
com.amazonaws.services.gamelift.model.UpdateGameSessionRequest Maven / Gradle / Ivy
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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not
* use this file except in compliance with the License. A copy of the License is
* located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* Represents the input for a request action.
*
*/
public class UpdateGameSessionRequest extends AmazonWebServiceRequest implements
Serializable, Cloneable {
/**
*
* Unique identifier for a game session. Specify the game session you want
* to update.
*
*/
private String gameSessionId;
/**
*
* Maximum number of players that can be simultaneously connected to the
* game session.
*
*/
private Integer maximumPlayerSessionCount;
/**
*
* Descriptive label associated with a game session. Session names do not
* need to be unique.
*
*/
private String name;
/**
*
* Policy determining whether or not the game session accepts new players.
*
*/
private String playerSessionCreationPolicy;
/**
*
* Game session protection policy to apply to this game session only.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*/
private String protectionPolicy;
/**
*
* Unique identifier for a game session. Specify the game session you want
* to update.
*
*
* @param gameSessionId
* Unique identifier for a game session. Specify the game session you
* want to update.
*/
public void setGameSessionId(String gameSessionId) {
this.gameSessionId = gameSessionId;
}
/**
*
* Unique identifier for a game session. Specify the game session you want
* to update.
*
*
* @return Unique identifier for a game session. Specify the game session
* you want to update.
*/
public String getGameSessionId() {
return this.gameSessionId;
}
/**
*
* Unique identifier for a game session. Specify the game session you want
* to update.
*
*
* @param gameSessionId
* Unique identifier for a game session. Specify the game session you
* want to update.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public UpdateGameSessionRequest withGameSessionId(String gameSessionId) {
setGameSessionId(gameSessionId);
return this;
}
/**
*
* Maximum number of players that can be simultaneously connected to the
* game session.
*
*
* @param maximumPlayerSessionCount
* Maximum number of players that can be simultaneously connected to
* the game session.
*/
public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
this.maximumPlayerSessionCount = maximumPlayerSessionCount;
}
/**
*
* Maximum number of players that can be simultaneously connected to the
* game session.
*
*
* @return Maximum number of players that can be simultaneously connected to
* the game session.
*/
public Integer getMaximumPlayerSessionCount() {
return this.maximumPlayerSessionCount;
}
/**
*
* Maximum number of players that can be simultaneously connected to the
* game session.
*
*
* @param maximumPlayerSessionCount
* Maximum number of players that can be simultaneously connected to
* the game session.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public UpdateGameSessionRequest withMaximumPlayerSessionCount(
Integer maximumPlayerSessionCount) {
setMaximumPlayerSessionCount(maximumPlayerSessionCount);
return this;
}
/**
*
* Descriptive label associated with a game session. Session names do not
* need to be unique.
*
*
* @param name
* Descriptive label associated with a game session. Session names do
* not need to be unique.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* Descriptive label associated with a game session. Session names do not
* need to be unique.
*
*
* @return Descriptive label associated with a game session. Session names
* do not need to be unique.
*/
public String getName() {
return this.name;
}
/**
*
* Descriptive label associated with a game session. Session names do not
* need to be unique.
*
*
* @param name
* Descriptive label associated with a game session. Session names do
* not need to be unique.
* @return Returns a reference to this object so that method calls can be
* chained together.
*/
public UpdateGameSessionRequest withName(String name) {
setName(name);
return this;
}
/**
*
* Policy determining whether or not the game session accepts new players.
*
*
* @param playerSessionCreationPolicy
* Policy determining whether or not the game session accepts new
* players.
* @see PlayerSessionCreationPolicy
*/
public void setPlayerSessionCreationPolicy(
String playerSessionCreationPolicy) {
this.playerSessionCreationPolicy = playerSessionCreationPolicy;
}
/**
*
* Policy determining whether or not the game session accepts new players.
*
*
* @return Policy determining whether or not the game session accepts new
* players.
* @see PlayerSessionCreationPolicy
*/
public String getPlayerSessionCreationPolicy() {
return this.playerSessionCreationPolicy;
}
/**
*
* Policy determining whether or not the game session accepts new players.
*
*
* @param playerSessionCreationPolicy
* Policy determining whether or not the game session accepts new
* players.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see PlayerSessionCreationPolicy
*/
public UpdateGameSessionRequest withPlayerSessionCreationPolicy(
String playerSessionCreationPolicy) {
setPlayerSessionCreationPolicy(playerSessionCreationPolicy);
return this;
}
/**
*
* Policy determining whether or not the game session accepts new players.
*
*
* @param playerSessionCreationPolicy
* Policy determining whether or not the game session accepts new
* players.
* @see PlayerSessionCreationPolicy
*/
public void setPlayerSessionCreationPolicy(
PlayerSessionCreationPolicy playerSessionCreationPolicy) {
this.playerSessionCreationPolicy = playerSessionCreationPolicy
.toString();
}
/**
*
* Policy determining whether or not the game session accepts new players.
*
*
* @param playerSessionCreationPolicy
* Policy determining whether or not the game session accepts new
* players.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see PlayerSessionCreationPolicy
*/
public UpdateGameSessionRequest withPlayerSessionCreationPolicy(
PlayerSessionCreationPolicy playerSessionCreationPolicy) {
setPlayerSessionCreationPolicy(playerSessionCreationPolicy);
return this;
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @param protectionPolicy
* Game session protection policy to apply to this game session
* only.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @see ProtectionPolicy
*/
public void setProtectionPolicy(String protectionPolicy) {
this.protectionPolicy = protectionPolicy;
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @return Game session protection policy to apply to this game session
* only.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @see ProtectionPolicy
*/
public String getProtectionPolicy() {
return this.protectionPolicy;
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @param protectionPolicy
* Game session protection policy to apply to this game session
* only.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see ProtectionPolicy
*/
public UpdateGameSessionRequest withProtectionPolicy(String protectionPolicy) {
setProtectionPolicy(protectionPolicy);
return this;
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @param protectionPolicy
* Game session protection policy to apply to this game session
* only.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @see ProtectionPolicy
*/
public void setProtectionPolicy(ProtectionPolicy protectionPolicy) {
this.protectionPolicy = protectionPolicy.toString();
}
/**
*
* Game session protection policy to apply to this game session only.
*
*
* - NoProtection – The game session can be terminated during a
* scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a scale-down
* event.
*
*
* @param protectionPolicy
* Game session protection policy to apply to this game session
* only.
*
* - NoProtection – The game session can be terminated
* during a scale-down event.
* - FullProtection – If the game session is in an
*
ACTIVE
status, it cannot be terminated during a
* scale-down event.
* @return Returns a reference to this object so that method calls can be
* chained together.
* @see ProtectionPolicy
*/
public UpdateGameSessionRequest withProtectionPolicy(
ProtectionPolicy protectionPolicy) {
setProtectionPolicy(protectionPolicy);
return this;
}
/**
* Returns a string representation of this object; useful for testing and
* debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getGameSessionId() != null)
sb.append("GameSessionId: " + getGameSessionId() + ",");
if (getMaximumPlayerSessionCount() != null)
sb.append("MaximumPlayerSessionCount: "
+ getMaximumPlayerSessionCount() + ",");
if (getName() != null)
sb.append("Name: " + getName() + ",");
if (getPlayerSessionCreationPolicy() != null)
sb.append("PlayerSessionCreationPolicy: "
+ getPlayerSessionCreationPolicy() + ",");
if (getProtectionPolicy() != null)
sb.append("ProtectionPolicy: " + getProtectionPolicy());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof UpdateGameSessionRequest == false)
return false;
UpdateGameSessionRequest other = (UpdateGameSessionRequest) obj;
if (other.getGameSessionId() == null ^ this.getGameSessionId() == null)
return false;
if (other.getGameSessionId() != null
&& other.getGameSessionId().equals(this.getGameSessionId()) == false)
return false;
if (other.getMaximumPlayerSessionCount() == null
^ this.getMaximumPlayerSessionCount() == null)
return false;
if (other.getMaximumPlayerSessionCount() != null
&& other.getMaximumPlayerSessionCount().equals(
this.getMaximumPlayerSessionCount()) == false)
return false;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null
&& other.getName().equals(this.getName()) == false)
return false;
if (other.getPlayerSessionCreationPolicy() == null
^ this.getPlayerSessionCreationPolicy() == null)
return false;
if (other.getPlayerSessionCreationPolicy() != null
&& other.getPlayerSessionCreationPolicy().equals(
this.getPlayerSessionCreationPolicy()) == false)
return false;
if (other.getProtectionPolicy() == null
^ this.getProtectionPolicy() == null)
return false;
if (other.getProtectionPolicy() != null
&& other.getProtectionPolicy().equals(
this.getProtectionPolicy()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime
* hashCode
+ ((getGameSessionId() == null) ? 0 : getGameSessionId()
.hashCode());
hashCode = prime
* hashCode
+ ((getMaximumPlayerSessionCount() == null) ? 0
: getMaximumPlayerSessionCount().hashCode());
hashCode = prime * hashCode
+ ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime
* hashCode
+ ((getPlayerSessionCreationPolicy() == null) ? 0
: getPlayerSessionCreationPolicy().hashCode());
hashCode = prime
* hashCode
+ ((getProtectionPolicy() == null) ? 0 : getProtectionPolicy()
.hashCode());
return hashCode;
}
@Override
public UpdateGameSessionRequest clone() {
return (UpdateGameSessionRequest) super.clone();
}
}