientConfiguration object so that additional method calls may be chained * together. * * @param preemptiveBasicProxyAuth * Whether to authenticate preemptively against proxy server. * @return The updated ClientConfiguration objectt= * */ public ClientConfiguration withPreemptiveBasicProxyAuth(boolean preemptiveBasicProxyAuth) { setPreemptiveBasicProxyAuth(preemptiveBasicProxyAuth); return this; } }





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