com.amazonaws.services.codebuild.model.ProjectEnvironment Maven / Gradle / Ivy
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/*
* Copyright 2019-2024 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.codebuild.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;
/**
*
* Information about the build environment of the build project.
*
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class ProjectEnvironment implements Serializable, Cloneable, StructuredPojo {
/**
*
* The type of build environment to use for related builds.
*
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and
* EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific
* (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São
* Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild user guide.
*
*/
private String type;
/**
*
* The image tag or image digest that identifies the Docker image to use for this build project. Use the following
* formats:
*
*
* -
*
* For an image tag: <registry>/<repository>:<tag>
. For example, in the Docker
* repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0
* .
*
*
* -
*
* For an image digest: <registry>/<repository>@<digest>
. For example, to specify an
* image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
* <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf
* .
*
*
*
*
* For more information, see Docker images provided
* by CodeBuild in the CodeBuild user guide.
*
*/
private String image;
/**
*
* Information about the compute resources the build project uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G
* Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA
* Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build Environment
* Compute Types in the CodeBuild User Guide.
*
*/
private String computeType;
/**
*
* A ProjectFleet object to use for this build project.
*
*/
private ProjectFleet fleet;
/**
*
* A set of environment variables to make available to builds for this build project.
*
*/
private java.util.List environmentVariables;
/**
*
* Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to
* build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default
* setting is false
.
*
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the following sets
* of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*/
private Boolean privilegedMode;
/**
*
* The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the
* build project. For more information, see certificate in the CodeBuild User Guide.
*
*/
private String certificate;
/**
*
* The credentials for access to a private registry.
*
*/
private RegistryCredential registryCredential;
/**
*
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify your ECR
* repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an
* CodeBuild curated image, you must use CODEBUILD credentials.
*
*/
private String imagePullCredentialsType;
/**
*
* The type of build environment to use for related builds.
*
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and
* EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific
* (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São
* Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild user guide.
*
*
* @param type
* The type of build environment to use for related builds.
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
* (Sydney), and EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific
* (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China
* (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia),
* US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia
* Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing),
* and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai),
* Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and
* South America (São Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild user guide.
* @see EnvironmentType
*/
public void setType(String type) {
this.type = type;
}
/**
*
* The type of build environment to use for related builds.
*
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and
* EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific
* (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São
* Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild user guide.
*
*
* @return The type of build environment to use for related builds.
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
* (Sydney), and EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific
* (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and
* China (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia),
* US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia
* Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing),
* and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai),
* Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and
* South America (São Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild user guide.
* @see EnvironmentType
*/
public String getType() {
return this.type;
}
/**
*
* The type of build environment to use for related builds.
*
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and
* EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific
* (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São
* Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild user guide.
*
*
* @param type
* The type of build environment to use for related builds.
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
* (Sydney), and EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific
* (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China
* (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia),
* US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia
* Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing),
* and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai),
* Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and
* South America (São Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild user guide.
* @return Returns a reference to this object so that method calls can be chained together.
* @see EnvironmentType
*/
public ProjectEnvironment withType(String type) {
setType(type);
return this;
}
/**
*
* The type of build environment to use for related builds.
*
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and
* EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific
* (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São
* Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild user guide.
*
*
* @param type
* The type of build environment to use for related builds.
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
* (Sydney), and EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific
* (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China
* (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia),
* US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia
* Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing),
* and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai),
* Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and
* South America (São Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild user guide.
* @see EnvironmentType
*/
public void setType(EnvironmentType type) {
withType(type);
}
/**
*
* The type of build environment to use for related builds.
*
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and
* EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia
* Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai), Asia Pacific
* (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America (São
* Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are available
* only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild user guide.
*
*
* @param type
* The type of build environment to use for related builds.
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
* (Sydney), and EU (Frankfurt).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia Pacific
* (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China
* (Ningxia).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia),
* US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland), EU (London), EU (Frankfurt), Asia
* Pacific (Tokyo), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing),
* and China (Ningxia).
*
*
*
*
* -
*
* The environment types ARM_LAMBDA_CONTAINER
and LINUX_LAMBDA_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Mumbai),
* Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and
* South America (São Paulo).
*
*
*
*
* -
*
* The environment types WINDOWS_CONTAINER
and WINDOWS_SERVER_2019_CONTAINER
are
* available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and EU (Ireland).
*
*
*
*
*
* If you're using compute fleets during project creation, type
will be ignored.
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild user guide.
* @return Returns a reference to this object so that method calls can be chained together.
* @see EnvironmentType
*/
public ProjectEnvironment withType(EnvironmentType type) {
this.type = type.toString();
return this;
}
/**
*
* The image tag or image digest that identifies the Docker image to use for this build project. Use the following
* formats:
*
*
* -
*
* For an image tag: <registry>/<repository>:<tag>
. For example, in the Docker
* repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0
* .
*
*
* -
*
* For an image digest: <registry>/<repository>@<digest>
. For example, to specify an
* image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
* <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf
* .
*
*
*
*
* For more information, see Docker images provided
* by CodeBuild in the CodeBuild user guide.
*
*
* @param image
* The image tag or image digest that identifies the Docker image to use for this build project. Use the
* following formats:
*
* -
*
* For an image tag: <registry>/<repository>:<tag>
. For example, in the Docker
* repository that CodeBuild uses to manage its Docker images, this would be
* aws/codebuild/standard:4.0
.
*
*
* -
*
* For an image digest: <registry>/<repository>@<digest>
. For example, to
* specify an image with the digest
* "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
* <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf
* .
*
*
*
*
* For more information, see Docker images
* provided by CodeBuild in the CodeBuild user guide.
*/
public void setImage(String image) {
this.image = image;
}
/**
*
* The image tag or image digest that identifies the Docker image to use for this build project. Use the following
* formats:
*
*
* -
*
* For an image tag: <registry>/<repository>:<tag>
. For example, in the Docker
* repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0
* .
*
*
* -
*
* For an image digest: <registry>/<repository>@<digest>
. For example, to specify an
* image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
* <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf
* .
*
*
*
*
* For more information, see Docker images provided
* by CodeBuild in the CodeBuild user guide.
*
*
* @return The image tag or image digest that identifies the Docker image to use for this build project. Use the
* following formats:
*
* -
*
* For an image tag: <registry>/<repository>:<tag>
. For example, in the
* Docker repository that CodeBuild uses to manage its Docker images, this would be
* aws/codebuild/standard:4.0
.
*
*
* -
*
* For an image digest: <registry>/<repository>@<digest>
. For example, to
* specify an image with the digest
* "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
* <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf
* .
*
*
*
*
* For more information, see Docker images
* provided by CodeBuild in the CodeBuild user guide.
*/
public String getImage() {
return this.image;
}
/**
*
* The image tag or image digest that identifies the Docker image to use for this build project. Use the following
* formats:
*
*
* -
*
* For an image tag: <registry>/<repository>:<tag>
. For example, in the Docker
* repository that CodeBuild uses to manage its Docker images, this would be aws/codebuild/standard:4.0
* .
*
*
* -
*
* For an image digest: <registry>/<repository>@<digest>
. For example, to specify an
* image with the digest "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
* <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf
* .
*
*
*
*
* For more information, see Docker images provided
* by CodeBuild in the CodeBuild user guide.
*
*
* @param image
* The image tag or image digest that identifies the Docker image to use for this build project. Use the
* following formats:
*
* -
*
* For an image tag: <registry>/<repository>:<tag>
. For example, in the Docker
* repository that CodeBuild uses to manage its Docker images, this would be
* aws/codebuild/standard:4.0
.
*
*
* -
*
* For an image digest: <registry>/<repository>@<digest>
. For example, to
* specify an image with the digest
* "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
* <registry>/<repository>@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf
* .
*
*
*
*
* For more information, see Docker images
* provided by CodeBuild in the CodeBuild user guide.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ProjectEnvironment withImage(String image) {
setImage(image);
return this;
}
/**
*
* Information about the compute resources the build project uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G
* Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA
* Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build Environment
* Compute Types in the CodeBuild User Guide.
*
*
* @param computeType
* Information about the compute resources the build project uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build
* Environment Compute Types in the CodeBuild User Guide.
* @see ComputeType
*/
public void setComputeType(String computeType) {
this.computeType = computeType;
}
/**
*
* Information about the compute resources the build project uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G
* Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA
* Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build Environment
* Compute Types in the CodeBuild User Guide.
*
*
* @return Information about the compute resources the build project uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build
* Environment Compute Types in the CodeBuild User Guide.
* @see ComputeType
*/
public String getComputeType() {
return this.computeType;
}
/**
*
* Information about the compute resources the build project uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G
* Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA
* Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build Environment
* Compute Types in the CodeBuild User Guide.
*
*
* @param computeType
* Information about the compute resources the build project uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build
* Environment Compute Types in the CodeBuild User Guide.
* @return Returns a reference to this object so that method calls can be chained together.
* @see ComputeType
*/
public ProjectEnvironment withComputeType(String computeType) {
setComputeType(computeType);
return this;
}
/**
*
* Information about the compute resources the build project uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G
* Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA
* Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build Environment
* Compute Types in the CodeBuild User Guide.
*
*
* @param computeType
* Information about the compute resources the build project uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build
* Environment Compute Types in the CodeBuild User Guide.
* @see ComputeType
*/
public void setComputeType(ComputeType computeType) {
withComputeType(computeType);
}
/**
*
* Information about the compute resources the build project uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G
* Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA
* Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build Environment
* Compute Types in the CodeBuild User Guide.
*
*
* @param computeType
* Information about the compute resources the build project uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
* -
*
* BUILD_LAMBDA_1GB
: Use up to 1 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_2GB
: Use up to 2 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_4GB
: Use up to 4 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_8GB
: Use up to 8 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
* -
*
* BUILD_LAMBDA_10GB
: Use up to 10 GB memory for builds. Only available for environment type
* LINUX_LAMBDA_CONTAINER
and ARM_LAMBDA_CONTAINER
.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
*
* If you're using compute fleets during project creation, computeType
will be ignored.
*
*
*
* For more information, see Build
* Environment Compute Types in the CodeBuild User Guide.
* @return Returns a reference to this object so that method calls can be chained together.
* @see ComputeType
*/
public ProjectEnvironment withComputeType(ComputeType computeType) {
this.computeType = computeType.toString();
return this;
}
/**
*
* A ProjectFleet object to use for this build project.
*
*
* @param fleet
* A ProjectFleet object to use for this build project.
*/
public void setFleet(ProjectFleet fleet) {
this.fleet = fleet;
}
/**
*
* A ProjectFleet object to use for this build project.
*
*
* @return A ProjectFleet object to use for this build project.
*/
public ProjectFleet getFleet() {
return this.fleet;
}
/**
*
* A ProjectFleet object to use for this build project.
*
*
* @param fleet
* A ProjectFleet object to use for this build project.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ProjectEnvironment withFleet(ProjectFleet fleet) {
setFleet(fleet);
return this;
}
/**
*
* A set of environment variables to make available to builds for this build project.
*
*
* @return A set of environment variables to make available to builds for this build project.
*/
public java.util.List getEnvironmentVariables() {
return environmentVariables;
}
/**
*
* A set of environment variables to make available to builds for this build project.
*
*
* @param environmentVariables
* A set of environment variables to make available to builds for this build project.
*/
public void setEnvironmentVariables(java.util.Collection environmentVariables) {
if (environmentVariables == null) {
this.environmentVariables = null;
return;
}
this.environmentVariables = new java.util.ArrayList(environmentVariables);
}
/**
*
* A set of environment variables to make available to builds for this build project.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setEnvironmentVariables(java.util.Collection)} or {@link #withEnvironmentVariables(java.util.Collection)}
* if you want to override the existing values.
*
*
* @param environmentVariables
* A set of environment variables to make available to builds for this build project.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ProjectEnvironment withEnvironmentVariables(EnvironmentVariable... environmentVariables) {
if (this.environmentVariables == null) {
setEnvironmentVariables(new java.util.ArrayList(environmentVariables.length));
}
for (EnvironmentVariable ele : environmentVariables) {
this.environmentVariables.add(ele);
}
return this;
}
/**
*
* A set of environment variables to make available to builds for this build project.
*
*
* @param environmentVariables
* A set of environment variables to make available to builds for this build project.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ProjectEnvironment withEnvironmentVariables(java.util.Collection environmentVariables) {
setEnvironmentVariables(environmentVariables);
return this;
}
/**
*
* Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to
* build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default
* setting is false
.
*
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the following sets
* of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* @param privilegedMode
* Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used
* to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The
* default setting is false
.
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the following
* sets of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
*/
public void setPrivilegedMode(Boolean privilegedMode) {
this.privilegedMode = privilegedMode;
}
/**
*
* Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to
* build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default
* setting is false
.
*
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the following sets
* of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* @return Enables running the Docker daemon inside a Docker container. Set to true only if the build project is
* used to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails.
* The default setting is false
.
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the
* following sets of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
*/
public Boolean getPrivilegedMode() {
return this.privilegedMode;
}
/**
*
* Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to
* build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default
* setting is false
.
*
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the following sets
* of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* @param privilegedMode
* Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used
* to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The
* default setting is false
.
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the following
* sets of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ProjectEnvironment withPrivilegedMode(Boolean privilegedMode) {
setPrivilegedMode(privilegedMode);
return this;
}
/**
*
* Enables running the Docker daemon inside a Docker container. Set to true only if the build project is used to
* build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails. The default
* setting is false
.
*
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the following sets
* of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* @return Enables running the Docker daemon inside a Docker container. Set to true only if the build project is
* used to build Docker images. Otherwise, a build that attempts to interact with the Docker daemon fails.
* The default setting is false
.
*
* You can initialize the Docker daemon during the install phase of your build by adding one of the
* following sets of commands to the install phase of your buildspec file:
*
*
* If the operating system's base image is Ubuntu Linux:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
*
*
* If the operating system's base image is Alpine Linux and the previous command does not work, add the
* -t
argument to timeout
:
*
*
* - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
*
*
* - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
*/
public Boolean isPrivilegedMode() {
return this.privilegedMode;
}
/**
*
* The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the
* build project. For more information, see certificate in the CodeBuild User Guide.
*
*
* @param certificate
* The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for
* the build project. For more information, see certificate in the CodeBuild User Guide.
*/
public void setCertificate(String certificate) {
this.certificate = certificate;
}
/**
*
* The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the
* build project. For more information, see certificate in the CodeBuild User Guide.
*
*
* @return The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate
* for the build project. For more information, see certificate in the CodeBuild User Guide.
*/
public String getCertificate() {
return this.certificate;
}
/**
*
* The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for the
* build project. For more information, see certificate in the CodeBuild User Guide.
*
*
* @param certificate
* The ARN of the Amazon S3 bucket, path prefix, and object key that contains the PEM-encoded certificate for
* the build project. For more information, see certificate in the CodeBuild User Guide.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ProjectEnvironment withCertificate(String certificate) {
setCertificate(certificate);
return this;
}
/**
*
* The credentials for access to a private registry.
*
*
* @param registryCredential
* The credentials for access to a private registry.
*/
public void setRegistryCredential(RegistryCredential registryCredential) {
this.registryCredential = registryCredential;
}
/**
*
* The credentials for access to a private registry.
*
*
* @return The credentials for access to a private registry.
*/
public RegistryCredential getRegistryCredential() {
return this.registryCredential;
}
/**
*
* The credentials for access to a private registry.
*
*
* @param registryCredential
* The credentials for access to a private registry.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public ProjectEnvironment withRegistryCredential(RegistryCredential registryCredential) {
setRegistryCredential(registryCredential);
return this;
}
/**
*
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify your ECR
* repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an
* CodeBuild curated image, you must use CODEBUILD credentials.
*
*
* @param imagePullCredentialsType
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify
* your ECR repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you
* use an CodeBuild curated image, you must use CODEBUILD credentials.
* @see ImagePullCredentialsType
*/
public void setImagePullCredentialsType(String imagePullCredentialsType) {
this.imagePullCredentialsType = imagePullCredentialsType;
}
/**
*
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify your ECR
* repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an
* CodeBuild curated image, you must use CODEBUILD credentials.
*
*
* @return The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify
* your ECR repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you
* use an CodeBuild curated image, you must use CODEBUILD credentials.
* @see ImagePullCredentialsType
*/
public String getImagePullCredentialsType() {
return this.imagePullCredentialsType;
}
/**
*
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify your ECR
* repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an
* CodeBuild curated image, you must use CODEBUILD credentials.
*
*
* @param imagePullCredentialsType
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify
* your ECR repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you
* use an CodeBuild curated image, you must use CODEBUILD credentials.
* @return Returns a reference to this object so that method calls can be chained together.
* @see ImagePullCredentialsType
*/
public ProjectEnvironment withImagePullCredentialsType(String imagePullCredentialsType) {
setImagePullCredentialsType(imagePullCredentialsType);
return this;
}
/**
*
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify your ECR
* repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an
* CodeBuild curated image, you must use CODEBUILD credentials.
*
*
* @param imagePullCredentialsType
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify
* your ECR repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you
* use an CodeBuild curated image, you must use CODEBUILD credentials.
* @see ImagePullCredentialsType
*/
public void setImagePullCredentialsType(ImagePullCredentialsType imagePullCredentialsType) {
withImagePullCredentialsType(imagePullCredentialsType);
}
/**
*
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify your ECR
* repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you use an
* CodeBuild curated image, you must use CODEBUILD credentials.
*
*
* @param imagePullCredentialsType
* The type of credentials CodeBuild uses to pull images in your build. There are two valid values:
*
* -
*
* CODEBUILD
specifies that CodeBuild uses its own credentials. This requires that you modify
* your ECR repository policy to trust CodeBuild service principal.
*
*
* -
*
* SERVICE_ROLE
specifies that CodeBuild uses your build project's service role.
*
*
*
*
* When you use a cross-account or private registry image, you must use SERVICE_ROLE credentials. When you
* use an CodeBuild curated image, you must use CODEBUILD credentials.
* @return Returns a reference to this object so that method calls can be chained together.
* @see ImagePullCredentialsType
*/
public ProjectEnvironment withImagePullCredentialsType(ImagePullCredentialsType imagePullCredentialsType) {
this.imagePullCredentialsType = imagePullCredentialsType.toString();
return this;
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getType() != null)
sb.append("Type: ").append(getType()).append(",");
if (getImage() != null)
sb.append("Image: ").append(getImage()).append(",");
if (getComputeType() != null)
sb.append("ComputeType: ").append(getComputeType()).append(",");
if (getFleet() != null)
sb.append("Fleet: ").append(getFleet()).append(",");
if (getEnvironmentVariables() != null)
sb.append("EnvironmentVariables: ").append(getEnvironmentVariables()).append(",");
if (getPrivilegedMode() != null)
sb.append("PrivilegedMode: ").append(getPrivilegedMode()).append(",");
if (getCertificate() != null)
sb.append("Certificate: ").append(getCertificate()).append(",");
if (getRegistryCredential() != null)
sb.append("RegistryCredential: ").append(getRegistryCredential()).append(",");
if (getImagePullCredentialsType() != null)
sb.append("ImagePullCredentialsType: ").append(getImagePullCredentialsType());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof ProjectEnvironment == false)
return false;
ProjectEnvironment other = (ProjectEnvironment) obj;
if (other.getType() == null ^ this.getType() == null)
return false;
if (other.getType() != null && other.getType().equals(this.getType()) == false)
return false;
if (other.getImage() == null ^ this.getImage() == null)
return false;
if (other.getImage() != null && other.getImage().equals(this.getImage()) == false)
return false;
if (other.getComputeType() == null ^ this.getComputeType() == null)
return false;
if (other.getComputeType() != null && other.getComputeType().equals(this.getComputeType()) == false)
return false;
if (other.getFleet() == null ^ this.getFleet() == null)
return false;
if (other.getFleet() != null && other.getFleet().equals(this.getFleet()) == false)
return false;
if (other.getEnvironmentVariables() == null ^ this.getEnvironmentVariables() == null)
return false;
if (other.getEnvironmentVariables() != null && other.getEnvironmentVariables().equals(this.getEnvironmentVariables()) == false)
return false;
if (other.getPrivilegedMode() == null ^ this.getPrivilegedMode() == null)
return false;
if (other.getPrivilegedMode() != null && other.getPrivilegedMode().equals(this.getPrivilegedMode()) == false)
return false;
if (other.getCertificate() == null ^ this.getCertificate() == null)
return false;
if (other.getCertificate() != null && other.getCertificate().equals(this.getCertificate()) == false)
return false;
if (other.getRegistryCredential() == null ^ this.getRegistryCredential() == null)
return false;
if (other.getRegistryCredential() != null && other.getRegistryCredential().equals(this.getRegistryCredential()) == false)
return false;
if (other.getImagePullCredentialsType() == null ^ this.getImagePullCredentialsType() == null)
return false;
if (other.getImagePullCredentialsType() != null && other.getImagePullCredentialsType().equals(this.getImagePullCredentialsType()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getType() == null) ? 0 : getType().hashCode());
hashCode = prime * hashCode + ((getImage() == null) ? 0 : getImage().hashCode());
hashCode = prime * hashCode + ((getComputeType() == null) ? 0 : getComputeType().hashCode());
hashCode = prime * hashCode + ((getFleet() == null) ? 0 : getFleet().hashCode());
hashCode = prime * hashCode + ((getEnvironmentVariables() == null) ? 0 : getEnvironmentVariables().hashCode());
hashCode = prime * hashCode + ((getPrivilegedMode() == null) ? 0 : getPrivilegedMode().hashCode());
hashCode = prime * hashCode + ((getCertificate() == null) ? 0 : getCertificate().hashCode());
hashCode = prime * hashCode + ((getRegistryCredential() == null) ? 0 : getRegistryCredential().hashCode());
hashCode = prime * hashCode + ((getImagePullCredentialsType() == null) ? 0 : getImagePullCredentialsType().hashCode());
return hashCode;
}
@Override
public ProjectEnvironment clone() {
try {
return (ProjectEnvironment) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.codebuild.model.transform.ProjectEnvironmentMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}