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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not
* use this file except in compliance with the License. A copy of the License is
* located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
/**
*
* Information about the fleet's capacity. Fleet capacity is measured in EC2
* instances. By default, new fleets have a capacity of one instance, but can be
* updated as needed. The maximum number of instances for a fleet is determined
* by the fleet's instance type.
*
*/
public class FleetCapacity implements Serializable, Cloneable {
/**
*
* Unique identifier for a fleet.
*
*/
private String fleetId;
/**
*
* Name of an EC2 instance type that is supported in Amazon GameLift. A
* fleet instance type determines the computing resources of each instance
* in the fleet, including CPU, memory, storage, and networking capacity.
* GameLift supports the following EC2 instance types. See Amazon EC2 Instance
* Types for detailed descriptions.
*
*/
private String instanceType;
/**
*
* Current status of fleet capacity.
*
*/
private EC2InstanceCounts instanceCounts;
/**
*
* Unique identifier for a fleet.
*
*
* @param fleetId
* Unique identifier for a fleet.
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
*
* Unique identifier for a fleet.
*
*
* @return Unique identifier for a fleet.
*/
public String getFleetId() {
return this.fleetId;
}
/**
*
* Unique identifier for a fleet.
*
*
* @param fleetId
* Unique identifier for a fleet.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public FleetCapacity withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
*
* Name of an EC2 instance type that is supported in Amazon GameLift. A
* fleet instance type determines the computing resources of each instance
* in the fleet, including CPU, memory, storage, and networking capacity.
* GameLift supports the following EC2 instance types. See Amazon EC2 Instance
* Types for detailed descriptions.
*
*
* @param instanceType
* Name of an EC2 instance type that is supported in Amazon GameLift.
* A fleet instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and
* networking capacity. GameLift supports the following EC2 instance
* types. See Amazon EC2
* Instance Types for detailed descriptions.
* @see EC2InstanceType
*/
public void setInstanceType(String instanceType) {
this.instanceType = instanceType;
}
/**
*
* Name of an EC2 instance type that is supported in Amazon GameLift. A
* fleet instance type determines the computing resources of each instance
* in the fleet, including CPU, memory, storage, and networking capacity.
* GameLift supports the following EC2 instance types. See Amazon EC2 Instance
* Types for detailed descriptions.
*
*
* @return Name of an EC2 instance type that is supported in Amazon
* GameLift. A fleet instance type determines the computing
* resources of each instance in the fleet, including CPU, memory,
* storage, and networking capacity. GameLift supports the following
* EC2 instance types. See Amazon EC2
* Instance Types for detailed descriptions.
* @see EC2InstanceType
*/
public String getInstanceType() {
return this.instanceType;
}
/**
*
* Name of an EC2 instance type that is supported in Amazon GameLift. A
* fleet instance type determines the computing resources of each instance
* in the fleet, including CPU, memory, storage, and networking capacity.
* GameLift supports the following EC2 instance types. See Amazon EC2 Instance
* Types for detailed descriptions.
*
*
* @param instanceType
* Name of an EC2 instance type that is supported in Amazon GameLift.
* A fleet instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and
* networking capacity. GameLift supports the following EC2 instance
* types. See Amazon EC2
* Instance Types for detailed descriptions.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see EC2InstanceType
*/
public FleetCapacity withInstanceType(String instanceType) {
setInstanceType(instanceType);
return this;
}
/**
*
* Name of an EC2 instance type that is supported in Amazon GameLift. A
* fleet instance type determines the computing resources of each instance
* in the fleet, including CPU, memory, storage, and networking capacity.
* GameLift supports the following EC2 instance types. See Amazon EC2 Instance
* Types for detailed descriptions.
*
*
* @param instanceType
* Name of an EC2 instance type that is supported in Amazon GameLift.
* A fleet instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and
* networking capacity. GameLift supports the following EC2 instance
* types. See Amazon EC2
* Instance Types for detailed descriptions.
* @see EC2InstanceType
*/
public void setInstanceType(EC2InstanceType instanceType) {
this.instanceType = instanceType.toString();
}
/**
*
* Name of an EC2 instance type that is supported in Amazon GameLift. A
* fleet instance type determines the computing resources of each instance
* in the fleet, including CPU, memory, storage, and networking capacity.
* GameLift supports the following EC2 instance types. See Amazon EC2 Instance
* Types for detailed descriptions.
*
*
* @param instanceType
* Name of an EC2 instance type that is supported in Amazon GameLift.
* A fleet instance type determines the computing resources of each
* instance in the fleet, including CPU, memory, storage, and
* networking capacity. GameLift supports the following EC2 instance
* types. See Amazon EC2
* Instance Types for detailed descriptions.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see EC2InstanceType
*/
public FleetCapacity withInstanceType(EC2InstanceType instanceType) {
setInstanceType(instanceType);
return this;
}
/**
*
* Current status of fleet capacity.
*
*
* @param instanceCounts
* Current status of fleet capacity.
*/
public void setInstanceCounts(EC2InstanceCounts instanceCounts) {
this.instanceCounts = instanceCounts;
}
/**
*
* Current status of fleet capacity.
*
*
* @return Current status of fleet capacity.
*/
public EC2InstanceCounts getInstanceCounts() {
return this.instanceCounts;
}
/**
*
* Current status of fleet capacity.
*
*
* @param instanceCounts
* Current status of fleet capacity.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public FleetCapacity withInstanceCounts(EC2InstanceCounts instanceCounts) {
setInstanceCounts(instanceCounts);
return this;
}
/**
* Returns a string representation of this object; useful for testing and
* debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: " + getFleetId() + ",");
if (getInstanceType() != null)
sb.append("InstanceType: " + getInstanceType() + ",");
if (getInstanceCounts() != null)
sb.append("InstanceCounts: " + getInstanceCounts());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof FleetCapacity == false)
return false;
FleetCapacity other = (FleetCapacity) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null
&& other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getInstanceType() == null ^ this.getInstanceType() == null)
return false;
if (other.getInstanceType() != null
&& other.getInstanceType().equals(this.getInstanceType()) == false)
return false;
if (other.getInstanceCounts() == null
^ this.getInstanceCounts() == null)
return false;
if (other.getInstanceCounts() != null
&& other.getInstanceCounts().equals(this.getInstanceCounts()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode
+ ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime
* hashCode
+ ((getInstanceType() == null) ? 0 : getInstanceType()
.hashCode());
hashCode = prime
* hashCode
+ ((getInstanceCounts() == null) ? 0 : getInstanceCounts()
.hashCode());
return hashCode;
}
@Override
public FleetCapacity clone() {
try {
return (FleetCapacity) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException(
"Got a CloneNotSupportedException from Object.clone() "
+ "even though we're Cloneable!", e);
}
}
}