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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not
* use this file except in compliance with the License. A copy of the License is
* located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
/**
*
* Properties describing a game build.
*
*/
public class Build implements Serializable, Cloneable {
/**
*
* Unique identifier for a build.
*
*/
private String buildId;
/**
*
* Descriptive label associated with a build. Build names do not need to be
* unique. It can be set using CreateBuild or UpdateBuild.
*
*/
private String name;
/**
*
* Version associated with this build. Version strings do not need to be
* unique to a build. This value can be set using CreateBuild or
* UpdateBuild.
*
*/
private String version;
/**
*
* Current status of the build.
*
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no files have
* been uploaded. You cannot create fleets for builds that are in this
* status. When a build is successfully created, the build status is set to
* this value.
* - READY – The game build has been successfully uploaded. You can
* now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot create new
* fleets for this build.
*
*/
private String status;
/**
*
* File size of the uploaded game build, expressed in bytes. When the build
* status is INITIALIZED
, this value is 0.
*
*/
private Long sizeOnDisk;
/**
*
* Time stamp indicating when this data object was created. Format is a
* number expressed in Unix time as milliseconds (ex: "1469498468.057".
*
*/
private java.util.Date creationTime;
/**
*
* Unique identifier for a build.
*
*
* @param buildId
* Unique identifier for a build.
*/
public void setBuildId(String buildId) {
this.buildId = buildId;
}
/**
*
* Unique identifier for a build.
*
*
* @return Unique identifier for a build.
*/
public String getBuildId() {
return this.buildId;
}
/**
*
* Unique identifier for a build.
*
*
* @param buildId
* Unique identifier for a build.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public Build withBuildId(String buildId) {
setBuildId(buildId);
return this;
}
/**
*
* Descriptive label associated with a build. Build names do not need to be
* unique. It can be set using CreateBuild or UpdateBuild.
*
*
* @param name
* Descriptive label associated with a build. Build names do not need
* to be unique. It can be set using CreateBuild or
* UpdateBuild.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* Descriptive label associated with a build. Build names do not need to be
* unique. It can be set using CreateBuild or UpdateBuild.
*
*
* @return Descriptive label associated with a build. Build names do not
* need to be unique. It can be set using CreateBuild or
* UpdateBuild.
*/
public String getName() {
return this.name;
}
/**
*
* Descriptive label associated with a build. Build names do not need to be
* unique. It can be set using CreateBuild or UpdateBuild.
*
*
* @param name
* Descriptive label associated with a build. Build names do not need
* to be unique. It can be set using CreateBuild or
* UpdateBuild.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public Build withName(String name) {
setName(name);
return this;
}
/**
*
* Version associated with this build. Version strings do not need to be
* unique to a build. This value can be set using CreateBuild or
* UpdateBuild.
*
*
* @param version
* Version associated with this build. Version strings do not need to
* be unique to a build. This value can be set using
* CreateBuild or UpdateBuild.
*/
public void setVersion(String version) {
this.version = version;
}
/**
*
* Version associated with this build. Version strings do not need to be
* unique to a build. This value can be set using CreateBuild or
* UpdateBuild.
*
*
* @return Version associated with this build. Version strings do not need
* to be unique to a build. This value can be set using
* CreateBuild or UpdateBuild.
*/
public String getVersion() {
return this.version;
}
/**
*
* Version associated with this build. Version strings do not need to be
* unique to a build. This value can be set using CreateBuild or
* UpdateBuild.
*
*
* @param version
* Version associated with this build. Version strings do not need to
* be unique to a build. This value can be set using
* CreateBuild or UpdateBuild.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public Build withVersion(String version) {
setVersion(version);
return this;
}
/**
*
* Current status of the build.
*
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no files have
* been uploaded. You cannot create fleets for builds that are in this
* status. When a build is successfully created, the build status is set to
* this value.
* - READY – The game build has been successfully uploaded. You can
* now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot create new
* fleets for this build.
*
*
* @param status
* Current status of the build.
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no
* files have been uploaded. You cannot create fleets for builds that
* are in this status. When a build is successfully created, the
* build status is set to this value.
* - READY – The game build has been successfully uploaded.
* You can now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot
* create new fleets for this build.
* @see BuildStatus
*/
public void setStatus(String status) {
this.status = status;
}
/**
*
* Current status of the build.
*
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no files have
* been uploaded. You cannot create fleets for builds that are in this
* status. When a build is successfully created, the build status is set to
* this value.
* - READY – The game build has been successfully uploaded. You can
* now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot create new
* fleets for this build.
*
*
* @return Current status of the build.
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no
* files have been uploaded. You cannot create fleets for builds
* that are in this status. When a build is successfully created,
* the build status is set to this value.
* - READY – The game build has been successfully uploaded.
* You can now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot
* create new fleets for this build.
* @see BuildStatus
*/
public String getStatus() {
return this.status;
}
/**
*
* Current status of the build.
*
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no files have
* been uploaded. You cannot create fleets for builds that are in this
* status. When a build is successfully created, the build status is set to
* this value.
* - READY – The game build has been successfully uploaded. You can
* now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot create new
* fleets for this build.
*
*
* @param status
* Current status of the build.
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no
* files have been uploaded. You cannot create fleets for builds that
* are in this status. When a build is successfully created, the
* build status is set to this value.
* - READY – The game build has been successfully uploaded.
* You can now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot
* create new fleets for this build.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see BuildStatus
*/
public Build withStatus(String status) {
setStatus(status);
return this;
}
/**
*
* Current status of the build.
*
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no files have
* been uploaded. You cannot create fleets for builds that are in this
* status. When a build is successfully created, the build status is set to
* this value.
* - READY – The game build has been successfully uploaded. You can
* now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot create new
* fleets for this build.
*
*
* @param status
* Current status of the build.
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no
* files have been uploaded. You cannot create fleets for builds that
* are in this status. When a build is successfully created, the
* build status is set to this value.
* - READY – The game build has been successfully uploaded.
* You can now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot
* create new fleets for this build.
* @see BuildStatus
*/
public void setStatus(BuildStatus status) {
this.status = status.toString();
}
/**
*
* Current status of the build.
*
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no files have
* been uploaded. You cannot create fleets for builds that are in this
* status. When a build is successfully created, the build status is set to
* this value.
* - READY – The game build has been successfully uploaded. You can
* now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot create new
* fleets for this build.
*
*
* @param status
* Current status of the build.
*
* Possible build statuses include the following:
*
*
* - INITIALIZED – A new build has been defined, but no
* files have been uploaded. You cannot create fleets for builds that
* are in this status. When a build is successfully created, the
* build status is set to this value.
* - READY – The game build has been successfully uploaded.
* You can now create new fleets for this build.
* - FAILED – The game build upload failed. You cannot
* create new fleets for this build.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see BuildStatus
*/
public Build withStatus(BuildStatus status) {
setStatus(status);
return this;
}
/**
*
* File size of the uploaded game build, expressed in bytes. When the build
* status is INITIALIZED
, this value is 0.
*
*
* @param sizeOnDisk
* File size of the uploaded game build, expressed in bytes. When the
* build status is INITIALIZED
, this value is 0.
*/
public void setSizeOnDisk(Long sizeOnDisk) {
this.sizeOnDisk = sizeOnDisk;
}
/**
*
* File size of the uploaded game build, expressed in bytes. When the build
* status is INITIALIZED
, this value is 0.
*
*
* @return File size of the uploaded game build, expressed in bytes. When
* the build status is INITIALIZED
, this value is 0.
*/
public Long getSizeOnDisk() {
return this.sizeOnDisk;
}
/**
*
* File size of the uploaded game build, expressed in bytes. When the build
* status is INITIALIZED
, this value is 0.
*
*
* @param sizeOnDisk
* File size of the uploaded game build, expressed in bytes. When the
* build status is INITIALIZED
, this value is 0.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public Build withSizeOnDisk(Long sizeOnDisk) {
setSizeOnDisk(sizeOnDisk);
return this;
}
/**
*
* Time stamp indicating when this data object was created. Format is a
* number expressed in Unix time as milliseconds (ex: "1469498468.057".
*
*
* @param creationTime
* Time stamp indicating when this data object was created. Format is
* a number expressed in Unix time as milliseconds (ex:
* "1469498468.057".
*/
public void setCreationTime(java.util.Date creationTime) {
this.creationTime = creationTime;
}
/**
*
* Time stamp indicating when this data object was created. Format is a
* number expressed in Unix time as milliseconds (ex: "1469498468.057".
*
*
* @return Time stamp indicating when this data object was created. Format
* is a number expressed in Unix time as milliseconds (ex:
* "1469498468.057".
*/
public java.util.Date getCreationTime() {
return this.creationTime;
}
/**
*
* Time stamp indicating when this data object was created. Format is a
* number expressed in Unix time as milliseconds (ex: "1469498468.057".
*
*
* @param creationTime
* Time stamp indicating when this data object was created. Format is
* a number expressed in Unix time as milliseconds (ex:
* "1469498468.057".
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public Build withCreationTime(java.util.Date creationTime) {
setCreationTime(creationTime);
return this;
}
/**
* Returns a string representation of this object; useful for testing and
* debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getBuildId() != null)
sb.append("BuildId: " + getBuildId() + ",");
if (getName() != null)
sb.append("Name: " + getName() + ",");
if (getVersion() != null)
sb.append("Version: " + getVersion() + ",");
if (getStatus() != null)
sb.append("Status: " + getStatus() + ",");
if (getSizeOnDisk() != null)
sb.append("SizeOnDisk: " + getSizeOnDisk() + ",");
if (getCreationTime() != null)
sb.append("CreationTime: " + getCreationTime());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof Build == false)
return false;
Build other = (Build) obj;
if (other.getBuildId() == null ^ this.getBuildId() == null)
return false;
if (other.getBuildId() != null
&& other.getBuildId().equals(this.getBuildId()) == false)
return false;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null
&& other.getName().equals(this.getName()) == false)
return false;
if (other.getVersion() == null ^ this.getVersion() == null)
return false;
if (other.getVersion() != null
&& other.getVersion().equals(this.getVersion()) == false)
return false;
if (other.getStatus() == null ^ this.getStatus() == null)
return false;
if (other.getStatus() != null
&& other.getStatus().equals(this.getStatus()) == false)
return false;
if (other.getSizeOnDisk() == null ^ this.getSizeOnDisk() == null)
return false;
if (other.getSizeOnDisk() != null
&& other.getSizeOnDisk().equals(this.getSizeOnDisk()) == false)
return false;
if (other.getCreationTime() == null ^ this.getCreationTime() == null)
return false;
if (other.getCreationTime() != null
&& other.getCreationTime().equals(this.getCreationTime()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode
+ ((getBuildId() == null) ? 0 : getBuildId().hashCode());
hashCode = prime * hashCode
+ ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime * hashCode
+ ((getVersion() == null) ? 0 : getVersion().hashCode());
hashCode = prime * hashCode
+ ((getStatus() == null) ? 0 : getStatus().hashCode());
hashCode = prime * hashCode
+ ((getSizeOnDisk() == null) ? 0 : getSizeOnDisk().hashCode());
hashCode = prime
* hashCode
+ ((getCreationTime() == null) ? 0 : getCreationTime()
.hashCode());
return hashCode;
}
@Override
public Build clone() {
try {
return (Build) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException(
"Got a CloneNotSupportedException from Object.clone() "
+ "even though we're Cloneable!", e);
}
}
}