All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.amazonaws.services.gamelift.model.SearchGameSessionsRequest Maven / Gradle / Ivy

Go to download

The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

There is a newer version: 1.12.782
Show newest version
/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

*/ public class SearchGameSessionsRequest extends AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for a fleet. Each request must reference either a fleet * ID or alias ID, but not both. *

*/ private String fleetId; /** *

* Unique identifier for a fleet alias. Each request must reference either a * fleet ID or alias ID, but not both. *

*/ private String aliasId; /** *

* String containing the search criteria for the session search. If no * filter expression is included, the request returns results for all game * sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each * condition consists of the following: *

*
    *
  • Operand -- Name of a game session attribute. Valid values are * gameSessionName, gameSessionId, * creationTimeMillis, playerSessionCount, * maximumSessions, hasAvailablePlayerSessions.
  • *
  • Comparator -- Valid comparators are: =, * <>, <, * >, <=, >=.
  • *
  • Value -- Value to be searched for. Values can be numbers, * boolean values (true/false) or strings. String values are case sensitive, * enclosed in single quotes. Special characters must be escaped. Boolean * and string values can only be used with the comparators = * and <>. For example, the following filter * expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" * .
  • *
*

* To chain multiple conditions in a single expression, use the logical * keywords AND, OR, and NOT and * parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the * following precedence rules: *

*
    *
  1. =, <>, <, * >, <=, >=
  2. *
  3. Parentheses
  4. *
  5. NOT
  6. *
  7. AND
  8. *
  9. OR
  10. *
*

* For example, this filter expression retrieves game sessions hosting at * least ten players that have an open player slot: * "maximumSessions>=10 AND hasAvailablePlayerSessions=true" * . *

*/ private String filterExpression; /** *

* Instructions on how to sort the search results. If no sort expression is * included, the request returns results in random order. A sort expression * consists of the following elements: *

*
    *
  • Operand -- Name of a game session attribute. Valid values are * gameSessionName, gameSessionId, * creationTimeMillis, playerSessionCount, * maximumSessions, hasAvailablePlayerSessions.
  • *
  • Order -- Valid sort orders are ASC (ascending) * and DESC (descending).
  • *
*

* For example, this sort expression returns the oldest active sessions * first: "SortExpression": "creationTimeMillis ASC". Results * with a null value for the sort operand are returned at the end of the * list. *

*/ private String sortExpression; /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. The * maximum number of results returned is 20, even if this value is not set * or is set higher than 20. *

*/ private Integer limit; /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

*/ private String nextToken; /** *

* Unique identifier for a fleet. Each request must reference either a fleet * ID or alias ID, but not both. *

* * @param fleetId * Unique identifier for a fleet. Each request must reference either * a fleet ID or alias ID, but not both. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet. Each request must reference either a fleet * ID or alias ID, but not both. *

* * @return Unique identifier for a fleet. Each request must reference either * a fleet ID or alias ID, but not both. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet. Each request must reference either a fleet * ID or alias ID, but not both. *

* * @param fleetId * Unique identifier for a fleet. Each request must reference either * a fleet ID or alias ID, but not both. * @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsRequest withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Unique identifier for a fleet alias. Each request must reference either a * fleet ID or alias ID, but not both. *

* * @param aliasId * Unique identifier for a fleet alias. Each request must reference * either a fleet ID or alias ID, but not both. */ public void setAliasId(String aliasId) { this.aliasId = aliasId; } /** *

* Unique identifier for a fleet alias. Each request must reference either a * fleet ID or alias ID, but not both. *

* * @return Unique identifier for a fleet alias. Each request must reference * either a fleet ID or alias ID, but not both. */ public String getAliasId() { return this.aliasId; } /** *

* Unique identifier for a fleet alias. Each request must reference either a * fleet ID or alias ID, but not both. *

* * @param aliasId * Unique identifier for a fleet alias. Each request must reference * either a fleet ID or alias ID, but not both. * @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsRequest withAliasId(String aliasId) { setAliasId(aliasId); return this; } /** *

* String containing the search criteria for the session search. If no * filter expression is included, the request returns results for all game * sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each * condition consists of the following: *

*
    *
  • Operand -- Name of a game session attribute. Valid values are * gameSessionName, gameSessionId, * creationTimeMillis, playerSessionCount, * maximumSessions, hasAvailablePlayerSessions.
  • *
  • Comparator -- Valid comparators are: =, * <>, <, * >, <=, >=.
  • *
  • Value -- Value to be searched for. Values can be numbers, * boolean values (true/false) or strings. String values are case sensitive, * enclosed in single quotes. Special characters must be escaped. Boolean * and string values can only be used with the comparators = * and <>. For example, the following filter * expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" * .
  • *
*

* To chain multiple conditions in a single expression, use the logical * keywords AND, OR, and NOT and * parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the * following precedence rules: *

*
    *
  1. =, <>, <, * >, <=, >=
  2. *
  3. Parentheses
  4. *
  5. NOT
  6. *
  7. AND
  8. *
  9. OR
  10. *
*

* For example, this filter expression retrieves game sessions hosting at * least ten players that have an open player slot: * "maximumSessions>=10 AND hasAvailablePlayerSessions=true" * . *

* * @param filterExpression * String containing the search criteria for the session search. If * no filter expression is included, the request returns results for * all game sessions in the fleet that are in ACTIVE status.

*

* A filter expression can contain one or multiple conditions. Each * condition consists of the following: *

*
    *
  • Operand -- Name of a game session attribute. Valid * values are gameSessionName, * gameSessionId, creationTimeMillis, * playerSessionCount, maximumSessions, * hasAvailablePlayerSessions.
  • *
  • Comparator -- Valid comparators are: =, * <>, <, * >, <=, * >=.
  • *
  • Value -- Value to be searched for. Values can be * numbers, boolean values (true/false) or strings. String values are * case sensitive, enclosed in single quotes. Special characters must * be escaped. Boolean and string values can only be used with the * comparators = and <>. For * example, the following filter expression searches on * gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" * .
  • *
*

* To chain multiple conditions in a single expression, use the * logical keywords AND, OR, and * NOT and parentheses as needed. For example: * x AND y AND NOT z, NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the * following precedence rules: *

*
    *
  1. =, <>, * <, >, * <=, >=
  2. *
  3. Parentheses
  4. *
  5. NOT
  6. *
  7. AND
  8. *
  9. OR
  10. *
*

* For example, this filter expression retrieves game sessions * hosting at least ten players that have an open player slot: * "maximumSessions>=10 AND hasAvailablePlayerSessions=true". */ public void setFilterExpression(String filterExpression) { this.filterExpression = filterExpression; } /** *

* String containing the search criteria for the session search. If no * filter expression is included, the request returns results for all game * sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each * condition consists of the following: *

*
    *
  • Operand -- Name of a game session attribute. Valid values are * gameSessionName, gameSessionId, * creationTimeMillis, playerSessionCount, * maximumSessions, hasAvailablePlayerSessions.
  • *
  • Comparator -- Valid comparators are: =, * <>, <, * >, <=, >=.
  • *
  • Value -- Value to be searched for. Values can be numbers, * boolean values (true/false) or strings. String values are case sensitive, * enclosed in single quotes. Special characters must be escaped. Boolean * and string values can only be used with the comparators = * and <>. For example, the following filter * expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" * .
  • *
*

* To chain multiple conditions in a single expression, use the logical * keywords AND, OR, and NOT and * parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the * following precedence rules: *

*
    *
  1. =, <>, <, * >, <=, >=
  2. *
  3. Parentheses
  4. *
  5. NOT
  6. *
  7. AND
  8. *
  9. OR
  10. *
*

* For example, this filter expression retrieves game sessions hosting at * least ten players that have an open player slot: * "maximumSessions>=10 AND hasAvailablePlayerSessions=true" * . *

* * @return String containing the search criteria for the session search. If * no filter expression is included, the request returns results for * all game sessions in the fleet that are in ACTIVE status.

*

* A filter expression can contain one or multiple conditions. Each * condition consists of the following: *

*
    *
  • Operand -- Name of a game session attribute. Valid * values are gameSessionName, * gameSessionId, creationTimeMillis, * playerSessionCount, maximumSessions, * hasAvailablePlayerSessions.
  • *
  • Comparator -- Valid comparators are: =, * <>, <, * >, <=, * >=.
  • *
  • Value -- Value to be searched for. Values can be * numbers, boolean values (true/false) or strings. String values * are case sensitive, enclosed in single quotes. Special characters * must be escaped. Boolean and string values can only be used with * the comparators = and <>. * For example, the following filter expression searches on * gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" * .
  • *
*

* To chain multiple conditions in a single expression, use the * logical keywords AND, OR, and * NOT and parentheses as needed. For example: * x AND y AND NOT z, NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the * following precedence rules: *

*
    *
  1. =, <>, * <, >, * <=, >=
  2. *
  3. Parentheses
  4. *
  5. NOT
  6. *
  7. AND
  8. *
  9. OR
  10. *
*

* For example, this filter expression retrieves game sessions * hosting at least ten players that have an open player slot: * "maximumSessions>=10 AND hasAvailablePlayerSessions=true". */ public String getFilterExpression() { return this.filterExpression; } /** *

* String containing the search criteria for the session search. If no * filter expression is included, the request returns results for all game * sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each * condition consists of the following: *

*
    *
  • Operand -- Name of a game session attribute. Valid values are * gameSessionName, gameSessionId, * creationTimeMillis, playerSessionCount, * maximumSessions, hasAvailablePlayerSessions.
  • *
  • Comparator -- Valid comparators are: =, * <>, <, * >, <=, >=.
  • *
  • Value -- Value to be searched for. Values can be numbers, * boolean values (true/false) or strings. String values are case sensitive, * enclosed in single quotes. Special characters must be escaped. Boolean * and string values can only be used with the comparators = * and <>. For example, the following filter * expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" * .
  • *
*

* To chain multiple conditions in a single expression, use the logical * keywords AND, OR, and NOT and * parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the * following precedence rules: *

*
    *
  1. =, <>, <, * >, <=, >=
  2. *
  3. Parentheses
  4. *
  5. NOT
  6. *
  7. AND
  8. *
  9. OR
  10. *
*

* For example, this filter expression retrieves game sessions hosting at * least ten players that have an open player slot: * "maximumSessions>=10 AND hasAvailablePlayerSessions=true" * . *

* * @param filterExpression * String containing the search criteria for the session search. If * no filter expression is included, the request returns results for * all game sessions in the fleet that are in ACTIVE status.

*

* A filter expression can contain one or multiple conditions. Each * condition consists of the following: *

*
    *
  • Operand -- Name of a game session attribute. Valid * values are gameSessionName, * gameSessionId, creationTimeMillis, * playerSessionCount, maximumSessions, * hasAvailablePlayerSessions.
  • *
  • Comparator -- Valid comparators are: =, * <>, <, * >, <=, * >=.
  • *
  • Value -- Value to be searched for. Values can be * numbers, boolean values (true/false) or strings. String values are * case sensitive, enclosed in single quotes. Special characters must * be escaped. Boolean and string values can only be used with the * comparators = and <>. For * example, the following filter expression searches on * gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" * .
  • *
*

* To chain multiple conditions in a single expression, use the * logical keywords AND, OR, and * NOT and parentheses as needed. For example: * x AND y AND NOT z, NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the * following precedence rules: *

*
    *
  1. =, <>, * <, >, * <=, >=
  2. *
  3. Parentheses
  4. *
  5. NOT
  6. *
  7. AND
  8. *
  9. OR
  10. *
*

* For example, this filter expression retrieves game sessions * hosting at least ten players that have an open player slot: * "maximumSessions>=10 AND hasAvailablePlayerSessions=true". * @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsRequest withFilterExpression( String filterExpression) { setFilterExpression(filterExpression); return this; } /** *

* Instructions on how to sort the search results. If no sort expression is * included, the request returns results in random order. A sort expression * consists of the following elements: *

*
    *
  • Operand -- Name of a game session attribute. Valid values are * gameSessionName, gameSessionId, * creationTimeMillis, playerSessionCount, * maximumSessions, hasAvailablePlayerSessions.
  • *
  • Order -- Valid sort orders are ASC (ascending) * and DESC (descending).
  • *
*

* For example, this sort expression returns the oldest active sessions * first: "SortExpression": "creationTimeMillis ASC". Results * with a null value for the sort operand are returned at the end of the * list. *

* * @param sortExpression * Instructions on how to sort the search results. If no sort * expression is included, the request returns results in random * order. A sort expression consists of the following elements:

*
    *
  • Operand -- Name of a game session attribute. Valid * values are gameSessionName, * gameSessionId, creationTimeMillis, * playerSessionCount, maximumSessions, * hasAvailablePlayerSessions.
  • *
  • Order -- Valid sort orders are ASC * (ascending) and DESC (descending).
  • *
*

* For example, this sort expression returns the oldest active * sessions first: * "SortExpression": "creationTimeMillis ASC". Results * with a null value for the sort operand are returned at the end of * the list. */ public void setSortExpression(String sortExpression) { this.sortExpression = sortExpression; } /** *

* Instructions on how to sort the search results. If no sort expression is * included, the request returns results in random order. A sort expression * consists of the following elements: *

*
    *
  • Operand -- Name of a game session attribute. Valid values are * gameSessionName, gameSessionId, * creationTimeMillis, playerSessionCount, * maximumSessions, hasAvailablePlayerSessions.
  • *
  • Order -- Valid sort orders are ASC (ascending) * and DESC (descending).
  • *
*

* For example, this sort expression returns the oldest active sessions * first: "SortExpression": "creationTimeMillis ASC". Results * with a null value for the sort operand are returned at the end of the * list. *

* * @return Instructions on how to sort the search results. If no sort * expression is included, the request returns results in random * order. A sort expression consists of the following elements:

*
    *
  • Operand -- Name of a game session attribute. Valid * values are gameSessionName, * gameSessionId, creationTimeMillis, * playerSessionCount, maximumSessions, * hasAvailablePlayerSessions.
  • *
  • Order -- Valid sort orders are ASC * (ascending) and DESC (descending).
  • *
*

* For example, this sort expression returns the oldest active * sessions first: * "SortExpression": "creationTimeMillis ASC". Results * with a null value for the sort operand are returned at the end of * the list. */ public String getSortExpression() { return this.sortExpression; } /** *

* Instructions on how to sort the search results. If no sort expression is * included, the request returns results in random order. A sort expression * consists of the following elements: *

*
    *
  • Operand -- Name of a game session attribute. Valid values are * gameSessionName, gameSessionId, * creationTimeMillis, playerSessionCount, * maximumSessions, hasAvailablePlayerSessions.
  • *
  • Order -- Valid sort orders are ASC (ascending) * and DESC (descending).
  • *
*

* For example, this sort expression returns the oldest active sessions * first: "SortExpression": "creationTimeMillis ASC". Results * with a null value for the sort operand are returned at the end of the * list. *

* * @param sortExpression * Instructions on how to sort the search results. If no sort * expression is included, the request returns results in random * order. A sort expression consists of the following elements:

*
    *
  • Operand -- Name of a game session attribute. Valid * values are gameSessionName, * gameSessionId, creationTimeMillis, * playerSessionCount, maximumSessions, * hasAvailablePlayerSessions.
  • *
  • Order -- Valid sort orders are ASC * (ascending) and DESC (descending).
  • *
*

* For example, this sort expression returns the oldest active * sessions first: * "SortExpression": "creationTimeMillis ASC". Results * with a null value for the sort operand are returned at the end of * the list. * @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsRequest withSortExpression(String sortExpression) { setSortExpression(sortExpression); return this; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. The * maximum number of results returned is 20, even if this value is not set * or is set higher than 20. *

* * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. The maximum number of results returned is 20, even if this * value is not set or is set higher than 20. */ public void setLimit(Integer limit) { this.limit = limit; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. The * maximum number of results returned is 20, even if this value is not set * or is set higher than 20. *

* * @return Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. The maximum number of results returned is 20, even if this * value is not set or is set higher than 20. */ public Integer getLimit() { return this.limit; } /** *

* Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages. The * maximum number of results returned is 20, even if this value is not set * or is set higher than 20. *

* * @param limit * Maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential * pages. The maximum number of results returned is 20, even if this * value is not set or is set higher than 20. * @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsRequest withLimit(Integer limit) { setLimit(limit); return this; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @return Token indicating the start of the next sequential page of * results. Use the token that is returned with a previous call to * this action. To specify the start of the result set, do not * specify a value. */ public String getNextToken() { return this.nextToken; } /** *

* Token indicating the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To * specify the start of the result set, do not specify a value. *

* * @param nextToken * Token indicating the start of the next sequential page of results. * Use the token that is returned with a previous call to this * action. To specify the start of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getAliasId() != null) sb.append("AliasId: " + getAliasId() + ","); if (getFilterExpression() != null) sb.append("FilterExpression: " + getFilterExpression() + ","); if (getSortExpression() != null) sb.append("SortExpression: " + getSortExpression() + ","); if (getLimit() != null) sb.append("Limit: " + getLimit() + ","); if (getNextToken() != null) sb.append("NextToken: " + getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof SearchGameSessionsRequest == false) return false; SearchGameSessionsRequest other = (SearchGameSessionsRequest) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getAliasId() == null ^ this.getAliasId() == null) return false; if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false) return false; if (other.getFilterExpression() == null ^ this.getFilterExpression() == null) return false; if (other.getFilterExpression() != null && other.getFilterExpression().equals( this.getFilterExpression()) == false) return false; if (other.getSortExpression() == null ^ this.getSortExpression() == null) return false; if (other.getSortExpression() != null && other.getSortExpression().equals(this.getSortExpression()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode()); hashCode = prime * hashCode + ((getFilterExpression() == null) ? 0 : getFilterExpression() .hashCode()); hashCode = prime * hashCode + ((getSortExpression() == null) ? 0 : getSortExpression() .hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public SearchGameSessionsRequest clone() { return (SearchGameSessionsRequest) super.clone(); } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy