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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not
* use this file except in compliance with the License. A copy of the License is
* located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* Represents the input for a request action.
*
*/
public class UpdateFleetAttributesRequest extends AmazonWebServiceRequest
implements Serializable, Cloneable {
/**
*
* Unique identifier for the fleet you want to update attribute metadata
* for.
*
*/
private String fleetId;
/**
*
* Descriptive label associated with a fleet. Fleet names do not need to be
* unique.
*
*/
private String name;
/**
*
* Human-readable description of a fleet.
*
*/
private String description;
/**
*
* Game session protection policy to apply to all new instances created in
* this fleet. Instances that already exist are not affected. You can set
* protection for individual instances using UpdateGameSession.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*/
private String newGameSessionProtectionPolicy;
/**
*
* Unique identifier for the fleet you want to update attribute metadata
* for.
*
*
* @param fleetId
* Unique identifier for the fleet you want to update attribute
* metadata for.
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
*
* Unique identifier for the fleet you want to update attribute metadata
* for.
*
*
* @return Unique identifier for the fleet you want to update attribute
* metadata for.
*/
public String getFleetId() {
return this.fleetId;
}
/**
*
* Unique identifier for the fleet you want to update attribute metadata
* for.
*
*
* @param fleetId
* Unique identifier for the fleet you want to update attribute
* metadata for.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public UpdateFleetAttributesRequest withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
*
* Descriptive label associated with a fleet. Fleet names do not need to be
* unique.
*
*
* @param name
* Descriptive label associated with a fleet. Fleet names do not need
* to be unique.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* Descriptive label associated with a fleet. Fleet names do not need to be
* unique.
*
*
* @return Descriptive label associated with a fleet. Fleet names do not
* need to be unique.
*/
public String getName() {
return this.name;
}
/**
*
* Descriptive label associated with a fleet. Fleet names do not need to be
* unique.
*
*
* @param name
* Descriptive label associated with a fleet. Fleet names do not need
* to be unique.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public UpdateFleetAttributesRequest withName(String name) {
setName(name);
return this;
}
/**
*
* Human-readable description of a fleet.
*
*
* @param description
* Human-readable description of a fleet.
*/
public void setDescription(String description) {
this.description = description;
}
/**
*
* Human-readable description of a fleet.
*
*
* @return Human-readable description of a fleet.
*/
public String getDescription() {
return this.description;
}
/**
*
* Human-readable description of a fleet.
*
*
* @param description
* Human-readable description of a fleet.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public UpdateFleetAttributesRequest withDescription(String description) {
setDescription(description);
return this;
}
/**
*
* Game session protection policy to apply to all new instances created in
* this fleet. Instances that already exist are not affected. You can set
* protection for individual instances using UpdateGameSession.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @param newGameSessionProtectionPolicy
* Game session protection policy to apply to all new instances
* created in this fleet. Instances that already exist are not
* affected. You can set protection for individual instances using
* UpdateGameSession.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @see ProtectionPolicy
*/
public void setNewGameSessionProtectionPolicy(
String newGameSessionProtectionPolicy) {
this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy;
}
/**
*
* Game session protection policy to apply to all new instances created in
* this fleet. Instances that already exist are not affected. You can set
* protection for individual instances using UpdateGameSession.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @return Game session protection policy to apply to all new instances
* created in this fleet. Instances that already exist are not
* affected. You can set protection for individual instances using
* UpdateGameSession.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @see ProtectionPolicy
*/
public String getNewGameSessionProtectionPolicy() {
return this.newGameSessionProtectionPolicy;
}
/**
*
* Game session protection policy to apply to all new instances created in
* this fleet. Instances that already exist are not affected. You can set
* protection for individual instances using UpdateGameSession.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @param newGameSessionProtectionPolicy
* Game session protection policy to apply to all new instances
* created in this fleet. Instances that already exist are not
* affected. You can set protection for individual instances using
* UpdateGameSession.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see ProtectionPolicy
*/
public UpdateFleetAttributesRequest withNewGameSessionProtectionPolicy(
String newGameSessionProtectionPolicy) {
setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy);
return this;
}
/**
*
* Game session protection policy to apply to all new instances created in
* this fleet. Instances that already exist are not affected. You can set
* protection for individual instances using UpdateGameSession.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @param newGameSessionProtectionPolicy
* Game session protection policy to apply to all new instances
* created in this fleet. Instances that already exist are not
* affected. You can set protection for individual instances using
* UpdateGameSession.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @see ProtectionPolicy
*/
public void setNewGameSessionProtectionPolicy(
ProtectionPolicy newGameSessionProtectionPolicy) {
this.newGameSessionProtectionPolicy = newGameSessionProtectionPolicy
.toString();
}
/**
*
* Game session protection policy to apply to all new instances created in
* this fleet. Instances that already exist are not affected. You can set
* protection for individual instances using UpdateGameSession.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @param newGameSessionProtectionPolicy
* Game session protection policy to apply to all new instances
* created in this fleet. Instances that already exist are not
* affected. You can set protection for individual instances using
* UpdateGameSession.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see ProtectionPolicy
*/
public UpdateFleetAttributesRequest withNewGameSessionProtectionPolicy(
ProtectionPolicy newGameSessionProtectionPolicy) {
setNewGameSessionProtectionPolicy(newGameSessionProtectionPolicy);
return this;
}
/**
* Returns a string representation of this object; useful for testing and
* debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: " + getFleetId() + ",");
if (getName() != null)
sb.append("Name: " + getName() + ",");
if (getDescription() != null)
sb.append("Description: " + getDescription() + ",");
if (getNewGameSessionProtectionPolicy() != null)
sb.append("NewGameSessionProtectionPolicy: "
+ getNewGameSessionProtectionPolicy());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof UpdateFleetAttributesRequest == false)
return false;
UpdateFleetAttributesRequest other = (UpdateFleetAttributesRequest) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null
&& other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null
&& other.getName().equals(this.getName()) == false)
return false;
if (other.getDescription() == null ^ this.getDescription() == null)
return false;
if (other.getDescription() != null
&& other.getDescription().equals(this.getDescription()) == false)
return false;
if (other.getNewGameSessionProtectionPolicy() == null
^ this.getNewGameSessionProtectionPolicy() == null)
return false;
if (other.getNewGameSessionProtectionPolicy() != null
&& other.getNewGameSessionProtectionPolicy().equals(
this.getNewGameSessionProtectionPolicy()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode
+ ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode
+ ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime
* hashCode
+ ((getDescription() == null) ? 0 : getDescription().hashCode());
hashCode = prime
* hashCode
+ ((getNewGameSessionProtectionPolicy() == null) ? 0
: getNewGameSessionProtectionPolicy().hashCode());
return hashCode;
}
@Override
public UpdateFleetAttributesRequest clone() {
return (UpdateFleetAttributesRequest) super.clone();
}
}