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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class DescribeGameSessionsRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for a fleet. Specify a fleet to retrieve information on * all game sessions active on the fleet. *

*/ private String fleetId; /** *

* Unique identifier for a game session. Specify the game session to * retrieve information on. *

*/ private String gameSessionId; /** *

* Unique identifier for a fleet alias. Specify an alias to retrieve * information on all game sessions active on the fleet. *

*/ private String aliasId; /** *

* Game session status to filter results on. Possible game session statuses * include ACTIVE, TERMINATED, * ACTIVATING, and TERMINATING (the last two are * transitory). *

*/ private String statusFilter; /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. *

*/ private Integer limit; /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

*/ private String nextToken; /** *

* Unique identifier for a fleet. Specify a fleet to retrieve information on * all game sessions active on the fleet. *

* * @param fleetId * Unique identifier for a fleet. Specify a fleet to retrieve * information on all game sessions active on the fleet. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet. Specify a fleet to retrieve information on * all game sessions active on the fleet. *

* * @return Unique identifier for a fleet. Specify a fleet to retrieve * information on all game sessions active on the fleet. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet. Specify a fleet to retrieve information on * all game sessions active on the fleet. *

* * @param fleetId * Unique identifier for a fleet. Specify a fleet to retrieve * information on all game sessions active on the fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribeGameSessionsRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Unique identifier for a game session. Specify the game session to * retrieve information on. *

* * @param gameSessionId * Unique identifier for a game session. Specify the game session to * retrieve information on. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* Unique identifier for a game session. Specify the game session to * retrieve information on. *

* * @return Unique identifier for a game session. Specify the game session to * retrieve information on. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* Unique identifier for a game session. Specify the game session to * retrieve information on. *

* * @param gameSessionId * Unique identifier for a game session. Specify the game session to * retrieve information on. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribeGameSessionsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* Unique identifier for a fleet alias. Specify an alias to retrieve * information on all game sessions active on the fleet. *

* * @param aliasId * Unique identifier for a fleet alias. Specify an alias to retrieve * information on all game sessions active on the fleet. */ public void setAliasId(String aliasId) { this.aliasId = aliasId; } /** *

* Unique identifier for a fleet alias. Specify an alias to retrieve * information on all game sessions active on the fleet. *

* * @return Unique identifier for a fleet alias. Specify an alias to retrieve * information on all game sessions active on the fleet. */ public String getAliasId() { return this.aliasId; } /** *

* Unique identifier for a fleet alias. Specify an alias to retrieve * information on all game sessions active on the fleet. *

* * @param aliasId * Unique identifier for a fleet alias. Specify an alias to retrieve * information on all game sessions active on the fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribeGameSessionsRequest withAliasId(String aliasId) { setAliasId(aliasId); return this; } /** *

* Game session status to filter results on. Possible game session statuses * include ACTIVE, TERMINATED, * ACTIVATING, and TERMINATING (the last two are * transitory). *

* * @param statusFilter * Game session status to filter results on. Possible game session * statuses include ACTIVE, TERMINATED, * ACTIVATING, and TERMINATING (the last * two are transitory). */ public void setStatusFilter(String statusFilter) { this.statusFilter = statusFilter; } /** *

* Game session status to filter results on. Possible game session statuses * include ACTIVE, TERMINATED, * ACTIVATING, and TERMINATING (the last two are * transitory). *

* * @return Game session status to filter results on. Possible game session * statuses include ACTIVE, TERMINATED, * ACTIVATING, and TERMINATING (the last * two are transitory). */ public String getStatusFilter() { return this.statusFilter; } /** *

* Game session status to filter results on. Possible game session statuses * include ACTIVE, TERMINATED, * ACTIVATING, and TERMINATING (the last two are * transitory). *

* * @param statusFilter * Game session status to filter results on. Possible game session * statuses include ACTIVE, TERMINATED, * ACTIVATING, and TERMINATING (the last * two are transitory). * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribeGameSessionsRequest withStatusFilter(String statusFilter) { setStatusFilter(statusFilter); return this; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. *

* * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. *

* * @return Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. */ public Integer getLimit() { return this.limit; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. *

* * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribeGameSessionsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @return Token indicating the start of the next sequential page of * results. Use the token that is returned with a previous call to * this action. To specify the start of the result set, do not * specify a value. */ public String getNextToken() { return this.nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribeGameSessionsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getGameSessionId() != null) sb.append("GameSessionId: " + getGameSessionId() + ","); if (getAliasId() != null) sb.append("AliasId: " + getAliasId() + ","); if (getStatusFilter() != null) sb.append("StatusFilter: " + getStatusFilter() + ","); if (getLimit() != null) sb.append("Limit: " + getLimit() + ","); if (getNextToken() != null) sb.append("NextToken: " + getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribeGameSessionsRequest == false) return false; DescribeGameSessionsRequest other = (DescribeGameSessionsRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getAliasId() == null ^ this.getAliasId() == null) return false; if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false) return false; if (other.getStatusFilter() == null ^ this.getStatusFilter() == null) return false; if (other.getStatusFilter() != null && other.getStatusFilter().equals(this.getStatusFilter()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId() .hashCode()); hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode()); hashCode = prime * hashCode + ((getStatusFilter() == null) ? 0 : getStatusFilter() .hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribeGameSessionsRequest clone() { return (DescribeGameSessionsRequest) super.clone(); } }




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