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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class CreatePlayerSessionsRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for a game session. *

*/ private String gameSessionId; /** *

* List of unique identifiers for the players to be added. *

*/ private java.util.List playerIds; /** *

* Unique identifier for a game session. *

* * @param gameSessionId * Unique identifier for a game session. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* Unique identifier for a game session. *

* * @return Unique identifier for a game session. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* Unique identifier for a game session. *

* * @param gameSessionId * Unique identifier for a game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public CreatePlayerSessionsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* List of unique identifiers for the players to be added. *

* * @return List of unique identifiers for the players to be added. */ public java.util.List getPlayerIds() { return playerIds; } /** *

* List of unique identifiers for the players to be added. *

* * @param playerIds * List of unique identifiers for the players to be added. */ public void setPlayerIds(java.util.Collection playerIds) { if (playerIds == null) { this.playerIds = null; return; } this.playerIds = new java.util.ArrayList(playerIds); } /** *

* List of unique identifiers for the players to be added. *

*

* NOTE: This method appends the values to the existing list (if * any). Use {@link #setPlayerIds(java.util.Collection)} or * {@link #withPlayerIds(java.util.Collection)} if you want to override the * existing values. *

* * @param playerIds * List of unique identifiers for the players to be added. * @return Returns a reference to this object so that method calls can be * chained together. */ public CreatePlayerSessionsRequest withPlayerIds(String... playerIds) { if (this.playerIds == null) { setPlayerIds(new java.util.ArrayList(playerIds.length)); } for (String ele : playerIds) { this.playerIds.add(ele); } return this; } /** *

* List of unique identifiers for the players to be added. *

* * @param playerIds * List of unique identifiers for the players to be added. * @return Returns a reference to this object so that method calls can be * chained together. */ public CreatePlayerSessionsRequest withPlayerIds( java.util.Collection playerIds) { setPlayerIds(playerIds); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: " + getGameSessionId() + ","); if (getPlayerIds() != null) sb.append("PlayerIds: " + getPlayerIds()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof CreatePlayerSessionsRequest == false) return false; CreatePlayerSessionsRequest other = (CreatePlayerSessionsRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getPlayerIds() == null ^ this.getPlayerIds() == null) return false; if (other.getPlayerIds() != null && other.getPlayerIds().equals(this.getPlayerIds()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId() .hashCode()); hashCode = prime * hashCode + ((getPlayerIds() == null) ? 0 : getPlayerIds().hashCode()); return hashCode; } @Override public CreatePlayerSessionsRequest clone() { return (CreatePlayerSessionsRequest) super.clone(); } }




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