All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.amazonaws.services.gamelift.model.FleetAttributes Maven / Gradle / Ivy

Go to download

The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

There is a newer version: 1.11.8
Show newest version
/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* General properties describing a fleet. *

*/ public class FleetAttributes implements Serializable, Cloneable { /** *

* Unique identifier for a fleet. *

*/ private String fleetId; /** *

* Human-readable description of the fleet. *

*/ private String description; /** *

* Descriptive label associated with a fleet. Fleet names do not need to be * unique. *

*/ private String name; /** *

* Time stamp indicating when this data object was created. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

*/ private java.util.Date creationTime; /** *

* Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

*/ private java.util.Date terminationTime; /** *

* Current status of the fleet. *

*

* Possible fleet statuses include the following: *

*
    *
  • NEW – A new fleet has been defined and desired instances is * set to 1.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is * setting up the new fleet, creating new instances with the game build and * starting server processes.
  • *
  • ACTIVE – Hosts can now accept game sessions.
  • *
  • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
  • *
  • DELETING – Hosts are responding to a delete fleet request.
  • *
  • TERMINATED – The fleet no longer exists.
  • *
*/ private String status; /** *

* Unique identifier for a build. *

*/ private String buildId; /** *

* Deprecated. Server launch parameters are now set using a * RuntimeConfiguration object. *

*/ private String serverLaunchPath; /** *

* Deprecated. Server launch parameters are now specified using a * RuntimeConfiguration object. *

*/ private String serverLaunchParameters; /** *

* Location of default log files. When a server process is shut down, Amazon * GameLift captures and stores any log files in this location. These logs * are in addition to game session logs; see more on game session logs in * the Amazon GameLift Developer Guide. If no default log path for a fleet * is specified, GameLift will automatically upload logs stored on each * instance at C:\game\logs. Use the GameLift console to access * stored logs. *

*/ private java.util.List logPaths; /** *

* Type of game session protection to set for all new instances started in * the fleet. *

*
    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*/ private String newGameSessionProtectionPolicy; /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet. *

* * @return Unique identifier for a fleet. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Human-readable description of the fleet. *

* * @param description * Human-readable description of the fleet. */ public void setDescription(String description) { this.description = description; } /** *

* Human-readable description of the fleet. *

* * @return Human-readable description of the fleet. */ public String getDescription() { return this.description; } /** *

* Human-readable description of the fleet. *

* * @param description * Human-readable description of the fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withDescription(String description) { setDescription(description); return this; } /** *

* Descriptive label associated with a fleet. Fleet names do not need to be * unique. *

* * @param name * Descriptive label associated with a fleet. Fleet names do not need * to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label associated with a fleet. Fleet names do not need to be * unique. *

* * @return Descriptive label associated with a fleet. Fleet names do not * need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label associated with a fleet. Fleet names do not need to be * unique. *

* * @param name * Descriptive label associated with a fleet. Fleet names do not need * to be unique. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withName(String name) { setName(name); return this; } /** *

* Time stamp indicating when this data object was created. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @param creationTime * Time stamp indicating when this data object was created. Format is * a number expressed in Unix time as milliseconds (ex: * "1469498468.057". */ public void setCreationTime(java.util.Date creationTime) { this.creationTime = creationTime; } /** *

* Time stamp indicating when this data object was created. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @return Time stamp indicating when this data object was created. Format * is a number expressed in Unix time as milliseconds (ex: * "1469498468.057". */ public java.util.Date getCreationTime() { return this.creationTime; } /** *

* Time stamp indicating when this data object was created. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @param creationTime * Time stamp indicating when this data object was created. Format is * a number expressed in Unix time as milliseconds (ex: * "1469498468.057". * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withCreationTime(java.util.Date creationTime) { setCreationTime(creationTime); return this; } /** *

* Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @param terminationTime * Time stamp indicating when this data object was terminated. Format * is a number expressed in Unix time as milliseconds (ex: * "1469498468.057". */ public void setTerminationTime(java.util.Date terminationTime) { this.terminationTime = terminationTime; } /** *

* Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @return Time stamp indicating when this data object was terminated. * Format is a number expressed in Unix time as milliseconds (ex: * "1469498468.057". */ public java.util.Date getTerminationTime() { return this.terminationTime; } /** *

* Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @param terminationTime * Time stamp indicating when this data object was terminated. Format * is a number expressed in Unix time as milliseconds (ex: * "1469498468.057". * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withTerminationTime(java.util.Date terminationTime) { setTerminationTime(terminationTime); return this; } /** *

* Current status of the fleet. *

*

* Possible fleet statuses include the following: *

*
    *
  • NEW – A new fleet has been defined and desired instances is * set to 1.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is * setting up the new fleet, creating new instances with the game build and * starting server processes.
  • *
  • ACTIVE – Hosts can now accept game sessions.
  • *
  • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
  • *
  • DELETING – Hosts are responding to a delete fleet request.
  • *
  • TERMINATED – The fleet no longer exists.
  • *
* * @param status * Current status of the fleet.

*

* Possible fleet statuses include the following: *

*
    *
  • NEW – A new fleet has been defined and desired * instances is set to 1.
  • *
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift * is setting up the new fleet, creating new instances with the game * build and starting server processes.
  • *
  • ACTIVE – Hosts can now accept game sessions.
  • *
  • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
  • *
  • DELETING – Hosts are responding to a delete fleet * request.
  • *
  • TERMINATED – The fleet no longer exists.
  • * @see FleetStatus */ public void setStatus(String status) { this.status = status; } /** *

    * Current status of the fleet. *

    *

    * Possible fleet statuses include the following: *

    *
      *
    • NEW – A new fleet has been defined and desired instances is * set to 1.
    • *
    • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is * setting up the new fleet, creating new instances with the game build and * starting server processes.
    • *
    • ACTIVE – Hosts can now accept game sessions.
    • *
    • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
    • *
    • DELETING – Hosts are responding to a delete fleet request.
    • *
    • TERMINATED – The fleet no longer exists.
    • *
    * * @return Current status of the fleet.

    *

    * Possible fleet statuses include the following: *

    *
      *
    • NEW – A new fleet has been defined and desired * instances is set to 1.
    • *
    • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift * is setting up the new fleet, creating new instances with the game * build and starting server processes.
    • *
    • ACTIVE – Hosts can now accept game sessions.
    • *
    • ERROR – An error occurred when downloading, * validating, building, or activating the fleet.
    • *
    • DELETING – Hosts are responding to a delete fleet * request.
    • *
    • TERMINATED – The fleet no longer exists.
    • * @see FleetStatus */ public String getStatus() { return this.status; } /** *

      * Current status of the fleet. *

      *

      * Possible fleet statuses include the following: *

      *
        *
      • NEW – A new fleet has been defined and desired instances is * set to 1.
      • *
      • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is * setting up the new fleet, creating new instances with the game build and * starting server processes.
      • *
      • ACTIVE – Hosts can now accept game sessions.
      • *
      • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
      • *
      • DELETING – Hosts are responding to a delete fleet request.
      • *
      • TERMINATED – The fleet no longer exists.
      • *
      * * @param status * Current status of the fleet.

      *

      * Possible fleet statuses include the following: *

      *
        *
      • NEW – A new fleet has been defined and desired * instances is set to 1.
      • *
      • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift * is setting up the new fleet, creating new instances with the game * build and starting server processes.
      • *
      • ACTIVE – Hosts can now accept game sessions.
      • *
      • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
      • *
      • DELETING – Hosts are responding to a delete fleet * request.
      • *
      • TERMINATED – The fleet no longer exists.
      • * @return Returns a reference to this object so that method calls can be * chained together. * @see FleetStatus */ public FleetAttributes withStatus(String status) { setStatus(status); return this; } /** *

        * Current status of the fleet. *

        *

        * Possible fleet statuses include the following: *

        *
          *
        • NEW – A new fleet has been defined and desired instances is * set to 1.
        • *
        • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is * setting up the new fleet, creating new instances with the game build and * starting server processes.
        • *
        • ACTIVE – Hosts can now accept game sessions.
        • *
        • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
        • *
        • DELETING – Hosts are responding to a delete fleet request.
        • *
        • TERMINATED – The fleet no longer exists.
        • *
        * * @param status * Current status of the fleet.

        *

        * Possible fleet statuses include the following: *

        *
          *
        • NEW – A new fleet has been defined and desired * instances is set to 1.
        • *
        • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift * is setting up the new fleet, creating new instances with the game * build and starting server processes.
        • *
        • ACTIVE – Hosts can now accept game sessions.
        • *
        • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
        • *
        • DELETING – Hosts are responding to a delete fleet * request.
        • *
        • TERMINATED – The fleet no longer exists.
        • * @see FleetStatus */ public void setStatus(FleetStatus status) { this.status = status.toString(); } /** *

          * Current status of the fleet. *

          *

          * Possible fleet statuses include the following: *

          *
            *
          • NEW – A new fleet has been defined and desired instances is * set to 1.
          • *
          • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is * setting up the new fleet, creating new instances with the game build and * starting server processes.
          • *
          • ACTIVE – Hosts can now accept game sessions.
          • *
          • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
          • *
          • DELETING – Hosts are responding to a delete fleet request.
          • *
          • TERMINATED – The fleet no longer exists.
          • *
          * * @param status * Current status of the fleet.

          *

          * Possible fleet statuses include the following: *

          *
            *
          • NEW – A new fleet has been defined and desired * instances is set to 1.
          • *
          • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift * is setting up the new fleet, creating new instances with the game * build and starting server processes.
          • *
          • ACTIVE – Hosts can now accept game sessions.
          • *
          • ERROR – An error occurred when downloading, validating, * building, or activating the fleet.
          • *
          • DELETING – Hosts are responding to a delete fleet * request.
          • *
          • TERMINATED – The fleet no longer exists.
          • * @return Returns a reference to this object so that method calls can be * chained together. * @see FleetStatus */ public FleetAttributes withStatus(FleetStatus status) { setStatus(status); return this; } /** *

            * Unique identifier for a build. *

            * * @param buildId * Unique identifier for a build. */ public void setBuildId(String buildId) { this.buildId = buildId; } /** *

            * Unique identifier for a build. *

            * * @return Unique identifier for a build. */ public String getBuildId() { return this.buildId; } /** *

            * Unique identifier for a build. *

            * * @param buildId * Unique identifier for a build. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withBuildId(String buildId) { setBuildId(buildId); return this; } /** *

            * Deprecated. Server launch parameters are now set using a * RuntimeConfiguration object. *

            * * @param serverLaunchPath * Deprecated. Server launch parameters are now set using a * RuntimeConfiguration object. */ public void setServerLaunchPath(String serverLaunchPath) { this.serverLaunchPath = serverLaunchPath; } /** *

            * Deprecated. Server launch parameters are now set using a * RuntimeConfiguration object. *

            * * @return Deprecated. Server launch parameters are now set using a * RuntimeConfiguration object. */ public String getServerLaunchPath() { return this.serverLaunchPath; } /** *

            * Deprecated. Server launch parameters are now set using a * RuntimeConfiguration object. *

            * * @param serverLaunchPath * Deprecated. Server launch parameters are now set using a * RuntimeConfiguration object. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withServerLaunchPath(String serverLaunchPath) { setServerLaunchPath(serverLaunchPath); return this; } /** *

            * Deprecated. Server launch parameters are now specified using a * RuntimeConfiguration object. *

            * * @param serverLaunchParameters * Deprecated. Server launch parameters are now specified using a * RuntimeConfiguration object. */ public void setServerLaunchParameters(String serverLaunchParameters) { this.serverLaunchParameters = serverLaunchParameters; } /** *

            * Deprecated. Server launch parameters are now specified using a * RuntimeConfiguration object. *

            * * @return Deprecated. Server launch parameters are now specified using a * RuntimeConfiguration object. */ public String getServerLaunchParameters() { return this.serverLaunchParameters; } /** *

            * Deprecated. Server launch parameters are now specified using a * RuntimeConfiguration object. *

            * * @param serverLaunchParameters * Deprecated. Server launch parameters are now specified using a * RuntimeConfiguration object. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withServerLaunchParameters( String serverLaunchParameters) { setServerLaunchParameters(serverLaunchParameters); return this; } /** *

            * Location of default log files. When a server process is shut down, Amazon * GameLift captures and stores any log files in this location. These logs * are in addition to game session logs; see more on game session logs in * the Amazon GameLift Developer Guide. If no default log path for a fleet * is specified, GameLift will automatically upload logs stored on each * instance at C:\game\logs. Use the GameLift console to access * stored logs. *

            * * @return Location of default log files. When a server process is shut * down, Amazon GameLift captures and stores any log files in this * location. These logs are in addition to game session logs; see * more on game session logs in the Amazon GameLift Developer Guide. If no default log path for * a fleet is specified, GameLift will automatically upload logs * stored on each instance at C:\game\logs. Use the * GameLift console to access stored logs. */ public java.util.List getLogPaths() { return logPaths; } /** *

            * Location of default log files. When a server process is shut down, Amazon * GameLift captures and stores any log files in this location. These logs * are in addition to game session logs; see more on game session logs in * the Amazon GameLift Developer Guide. If no default log path for a fleet * is specified, GameLift will automatically upload logs stored on each * instance at C:\game\logs. Use the GameLift console to access * stored logs. *

            * * @param logPaths * Location of default log files. When a server process is shut down, * Amazon GameLift captures and stores any log files in this * location. These logs are in addition to game session logs; see * more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a * fleet is specified, GameLift will automatically upload logs stored * on each instance at C:\game\logs. Use the GameLift * console to access stored logs. */ public void setLogPaths(java.util.Collection logPaths) { if (logPaths == null) { this.logPaths = null; return; } this.logPaths = new java.util.ArrayList(logPaths); } /** *

            * Location of default log files. When a server process is shut down, Amazon * GameLift captures and stores any log files in this location. These logs * are in addition to game session logs; see more on game session logs in * the Amazon GameLift Developer Guide. If no default log path for a fleet * is specified, GameLift will automatically upload logs stored on each * instance at C:\game\logs. Use the GameLift console to access * stored logs. *

            *

            * NOTE: This method appends the values to the existing list (if * any). Use {@link #setLogPaths(java.util.Collection)} or * {@link #withLogPaths(java.util.Collection)} if you want to override the * existing values. *

            * * @param logPaths * Location of default log files. When a server process is shut down, * Amazon GameLift captures and stores any log files in this * location. These logs are in addition to game session logs; see * more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a * fleet is specified, GameLift will automatically upload logs stored * on each instance at C:\game\logs. Use the GameLift * console to access stored logs. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withLogPaths(String... logPaths) { if (this.logPaths == null) { setLogPaths(new java.util.ArrayList(logPaths.length)); } for (String ele : logPaths) { this.logPaths.add(ele); } return this; } /** *

            * Location of default log files. When a server process is shut down, Amazon * GameLift captures and stores any log files in this location. These logs * are in addition to game session logs; see more on game session logs in * the Amazon GameLift Developer Guide. If no default log path for a fleet * is specified, GameLift will automatically upload logs stored on each * instance at C:\game\logs. Use the GameLift console to access * stored logs. *

            * * @param logPaths * Location of default log files. When a server process is shut down, * Amazon GameLift captures and stores any log files in this * location. These logs are in addition to game session logs; see * more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a * fleet is specified, GameLift will automatically upload logs stored * on each instance at C:\game\logs. Use the GameLift * console to access stored logs. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetAttributes withLogPaths(java.util.Collection logPaths) { setLogPaths(logPaths); return this; } /** *

            * Type of game session protection to set for all new instances started in * the fleet. *

            *
              *
            • NoProtection – The game session can be terminated during a * scale-down event.
            • *
            • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
            • *
            * * @param newGameSessionProtectionPolicy * Type of game session protection to set for all new instances * started in the fleet.

            *
              *
            • NoProtection – The game session can be terminated * during a scale-down event.
            • *
            • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
            • * @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy( String newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy; } /** *

              * Type of game session protection to set for all new instances started in * the fleet. *

              *
                *
              • NoProtection – The game session can be terminated during a * scale-down event.
              • *
              • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
              • *
              * * @return Type of game session protection to set for all new instances * started in the fleet.

              *
                *
              • NoProtection – The game session can be terminated * during a scale-down event.
              • *
              • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
              • * @see ProtectionPolicy */ public String getNewGameSessionProtectionPolicy() { return this.newGameSessionProtectionPolicy; } /** *

                * Type of game session protection to set for all new instances started in * the fleet. *

                *
                  *
                • NoProtection – The game session can be terminated during a * scale-down event.
                • *
                • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
                • *
                * * @param newGameSessionProtectionPolicy * Type of game session protection to set for all new instances * started in the fleet.

                *
                  *
                • NoProtection – The game session can be terminated * during a scale-down event.
                • *
                • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
                • * @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public FleetAttributes withNewGameSessionProtectionPolicy( String newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** *

                  * Type of game session protection to set for all new instances started in * the fleet. *

                  *
                    *
                  • NoProtection – The game session can be terminated during a * scale-down event.
                  • *
                  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
                  • *
                  * * @param newGameSessionProtectionPolicy * Type of game session protection to set for all new instances * started in the fleet.

                  *
                    *
                  • NoProtection – The game session can be terminated * during a scale-down event.
                  • *
                  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
                  • * @see ProtectionPolicy */ public void setNewGameSessionProtectionPolicy( ProtectionPolicy newGameSessionProtectionPolicy) { this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy .toString(); } /** *

                    * Type of game session protection to set for all new instances started in * the fleet. *

                    *
                      *
                    • NoProtection – The game session can be terminated during a * scale-down event.
                    • *
                    • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
                    • *
                    * * @param newGameSessionProtectionPolicy * Type of game session protection to set for all new instances * started in the fleet.

                    *
                      *
                    • NoProtection – The game session can be terminated * during a scale-down event.
                    • *
                    • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
                    • * @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public FleetAttributes withNewGameSessionProtectionPolicy( ProtectionPolicy newGameSessionProtectionPolicy) { setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getDescription() != null) sb.append("Description: " + getDescription() + ","); if (getName() != null) sb.append("Name: " + getName() + ","); if (getCreationTime() != null) sb.append("CreationTime: " + getCreationTime() + ","); if (getTerminationTime() != null) sb.append("TerminationTime: " + getTerminationTime() + ","); if (getStatus() != null) sb.append("Status: " + getStatus() + ","); if (getBuildId() != null) sb.append("BuildId: " + getBuildId() + ","); if (getServerLaunchPath() != null) sb.append("ServerLaunchPath: " + getServerLaunchPath() + ","); if (getServerLaunchParameters() != null) sb.append("ServerLaunchParameters: " + getServerLaunchParameters() + ","); if (getLogPaths() != null) sb.append("LogPaths: " + getLogPaths() + ","); if (getNewGameSessionProtectionPolicy() != null) sb.append("NewGameSessionProtectionPolicy: " + getNewGameSessionProtectionPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof FleetAttributes == false) return false; FleetAttributes other = (FleetAttributes) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getDescription() == null ^ this.getDescription() == null) return false; if (other.getDescription() != null && other.getDescription().equals(this.getDescription()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getCreationTime() == null ^ this.getCreationTime() == null) return false; if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false) return false; if (other.getTerminationTime() == null ^ this.getTerminationTime() == null) return false; if (other.getTerminationTime() != null && other.getTerminationTime().equals(this.getTerminationTime()) == false) return false; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getBuildId() == null ^ this.getBuildId() == null) return false; if (other.getBuildId() != null && other.getBuildId().equals(this.getBuildId()) == false) return false; if (other.getServerLaunchPath() == null ^ this.getServerLaunchPath() == null) return false; if (other.getServerLaunchPath() != null && other.getServerLaunchPath().equals( this.getServerLaunchPath()) == false) return false; if (other.getServerLaunchParameters() == null ^ this.getServerLaunchParameters() == null) return false; if (other.getServerLaunchParameters() != null && other.getServerLaunchParameters().equals( this.getServerLaunchParameters()) == false) return false; if (other.getLogPaths() == null ^ this.getLogPaths() == null) return false; if (other.getLogPaths() != null && other.getLogPaths().equals(this.getLogPaths()) == false) return false; if (other.getNewGameSessionProtectionPolicy() == null ^ this.getNewGameSessionProtectionPolicy() == null) return false; if (other.getNewGameSessionProtectionPolicy() != null && other.getNewGameSessionProtectionPolicy().equals( this.getNewGameSessionProtectionPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getDescription() == null) ? 0 : getDescription().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime() .hashCode()); hashCode = prime * hashCode + ((getTerminationTime() == null) ? 0 : getTerminationTime() .hashCode()); hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getBuildId() == null) ? 0 : getBuildId().hashCode()); hashCode = prime * hashCode + ((getServerLaunchPath() == null) ? 0 : getServerLaunchPath() .hashCode()); hashCode = prime * hashCode + ((getServerLaunchParameters() == null) ? 0 : getServerLaunchParameters().hashCode()); hashCode = prime * hashCode + ((getLogPaths() == null) ? 0 : getLogPaths().hashCode()); hashCode = prime * hashCode + ((getNewGameSessionProtectionPolicy() == null) ? 0 : getNewGameSessionProtectionPolicy().hashCode()); return hashCode; } @Override public FleetAttributes clone() { try { return (FleetAttributes) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy