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Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management.

This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can also use the Amazon GameLift console.

More Resources

Manage Games and Players Through GameLift

Call these actions from your game clients and/or services to create and manage multiplayer game sessions and player sessions.

Set Up and Manage Game Servers

Use these administrative actions to configure GameLift to host your game servers. When setting up GameLift, you'll need to (1) configure a build for your game and upload build files, and (2) set up one or more fleets to host game sessions. Once you've created and activated a fleet, you can assign aliases to it, scale capacity, track performance and utilization, etc.

To view changes to the API, see the GameLift Document History page.

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To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.

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Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and its status is INITIALIZED, you can upload your game build.

Do not use this API action unless you are using your own Amazon Simple Storage Service (Amazon S3) client and need to manually upload your build files. Instead, to create a build, use the CLI command upload-build, which creates a new build record and uploads the build files in one step. (See the Amazon GameLift Developer Guide for more details on the CLI and the upload process.)

To create a new build, optionally specify a build name and version. This metadata is stored with other properties in the build record and is displayed in the GameLift console (it is not visible to players). If successful, this action returns the newly created build record along with the Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.

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To create a new fleet, provide a fleet name, an EC2 instance type, and a build ID of the game build to deploy. You can also configure the new fleet with the following settings: (1) a runtime configuration describing what server processes to run on each instance in the fleet (required to create fleet), (2) access permissions for inbound traffic, (3) fleet-wide game session protection, and (4) the location of default log files for GameLift to upload and store.

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  • UpdateRuntimeConfiguration -- Change how server processes are launched in the fleet, including launch path, launch parameters, and the number of concurrent processes.
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The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "ListBuildsResult", "asyncReturnType" : "ListBuildsResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "listBuilds" }, "ListFleets" : { "documentation" : "

Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.

Fleet records are not listed in any particular order.

", "operationName" : "ListFleets", "deprecated" : false, "input" : { "variableName" : "listFleetsRequest", "variableType" : "ListFleetsRequest", "variableDeclarationType" : "ListFleetsRequest", "documentation" : "

Represents the input for a request action.

", "simpleType" : "ListFleetsRequest", "variableSetterType" : "ListFleetsRequest" }, "inputStreamPropertyName" : null, "returnType" : { "returnType" : "ListFleetsResult", "documentation" : "

Represents the returned data in response to a request action.

" }, "exceptions" : [ { "exceptionName" : "InternalServiceException", "documentation" : "

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" }, { "exceptionName" : "NotFoundException", "documentation" : "

A service resource associated with the request could not be found. Clients should not retry such requests

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

" }, { "exceptionName" : "UnauthorizedException", "documentation" : "

The client failed authentication. Clients should not retry such requests

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "ListFleetsResult", "asyncReturnType" : "ListFleetsResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "listFleets" }, "PutScalingPolicy" : { "documentation" : "

Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.

A scaling policy rule statement has the following structure:

If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].

For example, this policy: \"If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances\" could be implemented as the following rule statement:

If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].

To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.

", "operationName" : "PutScalingPolicy", "deprecated" : false, "input" : { "variableName" : "putScalingPolicyRequest", "variableType" : "PutScalingPolicyRequest", "variableDeclarationType" : "PutScalingPolicyRequest", "documentation" : "

Represents the input for a request action.

", "simpleType" : "PutScalingPolicyRequest", "variableSetterType" : "PutScalingPolicyRequest" }, "inputStreamPropertyName" : null, "returnType" : { "returnType" : "PutScalingPolicyResult", "documentation" : "

Represents the returned data in response to a request action.

" }, "exceptions" : [ { "exceptionName" : "InternalServiceException", "documentation" : "

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

" }, { "exceptionName" : "UnauthorizedException", "documentation" : "

The client failed authentication. Clients should not retry such requests

" }, { "exceptionName" : "NotFoundException", "documentation" : "

A service resource associated with the request could not be found. Clients should not retry such requests

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "PutScalingPolicyResult", "asyncReturnType" : "PutScalingPolicyResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "putScalingPolicy" }, "RequestUploadCredentials" : { "documentation" : "

Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild. This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to READY. Once this happens, you must create a brand new build.

", "operationName" : "RequestUploadCredentials", "deprecated" : false, "input" : { "variableName" : "requestUploadCredentialsRequest", "variableType" : "RequestUploadCredentialsRequest", "variableDeclarationType" : "RequestUploadCredentialsRequest", "documentation" : "

Represents the input for a request action.

", "simpleType" : "RequestUploadCredentialsRequest", "variableSetterType" : "RequestUploadCredentialsRequest" }, "inputStreamPropertyName" : null, "returnType" : { "returnType" : "RequestUploadCredentialsResult", "documentation" : "

Represents the returned data in response to a request action.

" }, "exceptions" : [ { "exceptionName" : "UnauthorizedException", "documentation" : "

The client failed authentication. Clients should not retry such requests

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

" }, { "exceptionName" : "NotFoundException", "documentation" : "

A service resource associated with the request could not be found. Clients should not retry such requests

" }, { "exceptionName" : "InternalServiceException", "documentation" : "

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "RequestUploadCredentialsResult", "asyncReturnType" : "RequestUploadCredentialsResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "requestUploadCredentials" }, "ResolveAlias" : { "documentation" : "

Retrieves the fleet ID that a specified alias is currently pointing to.

", "operationName" : "ResolveAlias", "deprecated" : false, "input" : { "variableName" : "resolveAliasRequest", "variableType" : "ResolveAliasRequest", "variableDeclarationType" : "ResolveAliasRequest", "documentation" : "

Represents the input for a request action.

", "simpleType" : "ResolveAliasRequest", "variableSetterType" : "ResolveAliasRequest" }, "inputStreamPropertyName" : null, "returnType" : { "returnType" : "ResolveAliasResult", "documentation" : "

Represents the returned data in response to a request action.

" }, "exceptions" : [ { "exceptionName" : "UnauthorizedException", "documentation" : "

The client failed authentication. Clients should not retry such requests

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

" }, { "exceptionName" : "NotFoundException", "documentation" : "

A service resource associated with the request could not be found. Clients should not retry such requests

" }, { "exceptionName" : "TerminalRoutingStrategyException", "documentation" : "

The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

" }, { "exceptionName" : "InternalServiceException", "documentation" : "

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "ResolveAliasResult", "asyncReturnType" : "ResolveAliasResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "resolveAlias" }, "SearchGameSessions" : { "documentation" : "

Retrieves a list of game sessions in a fleet that match a set of search criteria and sorts them in a specified order. Currently game session searches are limited to a single fleet. Search results include only game sessions that are in ACTIVE status.

You can search or sort by the following game session attributes:

  • gameSessionId -- ID value assigned to a game session. This unique value is returned in a GameSession object when a new game session is created.
  • gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
  • creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
  • playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
  • maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
  • hasAvailablePlayerSessions -- Boolean value indicating whether or not a game session has reached its maximum number of players. When searching with this attribute, the search value must be true or false. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.

To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of GameSession objects matching the request is returned.

Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.

", "operationName" : "SearchGameSessions", "deprecated" : false, "input" : { "variableName" : "searchGameSessionsRequest", "variableType" : "SearchGameSessionsRequest", "variableDeclarationType" : "SearchGameSessionsRequest", "documentation" : "

Represents the input for a request action.

", "simpleType" : "SearchGameSessionsRequest", "variableSetterType" : "SearchGameSessionsRequest" }, "inputStreamPropertyName" : null, "returnType" : { "returnType" : "SearchGameSessionsResult", "documentation" : "

Represents the returned data in response to a request action.

" }, "exceptions" : [ { "exceptionName" : "InternalServiceException", "documentation" : "

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" }, { "exceptionName" : "NotFoundException", "documentation" : "

A service resource associated with the request could not be found. Clients should not retry such requests

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

" }, { "exceptionName" : "UnauthorizedException", "documentation" : "

The client failed authentication. Clients should not retry such requests

" }, { "exceptionName" : "TerminalRoutingStrategyException", "documentation" : "

The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "SearchGameSessionsResult", "asyncReturnType" : "SearchGameSessionsResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "searchGameSessions" }, "UpdateAlias" : { "documentation" : "

Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.

", "operationName" : "UpdateAlias", "deprecated" : false, "input" : { "variableName" : "updateAliasRequest", "variableType" : "UpdateAliasRequest", "variableDeclarationType" : "UpdateAliasRequest", "documentation" : "

Represents the input for a request action.

", "simpleType" : "UpdateAliasRequest", "variableSetterType" : "UpdateAliasRequest" }, "inputStreamPropertyName" : null, "returnType" : { "returnType" : "UpdateAliasResult", "documentation" : "

Represents the returned data in response to a request action.

" }, "exceptions" : [ { "exceptionName" : "UnauthorizedException", "documentation" : "

The client failed authentication. Clients should not retry such requests

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

" }, { "exceptionName" : "NotFoundException", "documentation" : "

A service resource associated with the request could not be found. Clients should not retry such requests

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The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

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Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.

", "operationName" : "UpdateBuild", "deprecated" : false, "input" : { "variableName" : "updateBuildRequest", "variableType" : "UpdateBuildRequest", "variableDeclarationType" : "UpdateBuildRequest", "documentation" : "

Represents the input for a request action.

", "simpleType" : "UpdateBuildRequest", "variableSetterType" : "UpdateBuildRequest" }, "inputStreamPropertyName" : null, "returnType" : { "returnType" : "UpdateBuildResult", "documentation" : "

Represents the returned data in response to a request action.

" }, "exceptions" : [ { "exceptionName" : "UnauthorizedException", "documentation" : "

The client failed authentication. Clients should not retry such requests

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

" }, { "exceptionName" : "NotFoundException", "documentation" : "

A service resource associated with the request could not be found. Clients should not retry such requests

" }, { "exceptionName" : "InternalServiceException", "documentation" : "

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "UpdateBuildResult", "asyncReturnType" : "UpdateBuildResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "updateBuild" }, "UpdateFleetAttributes" : { "documentation" : "

Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.

", "operationName" : "UpdateFleetAttributes", "deprecated" : false, "input" : { "variableName" : "updateFleetAttributesRequest", "variableType" : "UpdateFleetAttributesRequest", "variableDeclarationType" : "UpdateFleetAttributesRequest", "documentation" : "

Represents the input for a request action.

", "simpleType" : "UpdateFleetAttributesRequest", "variableSetterType" : "UpdateFleetAttributesRequest" }, "inputStreamPropertyName" : null, "returnType" : { "returnType" : "UpdateFleetAttributesResult", "documentation" : "

Represents the returned data in response to a request action.

" }, "exceptions" : [ { "exceptionName" : "NotFoundException", "documentation" : "

A service resource associated with the request could not be found. Clients should not retry such requests

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The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

" }, { "exceptionName" : "InvalidFleetStatusException", "documentation" : "

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

" }, { "exceptionName" : "LimitExceededException", "documentation" : "

The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

" }, { "exceptionName" : "InternalServiceException", "documentation" : "

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

" }, { "exceptionName" : "UnauthorizedException", "documentation" : "

The client failed authentication. Clients should not retry such requests

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "UpdateFleetAttributesResult", "asyncReturnType" : "UpdateFleetAttributesResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "updateFleetAttributes" }, "UpdateFleetCapacity" : { "documentation" : "

Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.

If you're using autoscaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the service limits.

To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the \"Limit Exceeded\" exception occurs.

", "operationName" : "UpdateFleetCapacity", "deprecated" : false, "input" : { "variableName" : "updateFleetCapacityRequest", "variableType" : "UpdateFleetCapacityRequest", "variableDeclarationType" : "UpdateFleetCapacityRequest", "documentation" : "

Represents the input for a request action.

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The client failed authentication. Clients should not retry such requests

" } ], "hasBlobMemberAsPayload" : false, "authenticated" : true, "syncReturnType" : "UpdateFleetCapacityResult", "asyncReturnType" : "UpdateFleetCapacityResult", "asyncFutureType" : "java.util.concurrent.Future", "asyncCallableType" : "java.util.concurrent.Callable", "asyncHandlerType" : "com.amazonaws.handlers.AsyncHandler", "methodName" : "updateFleetCapacity" }, "UpdateFleetPortSettings" : { "documentation" : "

Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If successful, the fleet ID for the updated fleet is returned.

", "operationName" : "UpdateFleetPortSettings", "deprecated" : false, "input" : { "variableName" : "updateFleetPortSettingsRequest", "variableType" : "UpdateFleetPortSettingsRequest", "variableDeclarationType" : "UpdateFleetPortSettingsRequest", "documentation" : "

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The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

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The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

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The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

" }, { "exceptionName" : "InvalidRequestException", "documentation" : "

One or more parameters specified as part of the request are invalid. Correct the invalid parameters before retrying.

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The client failed authentication. Clients should not retry such requests

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Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.

", "operationName" : "UpdateGameSession", "deprecated" : false, "input" : { "variableName" : "updateGameSessionRequest", "variableType" : "UpdateGameSessionRequest", "variableDeclarationType" : "UpdateGameSessionRequest", "documentation" : "

Represents the input for a request action.

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Represents the returned data in response to a request action.

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A service resource associated with the request could not be found. Clients should not retry such requests

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The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

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The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests, either immediately or after a back-off period.

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The client failed authentication. Clients should not retry such requests

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The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Clients should not retry such requests without resolving the conflict.

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Updates the current runtime configuration for the specified fleet, which tells GameLift how to launch server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in an ACTIVE status.

To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration object with the updated collection of server process configurations.

Each instance in a GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; they continue to run until they end, while GameLift simply adds new server processes to fit the current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing processes shut down and new processes are launched in GameLift's normal process recycling activity.

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