
com.amazonaws.services.gamelift.model.CreateGameSessionRequest Maven / Gradle / Ivy
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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not
* use this file except in compliance with the License. A copy of the License is
* located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* Represents the input for a request action.
*
*/
public class CreateGameSessionRequest extends AmazonWebServiceRequest implements
Serializable, Cloneable {
/**
*
* Unique identifier for a fleet. Each request must reference either a fleet
* ID or alias ID, but not both.
*
*/
private String fleetId;
/**
*
* Unique identifier for a fleet alias. Each request must reference either a
* fleet ID or alias ID, but not both.
*
*/
private String aliasId;
/**
*
* Maximum number of players that can be connected simultaneously to the
* game session.
*
*/
private Integer maximumPlayerSessionCount;
/**
*
* Descriptive label associated with a game session. Session names do not
* need to be unique.
*
*/
private String name;
/**
*
* Set of properties used to administer a game session. These properties are
* passed to the server process hosting it.
*
*/
private java.util.List gameProperties;
/**
*
* Unique identifier for a fleet. Each request must reference either a fleet
* ID or alias ID, but not both.
*
*
* @param fleetId
* Unique identifier for a fleet. Each request must reference either
* a fleet ID or alias ID, but not both.
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
*
* Unique identifier for a fleet. Each request must reference either a fleet
* ID or alias ID, but not both.
*
*
* @return Unique identifier for a fleet. Each request must reference either
* a fleet ID or alias ID, but not both.
*/
public String getFleetId() {
return this.fleetId;
}
/**
*
* Unique identifier for a fleet. Each request must reference either a fleet
* ID or alias ID, but not both.
*
*
* @param fleetId
* Unique identifier for a fleet. Each request must reference either
* a fleet ID or alias ID, but not both.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public CreateGameSessionRequest withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
*
* Unique identifier for a fleet alias. Each request must reference either a
* fleet ID or alias ID, but not both.
*
*
* @param aliasId
* Unique identifier for a fleet alias. Each request must reference
* either a fleet ID or alias ID, but not both.
*/
public void setAliasId(String aliasId) {
this.aliasId = aliasId;
}
/**
*
* Unique identifier for a fleet alias. Each request must reference either a
* fleet ID or alias ID, but not both.
*
*
* @return Unique identifier for a fleet alias. Each request must reference
* either a fleet ID or alias ID, but not both.
*/
public String getAliasId() {
return this.aliasId;
}
/**
*
* Unique identifier for a fleet alias. Each request must reference either a
* fleet ID or alias ID, but not both.
*
*
* @param aliasId
* Unique identifier for a fleet alias. Each request must reference
* either a fleet ID or alias ID, but not both.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public CreateGameSessionRequest withAliasId(String aliasId) {
setAliasId(aliasId);
return this;
}
/**
*
* Maximum number of players that can be connected simultaneously to the
* game session.
*
*
* @param maximumPlayerSessionCount
* Maximum number of players that can be connected simultaneously to
* the game session.
*/
public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
this.maximumPlayerSessionCount = maximumPlayerSessionCount;
}
/**
*
* Maximum number of players that can be connected simultaneously to the
* game session.
*
*
* @return Maximum number of players that can be connected simultaneously to
* the game session.
*/
public Integer getMaximumPlayerSessionCount() {
return this.maximumPlayerSessionCount;
}
/**
*
* Maximum number of players that can be connected simultaneously to the
* game session.
*
*
* @param maximumPlayerSessionCount
* Maximum number of players that can be connected simultaneously to
* the game session.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public CreateGameSessionRequest withMaximumPlayerSessionCount(
Integer maximumPlayerSessionCount) {
setMaximumPlayerSessionCount(maximumPlayerSessionCount);
return this;
}
/**
*
* Descriptive label associated with a game session. Session names do not
* need to be unique.
*
*
* @param name
* Descriptive label associated with a game session. Session names do
* not need to be unique.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* Descriptive label associated with a game session. Session names do not
* need to be unique.
*
*
* @return Descriptive label associated with a game session. Session names
* do not need to be unique.
*/
public String getName() {
return this.name;
}
/**
*
* Descriptive label associated with a game session. Session names do not
* need to be unique.
*
*
* @param name
* Descriptive label associated with a game session. Session names do
* not need to be unique.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public CreateGameSessionRequest withName(String name) {
setName(name);
return this;
}
/**
*
* Set of properties used to administer a game session. These properties are
* passed to the server process hosting it.
*
*
* @return Set of properties used to administer a game session. These
* properties are passed to the server process hosting it.
*/
public java.util.List getGameProperties() {
return gameProperties;
}
/**
*
* Set of properties used to administer a game session. These properties are
* passed to the server process hosting it.
*
*
* @param gameProperties
* Set of properties used to administer a game session. These
* properties are passed to the server process hosting it.
*/
public void setGameProperties(
java.util.Collection gameProperties) {
if (gameProperties == null) {
this.gameProperties = null;
return;
}
this.gameProperties = new java.util.ArrayList(
gameProperties);
}
/**
*
* Set of properties used to administer a game session. These properties are
* passed to the server process hosting it.
*
*
* NOTE: This method appends the values to the existing list (if
* any). Use {@link #setGameProperties(java.util.Collection)} or
* {@link #withGameProperties(java.util.Collection)} if you want to override
* the existing values.
*
*
* @param gameProperties
* Set of properties used to administer a game session. These
* properties are passed to the server process hosting it.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public CreateGameSessionRequest withGameProperties(
GameProperty... gameProperties) {
if (this.gameProperties == null) {
setGameProperties(new java.util.ArrayList(
gameProperties.length));
}
for (GameProperty ele : gameProperties) {
this.gameProperties.add(ele);
}
return this;
}
/**
*
* Set of properties used to administer a game session. These properties are
* passed to the server process hosting it.
*
*
* @param gameProperties
* Set of properties used to administer a game session. These
* properties are passed to the server process hosting it.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public CreateGameSessionRequest withGameProperties(
java.util.Collection gameProperties) {
setGameProperties(gameProperties);
return this;
}
/**
* Returns a string representation of this object; useful for testing and
* debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: " + getFleetId() + ",");
if (getAliasId() != null)
sb.append("AliasId: " + getAliasId() + ",");
if (getMaximumPlayerSessionCount() != null)
sb.append("MaximumPlayerSessionCount: "
+ getMaximumPlayerSessionCount() + ",");
if (getName() != null)
sb.append("Name: " + getName() + ",");
if (getGameProperties() != null)
sb.append("GameProperties: " + getGameProperties());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof CreateGameSessionRequest == false)
return false;
CreateGameSessionRequest other = (CreateGameSessionRequest) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null
&& other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getAliasId() == null ^ this.getAliasId() == null)
return false;
if (other.getAliasId() != null
&& other.getAliasId().equals(this.getAliasId()) == false)
return false;
if (other.getMaximumPlayerSessionCount() == null
^ this.getMaximumPlayerSessionCount() == null)
return false;
if (other.getMaximumPlayerSessionCount() != null
&& other.getMaximumPlayerSessionCount().equals(
this.getMaximumPlayerSessionCount()) == false)
return false;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null
&& other.getName().equals(this.getName()) == false)
return false;
if (other.getGameProperties() == null
^ this.getGameProperties() == null)
return false;
if (other.getGameProperties() != null
&& other.getGameProperties().equals(this.getGameProperties()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode
+ ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode
+ ((getAliasId() == null) ? 0 : getAliasId().hashCode());
hashCode = prime
* hashCode
+ ((getMaximumPlayerSessionCount() == null) ? 0
: getMaximumPlayerSessionCount().hashCode());
hashCode = prime * hashCode
+ ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime
* hashCode
+ ((getGameProperties() == null) ? 0 : getGameProperties()
.hashCode());
return hashCode;
}
@Override
public CreateGameSessionRequest clone() {
return (CreateGameSessionRequest) super.clone();
}
}