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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not
* use this file except in compliance with the License. A copy of the License is
* located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
/**
*
* Current status of fleet utilization, including the number of game and player
* sessions being hosted.
*
*/
public class FleetUtilization implements Serializable, Cloneable {
/**
*
* Unique identifier for a fleet.
*
*/
private String fleetId;
/**
*
* Number of server processes in an ACTIVE
status currently
* running across all instances in the fleet
*
*/
private Integer activeServerProcessCount;
/**
*
* Number of active game sessions currently being hosted on all instances in
* the fleet.
*
*/
private Integer activeGameSessionCount;
/**
*
* Number of active player sessions currently being hosted on all instances
* in the fleet.
*
*/
private Integer currentPlayerSessionCount;
/**
*
* Maximum players allowed across all game sessions currently being hosted
* on all instances in the fleet.
*
*/
private Integer maximumPlayerSessionCount;
/**
*
* Unique identifier for a fleet.
*
*
* @param fleetId
* Unique identifier for a fleet.
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
*
* Unique identifier for a fleet.
*
*
* @return Unique identifier for a fleet.
*/
public String getFleetId() {
return this.fleetId;
}
/**
*
* Unique identifier for a fleet.
*
*
* @param fleetId
* Unique identifier for a fleet.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public FleetUtilization withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
*
* Number of server processes in an ACTIVE
status currently
* running across all instances in the fleet
*
*
* @param activeServerProcessCount
* Number of server processes in an ACTIVE
status
* currently running across all instances in the fleet
*/
public void setActiveServerProcessCount(Integer activeServerProcessCount) {
this.activeServerProcessCount = activeServerProcessCount;
}
/**
*
* Number of server processes in an ACTIVE
status currently
* running across all instances in the fleet
*
*
* @return Number of server processes in an ACTIVE
status
* currently running across all instances in the fleet
*/
public Integer getActiveServerProcessCount() {
return this.activeServerProcessCount;
}
/**
*
* Number of server processes in an ACTIVE
status currently
* running across all instances in the fleet
*
*
* @param activeServerProcessCount
* Number of server processes in an ACTIVE
status
* currently running across all instances in the fleet
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public FleetUtilization withActiveServerProcessCount(
Integer activeServerProcessCount) {
setActiveServerProcessCount(activeServerProcessCount);
return this;
}
/**
*
* Number of active game sessions currently being hosted on all instances in
* the fleet.
*
*
* @param activeGameSessionCount
* Number of active game sessions currently being hosted on all
* instances in the fleet.
*/
public void setActiveGameSessionCount(Integer activeGameSessionCount) {
this.activeGameSessionCount = activeGameSessionCount;
}
/**
*
* Number of active game sessions currently being hosted on all instances in
* the fleet.
*
*
* @return Number of active game sessions currently being hosted on all
* instances in the fleet.
*/
public Integer getActiveGameSessionCount() {
return this.activeGameSessionCount;
}
/**
*
* Number of active game sessions currently being hosted on all instances in
* the fleet.
*
*
* @param activeGameSessionCount
* Number of active game sessions currently being hosted on all
* instances in the fleet.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public FleetUtilization withActiveGameSessionCount(
Integer activeGameSessionCount) {
setActiveGameSessionCount(activeGameSessionCount);
return this;
}
/**
*
* Number of active player sessions currently being hosted on all instances
* in the fleet.
*
*
* @param currentPlayerSessionCount
* Number of active player sessions currently being hosted on all
* instances in the fleet.
*/
public void setCurrentPlayerSessionCount(Integer currentPlayerSessionCount) {
this.currentPlayerSessionCount = currentPlayerSessionCount;
}
/**
*
* Number of active player sessions currently being hosted on all instances
* in the fleet.
*
*
* @return Number of active player sessions currently being hosted on all
* instances in the fleet.
*/
public Integer getCurrentPlayerSessionCount() {
return this.currentPlayerSessionCount;
}
/**
*
* Number of active player sessions currently being hosted on all instances
* in the fleet.
*
*
* @param currentPlayerSessionCount
* Number of active player sessions currently being hosted on all
* instances in the fleet.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public FleetUtilization withCurrentPlayerSessionCount(
Integer currentPlayerSessionCount) {
setCurrentPlayerSessionCount(currentPlayerSessionCount);
return this;
}
/**
*
* Maximum players allowed across all game sessions currently being hosted
* on all instances in the fleet.
*
*
* @param maximumPlayerSessionCount
* Maximum players allowed across all game sessions currently being
* hosted on all instances in the fleet.
*/
public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
this.maximumPlayerSessionCount = maximumPlayerSessionCount;
}
/**
*
* Maximum players allowed across all game sessions currently being hosted
* on all instances in the fleet.
*
*
* @return Maximum players allowed across all game sessions currently being
* hosted on all instances in the fleet.
*/
public Integer getMaximumPlayerSessionCount() {
return this.maximumPlayerSessionCount;
}
/**
*
* Maximum players allowed across all game sessions currently being hosted
* on all instances in the fleet.
*
*
* @param maximumPlayerSessionCount
* Maximum players allowed across all game sessions currently being
* hosted on all instances in the fleet.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public FleetUtilization withMaximumPlayerSessionCount(
Integer maximumPlayerSessionCount) {
setMaximumPlayerSessionCount(maximumPlayerSessionCount);
return this;
}
/**
* Returns a string representation of this object; useful for testing and
* debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: " + getFleetId() + ",");
if (getActiveServerProcessCount() != null)
sb.append("ActiveServerProcessCount: "
+ getActiveServerProcessCount() + ",");
if (getActiveGameSessionCount() != null)
sb.append("ActiveGameSessionCount: " + getActiveGameSessionCount()
+ ",");
if (getCurrentPlayerSessionCount() != null)
sb.append("CurrentPlayerSessionCount: "
+ getCurrentPlayerSessionCount() + ",");
if (getMaximumPlayerSessionCount() != null)
sb.append("MaximumPlayerSessionCount: "
+ getMaximumPlayerSessionCount());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof FleetUtilization == false)
return false;
FleetUtilization other = (FleetUtilization) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null
&& other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getActiveServerProcessCount() == null
^ this.getActiveServerProcessCount() == null)
return false;
if (other.getActiveServerProcessCount() != null
&& other.getActiveServerProcessCount().equals(
this.getActiveServerProcessCount()) == false)
return false;
if (other.getActiveGameSessionCount() == null
^ this.getActiveGameSessionCount() == null)
return false;
if (other.getActiveGameSessionCount() != null
&& other.getActiveGameSessionCount().equals(
this.getActiveGameSessionCount()) == false)
return false;
if (other.getCurrentPlayerSessionCount() == null
^ this.getCurrentPlayerSessionCount() == null)
return false;
if (other.getCurrentPlayerSessionCount() != null
&& other.getCurrentPlayerSessionCount().equals(
this.getCurrentPlayerSessionCount()) == false)
return false;
if (other.getMaximumPlayerSessionCount() == null
^ this.getMaximumPlayerSessionCount() == null)
return false;
if (other.getMaximumPlayerSessionCount() != null
&& other.getMaximumPlayerSessionCount().equals(
this.getMaximumPlayerSessionCount()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode
+ ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime
* hashCode
+ ((getActiveServerProcessCount() == null) ? 0
: getActiveServerProcessCount().hashCode());
hashCode = prime
* hashCode
+ ((getActiveGameSessionCount() == null) ? 0
: getActiveGameSessionCount().hashCode());
hashCode = prime
* hashCode
+ ((getCurrentPlayerSessionCount() == null) ? 0
: getCurrentPlayerSessionCount().hashCode());
hashCode = prime
* hashCode
+ ((getMaximumPlayerSessionCount() == null) ? 0
: getMaximumPlayerSessionCount().hashCode());
return hashCode;
}
@Override
public FleetUtilization clone() {
try {
return (FleetUtilization) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException(
"Got a CloneNotSupportedException from Object.clone() "
+ "even though we're Cloneable!", e);
}
}
}