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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* Set of key-value pairs containing information a server process requires to * set up a game session. This object allows you to pass in any set of data * needed for your game. For more information, see the Amazon * GameLift Developer Guide. *

*/ public class GameProperty implements Serializable, Cloneable { private String key; private String value; /** * @param key */ public void setKey(String key) { this.key = key; } /** * @return */ public String getKey() { return this.key; } /** * @param key * @return Returns a reference to this object so that method calls can be * chained together. */ public GameProperty withKey(String key) { setKey(key); return this; } /** * @param value */ public void setValue(String value) { this.value = value; } /** * @return */ public String getValue() { return this.value; } /** * @param value * @return Returns a reference to this object so that method calls can be * chained together. */ public GameProperty withValue(String value) { setValue(value); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getKey() != null) sb.append("Key: " + getKey() + ","); if (getValue() != null) sb.append("Value: " + getValue()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GameProperty == false) return false; GameProperty other = (GameProperty) obj; if (other.getKey() == null ^ this.getKey() == null) return false; if (other.getKey() != null && other.getKey().equals(this.getKey()) == false) return false; if (other.getValue() == null ^ this.getValue() == null) return false; if (other.getValue() != null && other.getValue().equals(this.getValue()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getKey() == null) ? 0 : getKey().hashCode()); hashCode = prime * hashCode + ((getValue() == null) ? 0 : getValue().hashCode()); return hashCode; } @Override public GameProperty clone() { try { return (GameProperty) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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