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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* Information about the fleet's capacity. Fleet capacity is measured in EC2 * instances. By default, new fleets have a capacity of one instance, but can be * updated as needed. The maximum number of instances for a fleet is determined * by the fleet's instance type. *

*/ public class FleetCapacity implements Serializable, Cloneable { /** *

* Unique identifier for a fleet. *

*/ private String fleetId; /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

*/ private String instanceType; /** *

* Current status of fleet capacity. *

*/ private EC2InstanceCounts instanceCounts; /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet. *

* * @return Unique identifier for a fleet. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetCapacity withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @param instanceType * Name of an EC2 instance type that is supported in Amazon GameLift. * A fleet instance type determines the computing resources of each * instance in the fleet, including CPU, memory, storage, and * networking capacity. GameLift supports the following EC2 instance * types. See Amazon EC2 * Instance Types for detailed descriptions. * @see EC2InstanceType */ public void setInstanceType(String instanceType) { this.instanceType = instanceType; } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @return Name of an EC2 instance type that is supported in Amazon * GameLift. A fleet instance type determines the computing * resources of each instance in the fleet, including CPU, memory, * storage, and networking capacity. GameLift supports the following * EC2 instance types. See Amazon EC2 * Instance Types for detailed descriptions. * @see EC2InstanceType */ public String getInstanceType() { return this.instanceType; } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @param instanceType * Name of an EC2 instance type that is supported in Amazon GameLift. * A fleet instance type determines the computing resources of each * instance in the fleet, including CPU, memory, storage, and * networking capacity. GameLift supports the following EC2 instance * types. See Amazon EC2 * Instance Types for detailed descriptions. * @return Returns a reference to this object so that method calls can be * chained together. * @see EC2InstanceType */ public FleetCapacity withInstanceType(String instanceType) { setInstanceType(instanceType); return this; } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @param instanceType * Name of an EC2 instance type that is supported in Amazon GameLift. * A fleet instance type determines the computing resources of each * instance in the fleet, including CPU, memory, storage, and * networking capacity. GameLift supports the following EC2 instance * types. See Amazon EC2 * Instance Types for detailed descriptions. * @see EC2InstanceType */ public void setInstanceType(EC2InstanceType instanceType) { this.instanceType = instanceType.toString(); } /** *

* Name of an EC2 instance type that is supported in Amazon GameLift. A * fleet instance type determines the computing resources of each instance * in the fleet, including CPU, memory, storage, and networking capacity. * GameLift supports the following EC2 instance types. See Amazon EC2 Instance * Types for detailed descriptions. *

* * @param instanceType * Name of an EC2 instance type that is supported in Amazon GameLift. * A fleet instance type determines the computing resources of each * instance in the fleet, including CPU, memory, storage, and * networking capacity. GameLift supports the following EC2 instance * types. See Amazon EC2 * Instance Types for detailed descriptions. * @return Returns a reference to this object so that method calls can be * chained together. * @see EC2InstanceType */ public FleetCapacity withInstanceType(EC2InstanceType instanceType) { setInstanceType(instanceType); return this; } /** *

* Current status of fleet capacity. *

* * @param instanceCounts * Current status of fleet capacity. */ public void setInstanceCounts(EC2InstanceCounts instanceCounts) { this.instanceCounts = instanceCounts; } /** *

* Current status of fleet capacity. *

* * @return Current status of fleet capacity. */ public EC2InstanceCounts getInstanceCounts() { return this.instanceCounts; } /** *

* Current status of fleet capacity. *

* * @param instanceCounts * Current status of fleet capacity. * @return Returns a reference to this object so that method calls can be * chained together. */ public FleetCapacity withInstanceCounts(EC2InstanceCounts instanceCounts) { setInstanceCounts(instanceCounts); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getInstanceType() != null) sb.append("InstanceType: " + getInstanceType() + ","); if (getInstanceCounts() != null) sb.append("InstanceCounts: " + getInstanceCounts()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof FleetCapacity == false) return false; FleetCapacity other = (FleetCapacity) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getInstanceType() == null ^ this.getInstanceType() == null) return false; if (other.getInstanceType() != null && other.getInstanceType().equals(this.getInstanceType()) == false) return false; if (other.getInstanceCounts() == null ^ this.getInstanceCounts() == null) return false; if (other.getInstanceCounts() != null && other.getInstanceCounts().equals(this.getInstanceCounts()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getInstanceType() == null) ? 0 : getInstanceType() .hashCode()); hashCode = prime * hashCode + ((getInstanceCounts() == null) ? 0 : getInstanceCounts() .hashCode()); return hashCode; } @Override public FleetCapacity clone() { try { return (FleetCapacity) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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