All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.amazonaws.services.gamelift.model.DescribePlayerSessionsRequest Maven / Gradle / Ivy

Go to download

The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

There is a newer version: 1.12.782
Show newest version
/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class DescribePlayerSessionsRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for a game session. *

*/ private String gameSessionId; /** *

* Unique identifier for a player. *

*/ private String playerId; /** *

* Unique identifier for a player session. *

*/ private String playerSessionId; /** *

* Player session status to filter results on. *

*

* Possible player session statuses include the following: *

*
    *
  • RESERVED – The player session request has been received, but * the player has not yet connected to the server process and/or been * validated.
  • *
  • ACTIVE – The player has been validated by the server process * and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but the * player did not connect and/or was not validated within the time-out limit * (60 seconds).
  • *
*/ private String playerSessionStatusFilter; /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. If a * player session ID is specified, this parameter is ignored. *

*/ private Integer limit; /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *

*/ private String nextToken; /** *

* Unique identifier for a game session. *

* * @param gameSessionId * Unique identifier for a game session. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* Unique identifier for a game session. *

* * @return Unique identifier for a game session. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* Unique identifier for a game session. *

* * @param gameSessionId * Unique identifier for a game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* Unique identifier for a player. *

* * @param playerId * Unique identifier for a player. */ public void setPlayerId(String playerId) { this.playerId = playerId; } /** *

* Unique identifier for a player. *

* * @return Unique identifier for a player. */ public String getPlayerId() { return this.playerId; } /** *

* Unique identifier for a player. *

* * @param playerId * Unique identifier for a player. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withPlayerId(String playerId) { setPlayerId(playerId); return this; } /** *

* Unique identifier for a player session. *

* * @param playerSessionId * Unique identifier for a player session. */ public void setPlayerSessionId(String playerSessionId) { this.playerSessionId = playerSessionId; } /** *

* Unique identifier for a player session. *

* * @return Unique identifier for a player session. */ public String getPlayerSessionId() { return this.playerSessionId; } /** *

* Unique identifier for a player session. *

* * @param playerSessionId * Unique identifier for a player session. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withPlayerSessionId( String playerSessionId) { setPlayerSessionId(playerSessionId); return this; } /** *

* Player session status to filter results on. *

*

* Possible player session statuses include the following: *

*
    *
  • RESERVED – The player session request has been received, but * the player has not yet connected to the server process and/or been * validated.
  • *
  • ACTIVE – The player has been validated by the server process * and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but the * player did not connect and/or was not validated within the time-out limit * (60 seconds).
  • *
* * @param playerSessionStatusFilter * Player session status to filter results on.

*

* Possible player session statuses include the following: *

*
    *
  • RESERVED – The player session request has been * received, but the player has not yet connected to the server * process and/or been validated.
  • *
  • ACTIVE – The player has been validated by the server * process and is currently connected.
  • *
  • COMPLETED – The player connection has been dropped.
  • *
  • TIMEDOUT – A player session request was received, but * the player did not connect and/or was not validated within the * time-out limit (60 seconds).
  • */ public void setPlayerSessionStatusFilter(String playerSessionStatusFilter) { this.playerSessionStatusFilter = playerSessionStatusFilter; } /** *

    * Player session status to filter results on. *

    *

    * Possible player session statuses include the following: *

    *
      *
    • RESERVED – The player session request has been received, but * the player has not yet connected to the server process and/or been * validated.
    • *
    • ACTIVE – The player has been validated by the server process * and is currently connected.
    • *
    • COMPLETED – The player connection has been dropped.
    • *
    • TIMEDOUT – A player session request was received, but the * player did not connect and/or was not validated within the time-out limit * (60 seconds).
    • *
    * * @return Player session status to filter results on.

    *

    * Possible player session statuses include the following: *

    *
      *
    • RESERVED – The player session request has been * received, but the player has not yet connected to the server * process and/or been validated.
    • *
    • ACTIVE – The player has been validated by the server * process and is currently connected.
    • *
    • COMPLETED – The player connection has been dropped.
    • *
    • TIMEDOUT – A player session request was received, but * the player did not connect and/or was not validated within the * time-out limit (60 seconds).
    • */ public String getPlayerSessionStatusFilter() { return this.playerSessionStatusFilter; } /** *

      * Player session status to filter results on. *

      *

      * Possible player session statuses include the following: *

      *
        *
      • RESERVED – The player session request has been received, but * the player has not yet connected to the server process and/or been * validated.
      • *
      • ACTIVE – The player has been validated by the server process * and is currently connected.
      • *
      • COMPLETED – The player connection has been dropped.
      • *
      • TIMEDOUT – A player session request was received, but the * player did not connect and/or was not validated within the time-out limit * (60 seconds).
      • *
      * * @param playerSessionStatusFilter * Player session status to filter results on.

      *

      * Possible player session statuses include the following: *

      *
        *
      • RESERVED – The player session request has been * received, but the player has not yet connected to the server * process and/or been validated.
      • *
      • ACTIVE – The player has been validated by the server * process and is currently connected.
      • *
      • COMPLETED – The player connection has been dropped.
      • *
      • TIMEDOUT – A player session request was received, but * the player did not connect and/or was not validated within the * time-out limit (60 seconds).
      • * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withPlayerSessionStatusFilter( String playerSessionStatusFilter) { setPlayerSessionStatusFilter(playerSessionStatusFilter); return this; } /** *

        * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. If a * player session ID is specified, this parameter is ignored. *

        * * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. If a player session ID is specified, this parameter is * ignored. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

        * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. If a * player session ID is specified, this parameter is ignored. *

        * * @return Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. If a player session ID is specified, this parameter is * ignored. */ public Integer getLimit() { return this.limit; } /** *

        * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. If a * player session ID is specified, this parameter is ignored. *

        * * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. If a player session ID is specified, this parameter is * ignored. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

        * Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *

        * * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. If a player session ID is specified, this parameter is * ignored. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

        * Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *

        * * @return Token indicating the start of the next sequential page of * results. Use the token that is returned with a previous call to * this action. To specify the start of the result set, do not * specify a value. If a player session ID is specified, this * parameter is ignored. */ public String getNextToken() { return this.nextToken; } /** *

        * Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. If a player * session ID is specified, this parameter is ignored. *

        * * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. If a player session ID is specified, this parameter is * ignored. * @return Returns a reference to this object so that method calls can be * chained together. */ public DescribePlayerSessionsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: " + getGameSessionId() + ","); if (getPlayerId() != null) sb.append("PlayerId: " + getPlayerId() + ","); if (getPlayerSessionId() != null) sb.append("PlayerSessionId: " + getPlayerSessionId() + ","); if (getPlayerSessionStatusFilter() != null) sb.append("PlayerSessionStatusFilter: " + getPlayerSessionStatusFilter() + ","); if (getLimit() != null) sb.append("Limit: " + getLimit() + ","); if (getNextToken() != null) sb.append("NextToken: " + getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribePlayerSessionsRequest == false) return false; DescribePlayerSessionsRequest other = (DescribePlayerSessionsRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getPlayerId() == null ^ this.getPlayerId() == null) return false; if (other.getPlayerId() != null && other.getPlayerId().equals(this.getPlayerId()) == false) return false; if (other.getPlayerSessionId() == null ^ this.getPlayerSessionId() == null) return false; if (other.getPlayerSessionId() != null && other.getPlayerSessionId().equals(this.getPlayerSessionId()) == false) return false; if (other.getPlayerSessionStatusFilter() == null ^ this.getPlayerSessionStatusFilter() == null) return false; if (other.getPlayerSessionStatusFilter() != null && other.getPlayerSessionStatusFilter().equals( this.getPlayerSessionStatusFilter()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId() .hashCode()); hashCode = prime * hashCode + ((getPlayerId() == null) ? 0 : getPlayerId().hashCode()); hashCode = prime * hashCode + ((getPlayerSessionId() == null) ? 0 : getPlayerSessionId() .hashCode()); hashCode = prime * hashCode + ((getPlayerSessionStatusFilter() == null) ? 0 : getPlayerSessionStatusFilter().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribePlayerSessionsRequest clone() { return (DescribePlayerSessionsRequest) super.clone(); } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy