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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* Maximum number of instances allowed based on the Amazon Elastic Compute Cloud * (Amazon EC2) instance type. Instance limits can be retrieved by calling * DescribeEC2InstanceLimits. *

*/ public class EC2InstanceLimit implements Serializable, Cloneable { /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

*/ private String eC2InstanceType; /** *

* Number of instances of the specified type that are currently in use by * this AWS account. *

*/ private Integer currentInstances; /** *

* Number of instances allowed. *

*/ private Integer instanceLimit; /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @param eC2InstanceType * Name of an EC2 instance type that is supported in Amazon GameLift. * A fleet instance type determines the computing resources of each * instance in the fleet, including CPU, memory, storage, and * networking capacity. GameLift supports the following EC2 instance * types. See Amazon EC2 * Instance Types for detailed descriptions. * @see EC2InstanceType */ public void setEC2InstanceType(String eC2InstanceType) { this.eC2InstanceType = eC2InstanceType; } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @return Name of an EC2 instance type that is supported in Amazon * GameLift. A fleet instance type determines the computing * resources of each instance in the fleet, including CPU, memory, * storage, and networking capacity. GameLift supports the following * EC2 instance types. See Amazon EC2 * Instance Types for detailed descriptions. * @see EC2InstanceType */ public String getEC2InstanceType() { return this.eC2InstanceType; } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @param eC2InstanceType * Name of an EC2 instance type that is supported in Amazon GameLift. * A fleet instance type determines the computing resources of each * instance in the fleet, including CPU, memory, storage, and * networking capacity. GameLift supports the following EC2 instance * types. See Amazon EC2 * Instance Types for detailed descriptions. * @return Returns a reference to this object so that method calls can be * chained together. * @see EC2InstanceType */ public EC2InstanceLimit withEC2InstanceType(String eC2InstanceType) { setEC2InstanceType(eC2InstanceType); return this; } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @param eC2InstanceType * Name of an EC2 instance type that is supported in Amazon GameLift. * A fleet instance type determines the computing resources of each * instance in the fleet, including CPU, memory, storage, and * networking capacity. GameLift supports the following EC2 instance * types. See Amazon EC2 * Instance Types for detailed descriptions. * @see EC2InstanceType */ public void setEC2InstanceType(EC2InstanceType eC2InstanceType) { this.eC2InstanceType = eC2InstanceType.toString(); } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @param eC2InstanceType * Name of an EC2 instance type that is supported in Amazon GameLift. * A fleet instance type determines the computing resources of each * instance in the fleet, including CPU, memory, storage, and * networking capacity. GameLift supports the following EC2 instance * types. See Amazon EC2 * Instance Types for detailed descriptions. * @return Returns a reference to this object so that method calls can be * chained together. * @see EC2InstanceType */ public EC2InstanceLimit withEC2InstanceType(EC2InstanceType eC2InstanceType) { setEC2InstanceType(eC2InstanceType); return this; } /** *

* Number of instances of the specified type that are currently in use by * this AWS account. *

* * @param currentInstances * Number of instances of the specified type that are currently in * use by this AWS account. */ public void setCurrentInstances(Integer currentInstances) { this.currentInstances = currentInstances; } /** *

* Number of instances of the specified type that are currently in use by * this AWS account. *

* * @return Number of instances of the specified type that are currently in * use by this AWS account. */ public Integer getCurrentInstances() { return this.currentInstances; } /** *

* Number of instances of the specified type that are currently in use by * this AWS account. *

* * @param currentInstances * Number of instances of the specified type that are currently in * use by this AWS account. * @return Returns a reference to this object so that method calls can be * chained together. */ public EC2InstanceLimit withCurrentInstances(Integer currentInstances) { setCurrentInstances(currentInstances); return this; } /** *

* Number of instances allowed. *

* * @param instanceLimit * Number of instances allowed. */ public void setInstanceLimit(Integer instanceLimit) { this.instanceLimit = instanceLimit; } /** *

* Number of instances allowed. *

* * @return Number of instances allowed. */ public Integer getInstanceLimit() { return this.instanceLimit; } /** *

* Number of instances allowed. *

* * @param instanceLimit * Number of instances allowed. * @return Returns a reference to this object so that method calls can be * chained together. */ public EC2InstanceLimit withInstanceLimit(Integer instanceLimit) { setInstanceLimit(instanceLimit); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getEC2InstanceType() != null) sb.append("EC2InstanceType: " + getEC2InstanceType() + ","); if (getCurrentInstances() != null) sb.append("CurrentInstances: " + getCurrentInstances() + ","); if (getInstanceLimit() != null) sb.append("InstanceLimit: " + getInstanceLimit()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof EC2InstanceLimit == false) return false; EC2InstanceLimit other = (EC2InstanceLimit) obj; if (other.getEC2InstanceType() == null ^ this.getEC2InstanceType() == null) return false; if (other.getEC2InstanceType() != null && other.getEC2InstanceType().equals(this.getEC2InstanceType()) == false) return false; if (other.getCurrentInstances() == null ^ this.getCurrentInstances() == null) return false; if (other.getCurrentInstances() != null && other.getCurrentInstances().equals( this.getCurrentInstances()) == false) return false; if (other.getInstanceLimit() == null ^ this.getInstanceLimit() == null) return false; if (other.getInstanceLimit() != null && other.getInstanceLimit().equals(this.getInstanceLimit()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getEC2InstanceType() == null) ? 0 : getEC2InstanceType() .hashCode()); hashCode = prime * hashCode + ((getCurrentInstances() == null) ? 0 : getCurrentInstances() .hashCode()); hashCode = prime * hashCode + ((getInstanceLimit() == null) ? 0 : getInstanceLimit() .hashCode()); return hashCode; } @Override public EC2InstanceLimit clone() { try { return (EC2InstanceLimit) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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