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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* Represents the returned data in response to a request action. *

*/ public class SearchGameSessionsResult implements Serializable, Cloneable { /** *

* Collection of objects containing game session properties for each session * matching the request. *

*/ private java.util.List gameSessions; /** *

* Token indicating where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of * the list. *

* *

* If a request has a limit that exactly matches the number of remaining * results, a token is returned even though there are no more results to * retrieve. *

*
*/ private String nextToken; /** *

* Collection of objects containing game session properties for each session * matching the request. *

* * @return Collection of objects containing game session properties for each * session matching the request. */ public java.util.List getGameSessions() { return gameSessions; } /** *

* Collection of objects containing game session properties for each session * matching the request. *

* * @param gameSessions * Collection of objects containing game session properties for each * session matching the request. */ public void setGameSessions(java.util.Collection gameSessions) { if (gameSessions == null) { this.gameSessions = null; return; } this.gameSessions = new java.util.ArrayList(gameSessions); } /** *

* Collection of objects containing game session properties for each session * matching the request. *

*

* NOTE: This method appends the values to the existing list (if * any). Use {@link #setGameSessions(java.util.Collection)} or * {@link #withGameSessions(java.util.Collection)} if you want to override * the existing values. *

* * @param gameSessions * Collection of objects containing game session properties for each * session matching the request. * @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsResult withGameSessions( GameSession... gameSessions) { if (this.gameSessions == null) { setGameSessions(new java.util.ArrayList( gameSessions.length)); } for (GameSession ele : gameSessions) { this.gameSessions.add(ele); } return this; } /** *

* Collection of objects containing game session properties for each session * matching the request. *

* * @param gameSessions * Collection of objects containing game session properties for each * session matching the request. * @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsResult withGameSessions( java.util.Collection gameSessions) { setGameSessions(gameSessions); return this; } /** *

* Token indicating where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of * the list. *

* *

* If a request has a limit that exactly matches the number of remaining * results, a token is returned even though there are no more results to * retrieve. *

*
* * @param nextToken * Token indicating where to resume retrieving results on the next * call to this action. If no token is returned, these results * represent the end of the list.

*

* If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no * more results to retrieve. *

*/ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** *

* Token indicating where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of * the list. *

* *

* If a request has a limit that exactly matches the number of remaining * results, a token is returned even though there are no more results to * retrieve. *

*
* * @return Token indicating where to resume retrieving results on the next * call to this action. If no token is returned, these results * represent the end of the list.

*

* If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no * more results to retrieve. *

*/ public String getNextToken() { return this.nextToken; } /** *

* Token indicating where to resume retrieving results on the next call to * this action. If no token is returned, these results represent the end of * the list. *

* *

* If a request has a limit that exactly matches the number of remaining * results, a token is returned even though there are no more results to * retrieve. *

*
* * @param nextToken * Token indicating where to resume retrieving results on the next * call to this action. If no token is returned, these results * represent the end of the list.

*

* If a request has a limit that exactly matches the number of * remaining results, a token is returned even though there are no * more results to retrieve. *

* @return Returns a reference to this object so that method calls can be * chained together. */ public SearchGameSessionsResult withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessions() != null) sb.append("GameSessions: " + getGameSessions() + ","); if (getNextToken() != null) sb.append("NextToken: " + getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof SearchGameSessionsResult == false) return false; SearchGameSessionsResult other = (SearchGameSessionsResult) obj; if (other.getGameSessions() == null ^ this.getGameSessions() == null) return false; if (other.getGameSessions() != null && other.getGameSessions().equals(this.getGameSessions()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessions() == null) ? 0 : getGameSessions() .hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public SearchGameSessionsResult clone() { try { return (SearchGameSessionsResult) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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