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/*
 * Copyright 2012-2018 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;

/**
 * 

* Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and * fleet ID. *

*

* Fleet-related operations include: *

* * * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class ScalingPolicy implements Serializable, Cloneable, StructuredPojo { /** *

* Unique identifier for a fleet that is associated with this scaling policy. *

*/ private String fleetId; /** *

* Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. *

*/ private String name; /** *

* Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE status. *

*
    *
  • *

    * ACTIVE -- The scaling policy is currently in force. *

    *
  • *
  • *

    * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

    *
  • *
  • *

    * UPDATING -- A change is being made to the scaling policy. *

    *
  • *
  • *

    * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

    *
  • *
  • *

    * DELETING -- The scaling policy is being deleted. *

    *
  • *
  • *

    * DELETED -- The scaling policy has been deleted. *

    *
  • *
  • *

    * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

    *
  • *
*/ private String status; /** *

* Amount of adjustment to make, based on the scaling adjustment type. *

*/ private Integer scalingAdjustment; /** *

* Type of adjustment to make to a fleet's instance count (see FleetCapacity): *

*
    *
  • *

    * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

    *
  • *
  • *

    * ExactCapacity -- set the instance count to the scaling adjustment value. *

    *
  • *
  • *

    * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

    *
  • *
*/ private String scalingAdjustmentType; /** *

* Comparison operator to use when measuring a metric against the threshold value. *

*/ private String comparisonOperator; /** *

* Metric value used to trigger a scaling event. *

*/ private Double threshold; /** *

* Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. *

*/ private Integer evaluationPeriods; /** *

* Name of the Amazon GameLift-defined metric that is used to trigger an adjustment. *

*
    *
  • *

    * ActivatingGameSessions -- number of game sessions in the process of being created (game session status = * ACTIVATING). *

    *
  • *
  • *

    * ActiveGameSessions -- number of game sessions currently running (game session status = ACTIVE * ). *

    *
  • *
  • *

    * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

    *
  • *
  • *

    * AvailablePlayerSessions -- number of player session slots currently available in active game sessions * across the fleet, calculated by subtracting a game session's current player session count from its maximum player * session count. This number does include game sessions that are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL). *

    *
  • *
  • *

    * ActiveInstances -- number of instances currently running a game session. *

    *
  • *
  • *

    * IdleInstances -- number of instances not currently running a game session. *

    *
  • *
*/ private String metricName; /** *

* Unique identifier for a fleet that is associated with this scaling policy. *

* * @param fleetId * Unique identifier for a fleet that is associated with this scaling policy. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet that is associated with this scaling policy. *

* * @return Unique identifier for a fleet that is associated with this scaling policy. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet that is associated with this scaling policy. *

* * @param fleetId * Unique identifier for a fleet that is associated with this scaling policy. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. *

* * @param name * Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. *

* * @return Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. *

* * @param name * Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withName(String name) { setName(name); return this; } /** *

* Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE status. *

*
    *
  • *

    * ACTIVE -- The scaling policy is currently in force. *

    *
  • *
  • *

    * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

    *
  • *
  • *

    * UPDATING -- A change is being made to the scaling policy. *

    *
  • *
  • *

    * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

    *
  • *
  • *

    * DELETING -- The scaling policy is being deleted. *

    *
  • *
  • *

    * DELETED -- The scaling policy has been deleted. *

    *
  • *
  • *

    * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

    *
  • *
* * @param status * Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE * status.

*
    *
  • *

    * ACTIVE -- The scaling policy is currently in force. *

    *
  • *
  • *

    * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

    *
  • *
  • *

    * UPDATING -- A change is being made to the scaling policy. *

    *
  • *
  • *

    * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

    *
  • *
  • *

    * DELETING -- The scaling policy is being deleted. *

    *
  • *
  • *

    * DELETED -- The scaling policy has been deleted. *

    *
  • *
  • *

    * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

    *
  • * @see ScalingStatusType */ public void setStatus(String status) { this.status = status; } /** *

    * Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE status. *

    *
      *
    • *

      * ACTIVE -- The scaling policy is currently in force. *

      *
    • *
    • *

      * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

      *
    • *
    • *

      * UPDATING -- A change is being made to the scaling policy. *

      *
    • *
    • *

      * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

      *
    • *
    • *

      * DELETING -- The scaling policy is being deleted. *

      *
    • *
    • *

      * DELETED -- The scaling policy has been deleted. *

      *
    • *
    • *

      * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

      *
    • *
    * * @return Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE * status.

    *
      *
    • *

      * ACTIVE -- The scaling policy is currently in force. *

      *
    • *
    • *

      * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

      *
    • *
    • *

      * UPDATING -- A change is being made to the scaling policy. *

      *
    • *
    • *

      * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

      *
    • *
    • *

      * DELETING -- The scaling policy is being deleted. *

      *
    • *
    • *

      * DELETED -- The scaling policy has been deleted. *

      *
    • *
    • *

      * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

      *
    • * @see ScalingStatusType */ public String getStatus() { return this.status; } /** *

      * Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE status. *

      *
        *
      • *

        * ACTIVE -- The scaling policy is currently in force. *

        *
      • *
      • *

        * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

        *
      • *
      • *

        * UPDATING -- A change is being made to the scaling policy. *

        *
      • *
      • *

        * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

        *
      • *
      • *

        * DELETING -- The scaling policy is being deleted. *

        *
      • *
      • *

        * DELETED -- The scaling policy has been deleted. *

        *
      • *
      • *

        * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

        *
      • *
      * * @param status * Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE * status.

      *
        *
      • *

        * ACTIVE -- The scaling policy is currently in force. *

        *
      • *
      • *

        * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

        *
      • *
      • *

        * UPDATING -- A change is being made to the scaling policy. *

        *
      • *
      • *

        * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

        *
      • *
      • *

        * DELETING -- The scaling policy is being deleted. *

        *
      • *
      • *

        * DELETED -- The scaling policy has been deleted. *

        *
      • *
      • *

        * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

        *
      • * @return Returns a reference to this object so that method calls can be chained together. * @see ScalingStatusType */ public ScalingPolicy withStatus(String status) { setStatus(status); return this; } /** *

        * Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE status. *

        *
          *
        • *

          * ACTIVE -- The scaling policy is currently in force. *

          *
        • *
        • *

          * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

          *
        • *
        • *

          * UPDATING -- A change is being made to the scaling policy. *

          *
        • *
        • *

          * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

          *
        • *
        • *

          * DELETING -- The scaling policy is being deleted. *

          *
        • *
        • *

          * DELETED -- The scaling policy has been deleted. *

          *
        • *
        • *

          * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

          *
        • *
        * * @param status * Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE * status.

        *
          *
        • *

          * ACTIVE -- The scaling policy is currently in force. *

          *
        • *
        • *

          * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

          *
        • *
        • *

          * UPDATING -- A change is being made to the scaling policy. *

          *
        • *
        • *

          * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

          *
        • *
        • *

          * DELETING -- The scaling policy is being deleted. *

          *
        • *
        • *

          * DELETED -- The scaling policy has been deleted. *

          *
        • *
        • *

          * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

          *
        • * @see ScalingStatusType */ public void setStatus(ScalingStatusType status) { withStatus(status); } /** *

          * Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE status. *

          *
            *
          • *

            * ACTIVE -- The scaling policy is currently in force. *

            *
          • *
          • *

            * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

            *
          • *
          • *

            * UPDATING -- A change is being made to the scaling policy. *

            *
          • *
          • *

            * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

            *
          • *
          • *

            * DELETING -- The scaling policy is being deleted. *

            *
          • *
          • *

            * DELETED -- The scaling policy has been deleted. *

            *
          • *
          • *

            * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

            *
          • *
          * * @param status * Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE * status.

          *
            *
          • *

            * ACTIVE -- The scaling policy is currently in force. *

            *
          • *
          • *

            * UPDATE_REQUESTED -- A request to update the scaling policy has been received. *

            *
          • *
          • *

            * UPDATING -- A change is being made to the scaling policy. *

            *
          • *
          • *

            * DELETE_REQUESTED -- A request to delete the scaling policy has been received. *

            *
          • *
          • *

            * DELETING -- The scaling policy is being deleted. *

            *
          • *
          • *

            * DELETED -- The scaling policy has been deleted. *

            *
          • *
          • *

            * ERROR -- An error occurred in creating the policy. It should be removed and recreated. *

            *
          • * @return Returns a reference to this object so that method calls can be chained together. * @see ScalingStatusType */ public ScalingPolicy withStatus(ScalingStatusType status) { this.status = status.toString(); return this; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @param scalingAdjustment * Amount of adjustment to make, based on the scaling adjustment type. */ public void setScalingAdjustment(Integer scalingAdjustment) { this.scalingAdjustment = scalingAdjustment; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @return Amount of adjustment to make, based on the scaling adjustment type. */ public Integer getScalingAdjustment() { return this.scalingAdjustment; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @param scalingAdjustment * Amount of adjustment to make, based on the scaling adjustment type. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withScalingAdjustment(Integer scalingAdjustment) { setScalingAdjustment(scalingAdjustment); return this; } /** *

            * Type of adjustment to make to a fleet's instance count (see FleetCapacity): *

            *
              *
            • *

              * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

              *
            • *
            • *

              * ExactCapacity -- set the instance count to the scaling adjustment value. *

              *
            • *
            • *

              * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

              *
            • *
            * * @param scalingAdjustmentType * Type of adjustment to make to a fleet's instance count (see FleetCapacity):

            *
              *
            • *

              * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

              *
            • *
            • *

              * ExactCapacity -- set the instance count to the scaling adjustment value. *

              *
            • *
            • *

              * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, * read as a percentage. Positive values scale up while negative values scale down. *

              *
            • * @see ScalingAdjustmentType */ public void setScalingAdjustmentType(String scalingAdjustmentType) { this.scalingAdjustmentType = scalingAdjustmentType; } /** *

              * Type of adjustment to make to a fleet's instance count (see FleetCapacity): *

              *
                *
              • *

                * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                *
              • *
              • *

                * ExactCapacity -- set the instance count to the scaling adjustment value. *

                *
              • *
              • *

                * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

                *
              • *
              * * @return Type of adjustment to make to a fleet's instance count (see FleetCapacity):

              *
                *
              • *

                * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance * count. Positive values scale up while negative values scale down. *

                *
              • *
              • *

                * ExactCapacity -- set the instance count to the scaling adjustment value. *

                *
              • *
              • *

                * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling * adjustment, read as a percentage. Positive values scale up while negative values scale down. *

                *
              • * @see ScalingAdjustmentType */ public String getScalingAdjustmentType() { return this.scalingAdjustmentType; } /** *

                * Type of adjustment to make to a fleet's instance count (see FleetCapacity): *

                *
                  *
                • *

                  * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                  *
                • *
                • *

                  * ExactCapacity -- set the instance count to the scaling adjustment value. *

                  *
                • *
                • *

                  * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

                  *
                • *
                * * @param scalingAdjustmentType * Type of adjustment to make to a fleet's instance count (see FleetCapacity):

                *
                  *
                • *

                  * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                  *
                • *
                • *

                  * ExactCapacity -- set the instance count to the scaling adjustment value. *

                  *
                • *
                • *

                  * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, * read as a percentage. Positive values scale up while negative values scale down. *

                  *
                • * @return Returns a reference to this object so that method calls can be chained together. * @see ScalingAdjustmentType */ public ScalingPolicy withScalingAdjustmentType(String scalingAdjustmentType) { setScalingAdjustmentType(scalingAdjustmentType); return this; } /** *

                  * Type of adjustment to make to a fleet's instance count (see FleetCapacity): *

                  *
                    *
                  • *

                    * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                    *
                  • *
                  • *

                    * ExactCapacity -- set the instance count to the scaling adjustment value. *

                    *
                  • *
                  • *

                    * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

                    *
                  • *
                  * * @param scalingAdjustmentType * Type of adjustment to make to a fleet's instance count (see FleetCapacity):

                  *
                    *
                  • *

                    * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                    *
                  • *
                  • *

                    * ExactCapacity -- set the instance count to the scaling adjustment value. *

                    *
                  • *
                  • *

                    * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, * read as a percentage. Positive values scale up while negative values scale down. *

                    *
                  • * @see ScalingAdjustmentType */ public void setScalingAdjustmentType(ScalingAdjustmentType scalingAdjustmentType) { withScalingAdjustmentType(scalingAdjustmentType); } /** *

                    * Type of adjustment to make to a fleet's instance count (see FleetCapacity): *

                    *
                      *
                    • *

                      * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                      *
                    • *
                    • *

                      * ExactCapacity -- set the instance count to the scaling adjustment value. *

                      *
                    • *
                    • *

                      * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read * as a percentage. Positive values scale up while negative values scale down. *

                      *
                    • *
                    * * @param scalingAdjustmentType * Type of adjustment to make to a fleet's instance count (see FleetCapacity):

                    *
                      *
                    • *

                      * ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. * Positive values scale up while negative values scale down. *

                      *
                    • *
                    • *

                      * ExactCapacity -- set the instance count to the scaling adjustment value. *

                      *
                    • *
                    • *

                      * PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, * read as a percentage. Positive values scale up while negative values scale down. *

                      *
                    • * @return Returns a reference to this object so that method calls can be chained together. * @see ScalingAdjustmentType */ public ScalingPolicy withScalingAdjustmentType(ScalingAdjustmentType scalingAdjustmentType) { this.scalingAdjustmentType = scalingAdjustmentType.toString(); return this; } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the threshold value. * @see ComparisonOperatorType */ public void setComparisonOperator(String comparisonOperator) { this.comparisonOperator = comparisonOperator; } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @return Comparison operator to use when measuring a metric against the threshold value. * @see ComparisonOperatorType */ public String getComparisonOperator() { return this.comparisonOperator; } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the threshold value. * @return Returns a reference to this object so that method calls can be chained together. * @see ComparisonOperatorType */ public ScalingPolicy withComparisonOperator(String comparisonOperator) { setComparisonOperator(comparisonOperator); return this; } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the threshold value. * @see ComparisonOperatorType */ public void setComparisonOperator(ComparisonOperatorType comparisonOperator) { withComparisonOperator(comparisonOperator); } /** *

                      * Comparison operator to use when measuring a metric against the threshold value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the threshold value. * @return Returns a reference to this object so that method calls can be chained together. * @see ComparisonOperatorType */ public ScalingPolicy withComparisonOperator(ComparisonOperatorType comparisonOperator) { this.comparisonOperator = comparisonOperator.toString(); return this; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @param threshold * Metric value used to trigger a scaling event. */ public void setThreshold(Double threshold) { this.threshold = threshold; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @return Metric value used to trigger a scaling event. */ public Double getThreshold() { return this.threshold; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @param threshold * Metric value used to trigger a scaling event. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withThreshold(Double threshold) { setThreshold(threshold); return this; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. *

                      * * @param evaluationPeriods * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is * triggered. */ public void setEvaluationPeriods(Integer evaluationPeriods) { this.evaluationPeriods = evaluationPeriods; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. *

                      * * @return Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is * triggered. */ public Integer getEvaluationPeriods() { return this.evaluationPeriods; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. *

                      * * @param evaluationPeriods * Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is * triggered. * @return Returns a reference to this object so that method calls can be chained together. */ public ScalingPolicy withEvaluationPeriods(Integer evaluationPeriods) { setEvaluationPeriods(evaluationPeriods); return this; } /** *

                      * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment. *

                      *
                        *
                      • *

                        * ActivatingGameSessions -- number of game sessions in the process of being created (game session status = * ACTIVATING). *

                        *
                      • *
                      • *

                        * ActiveGameSessions -- number of game sessions currently running (game session status = ACTIVE * ). *

                        *
                      • *
                      • *

                        * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                        *
                      • *
                      • *

                        * AvailablePlayerSessions -- number of player session slots currently available in active game sessions * across the fleet, calculated by subtracting a game session's current player session count from its maximum player * session count. This number does include game sessions that are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL). *

                        *
                      • *
                      • *

                        * ActiveInstances -- number of instances currently running a game session. *

                        *
                      • *
                      • *

                        * IdleInstances -- number of instances not currently running a game session. *

                        *
                      • *
                      * * @param metricName * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.

                      *
                        *
                      • *

                        * ActivatingGameSessions -- number of game sessions in the process of being created (game session * status = ACTIVATING). *

                        *
                      • *
                      • *

                        * ActiveGameSessions -- number of game sessions currently running (game session status = * ACTIVE). *

                        *
                      • *
                      • *

                        * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                        *
                      • *
                      • *

                        * AvailablePlayerSessions -- number of player session slots currently available in active game * sessions across the fleet, calculated by subtracting a game session's current player session count from * its maximum player session count. This number does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = DENY_ALL). *

                        *
                      • *
                      • *

                        * ActiveInstances -- number of instances currently running a game session. *

                        *
                      • *
                      • *

                        * IdleInstances -- number of instances not currently running a game session. *

                        *
                      • * @see MetricName */ public void setMetricName(String metricName) { this.metricName = metricName; } /** *

                        * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment. *

                        *
                          *
                        • *

                          * ActivatingGameSessions -- number of game sessions in the process of being created (game session status = * ACTIVATING). *

                          *
                        • *
                        • *

                          * ActiveGameSessions -- number of game sessions currently running (game session status = ACTIVE * ). *

                          *
                        • *
                        • *

                          * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                          *
                        • *
                        • *

                          * AvailablePlayerSessions -- number of player session slots currently available in active game sessions * across the fleet, calculated by subtracting a game session's current player session count from its maximum player * session count. This number does include game sessions that are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL). *

                          *
                        • *
                        • *

                          * ActiveInstances -- number of instances currently running a game session. *

                          *
                        • *
                        • *

                          * IdleInstances -- number of instances not currently running a game session. *

                          *
                        • *
                        * * @return Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.

                        *
                          *
                        • *

                          * ActivatingGameSessions -- number of game sessions in the process of being created (game session * status = ACTIVATING). *

                          *
                        • *
                        • *

                          * ActiveGameSessions -- number of game sessions currently running (game session status = * ACTIVE). *

                          *
                        • *
                        • *

                          * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                          *
                        • *
                        • *

                          * AvailablePlayerSessions -- number of player session slots currently available in active game * sessions across the fleet, calculated by subtracting a game session's current player session count from * its maximum player session count. This number does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = DENY_ALL). *

                          *
                        • *
                        • *

                          * ActiveInstances -- number of instances currently running a game session. *

                          *
                        • *
                        • *

                          * IdleInstances -- number of instances not currently running a game session. *

                          *
                        • * @see MetricName */ public String getMetricName() { return this.metricName; } /** *

                          * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment. *

                          *
                            *
                          • *

                            * ActivatingGameSessions -- number of game sessions in the process of being created (game session status = * ACTIVATING). *

                            *
                          • *
                          • *

                            * ActiveGameSessions -- number of game sessions currently running (game session status = ACTIVE * ). *

                            *
                          • *
                          • *

                            * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                            *
                          • *
                          • *

                            * AvailablePlayerSessions -- number of player session slots currently available in active game sessions * across the fleet, calculated by subtracting a game session's current player session count from its maximum player * session count. This number does include game sessions that are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL). *

                            *
                          • *
                          • *

                            * ActiveInstances -- number of instances currently running a game session. *

                            *
                          • *
                          • *

                            * IdleInstances -- number of instances not currently running a game session. *

                            *
                          • *
                          * * @param metricName * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.

                          *
                            *
                          • *

                            * ActivatingGameSessions -- number of game sessions in the process of being created (game session * status = ACTIVATING). *

                            *
                          • *
                          • *

                            * ActiveGameSessions -- number of game sessions currently running (game session status = * ACTIVE). *

                            *
                          • *
                          • *

                            * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                            *
                          • *
                          • *

                            * AvailablePlayerSessions -- number of player session slots currently available in active game * sessions across the fleet, calculated by subtracting a game session's current player session count from * its maximum player session count. This number does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = DENY_ALL). *

                            *
                          • *
                          • *

                            * ActiveInstances -- number of instances currently running a game session. *

                            *
                          • *
                          • *

                            * IdleInstances -- number of instances not currently running a game session. *

                            *
                          • * @return Returns a reference to this object so that method calls can be chained together. * @see MetricName */ public ScalingPolicy withMetricName(String metricName) { setMetricName(metricName); return this; } /** *

                            * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment. *

                            *
                              *
                            • *

                              * ActivatingGameSessions -- number of game sessions in the process of being created (game session status = * ACTIVATING). *

                              *
                            • *
                            • *

                              * ActiveGameSessions -- number of game sessions currently running (game session status = ACTIVE * ). *

                              *
                            • *
                            • *

                              * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                              *
                            • *
                            • *

                              * AvailablePlayerSessions -- number of player session slots currently available in active game sessions * across the fleet, calculated by subtracting a game session's current player session count from its maximum player * session count. This number does include game sessions that are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL). *

                              *
                            • *
                            • *

                              * ActiveInstances -- number of instances currently running a game session. *

                              *
                            • *
                            • *

                              * IdleInstances -- number of instances not currently running a game session. *

                              *
                            • *
                            * * @param metricName * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.

                            *
                              *
                            • *

                              * ActivatingGameSessions -- number of game sessions in the process of being created (game session * status = ACTIVATING). *

                              *
                            • *
                            • *

                              * ActiveGameSessions -- number of game sessions currently running (game session status = * ACTIVE). *

                              *
                            • *
                            • *

                              * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                              *
                            • *
                            • *

                              * AvailablePlayerSessions -- number of player session slots currently available in active game * sessions across the fleet, calculated by subtracting a game session's current player session count from * its maximum player session count. This number does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = DENY_ALL). *

                              *
                            • *
                            • *

                              * ActiveInstances -- number of instances currently running a game session. *

                              *
                            • *
                            • *

                              * IdleInstances -- number of instances not currently running a game session. *

                              *
                            • * @see MetricName */ public void setMetricName(MetricName metricName) { withMetricName(metricName); } /** *

                              * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment. *

                              *
                                *
                              • *

                                * ActivatingGameSessions -- number of game sessions in the process of being created (game session status = * ACTIVATING). *

                                *
                              • *
                              • *

                                * ActiveGameSessions -- number of game sessions currently running (game session status = ACTIVE * ). *

                                *
                              • *
                              • *

                                * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                                *
                              • *
                              • *

                                * AvailablePlayerSessions -- number of player session slots currently available in active game sessions * across the fleet, calculated by subtracting a game session's current player session count from its maximum player * session count. This number does include game sessions that are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL). *

                                *
                              • *
                              • *

                                * ActiveInstances -- number of instances currently running a game session. *

                                *
                              • *
                              • *

                                * IdleInstances -- number of instances not currently running a game session. *

                                *
                              • *
                              * * @param metricName * Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.

                              *
                                *
                              • *

                                * ActivatingGameSessions -- number of game sessions in the process of being created (game session * status = ACTIVATING). *

                                *
                              • *
                              • *

                                * ActiveGameSessions -- number of game sessions currently running (game session status = * ACTIVE). *

                                *
                              • *
                              • *

                                * CurrentPlayerSessions -- number of active or reserved player sessions (player session status = * ACTIVE or RESERVED). *

                                *
                              • *
                              • *

                                * AvailablePlayerSessions -- number of player session slots currently available in active game * sessions across the fleet, calculated by subtracting a game session's current player session count from * its maximum player session count. This number does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = DENY_ALL). *

                                *
                              • *
                              • *

                                * ActiveInstances -- number of instances currently running a game session. *

                                *
                              • *
                              • *

                                * IdleInstances -- number of instances not currently running a game session. *

                                *
                              • * @return Returns a reference to this object so that method calls can be chained together. * @see MetricName */ public ScalingPolicy withMetricName(MetricName metricName) { this.metricName = metricName.toString(); return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: ").append(getFleetId()).append(","); if (getName() != null) sb.append("Name: ").append(getName()).append(","); if (getStatus() != null) sb.append("Status: ").append(getStatus()).append(","); if (getScalingAdjustment() != null) sb.append("ScalingAdjustment: ").append(getScalingAdjustment()).append(","); if (getScalingAdjustmentType() != null) sb.append("ScalingAdjustmentType: ").append(getScalingAdjustmentType()).append(","); if (getComparisonOperator() != null) sb.append("ComparisonOperator: ").append(getComparisonOperator()).append(","); if (getThreshold() != null) sb.append("Threshold: ").append(getThreshold()).append(","); if (getEvaluationPeriods() != null) sb.append("EvaluationPeriods: ").append(getEvaluationPeriods()).append(","); if (getMetricName() != null) sb.append("MetricName: ").append(getMetricName()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ScalingPolicy == false) return false; ScalingPolicy other = (ScalingPolicy) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getScalingAdjustment() == null ^ this.getScalingAdjustment() == null) return false; if (other.getScalingAdjustment() != null && other.getScalingAdjustment().equals(this.getScalingAdjustment()) == false) return false; if (other.getScalingAdjustmentType() == null ^ this.getScalingAdjustmentType() == null) return false; if (other.getScalingAdjustmentType() != null && other.getScalingAdjustmentType().equals(this.getScalingAdjustmentType()) == false) return false; if (other.getComparisonOperator() == null ^ this.getComparisonOperator() == null) return false; if (other.getComparisonOperator() != null && other.getComparisonOperator().equals(this.getComparisonOperator()) == false) return false; if (other.getThreshold() == null ^ this.getThreshold() == null) return false; if (other.getThreshold() != null && other.getThreshold().equals(this.getThreshold()) == false) return false; if (other.getEvaluationPeriods() == null ^ this.getEvaluationPeriods() == null) return false; if (other.getEvaluationPeriods() != null && other.getEvaluationPeriods().equals(this.getEvaluationPeriods()) == false) return false; if (other.getMetricName() == null ^ this.getMetricName() == null) return false; if (other.getMetricName() != null && other.getMetricName().equals(this.getMetricName()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getScalingAdjustment() == null) ? 0 : getScalingAdjustment().hashCode()); hashCode = prime * hashCode + ((getScalingAdjustmentType() == null) ? 0 : getScalingAdjustmentType().hashCode()); hashCode = prime * hashCode + ((getComparisonOperator() == null) ? 0 : getComparisonOperator().hashCode()); hashCode = prime * hashCode + ((getThreshold() == null) ? 0 : getThreshold().hashCode()); hashCode = prime * hashCode + ((getEvaluationPeriods() == null) ? 0 : getEvaluationPeriods().hashCode()); hashCode = prime * hashCode + ((getMetricName() == null) ? 0 : getMetricName().hashCode()); return hashCode; } @Override public ScalingPolicy clone() { try { return (ScalingPolicy) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.ScalingPolicyMarshaller.getInstance().marshall(this, protocolMarshaller); } }




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