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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* Properties describing a game session. *

*/ public class GameSession implements Serializable, Cloneable { /** *

* Unique identifier for a game session. *

*/ private String gameSessionId; /** *

* Descriptive label associated with a game session. Session names do not * need to be unique. *

*/ private String name; /** *

* Unique identifier for a fleet. *

*/ private String fleetId; /** *

* Time stamp indicating when this data object was created. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

*/ private java.util.Date creationTime; /** *

* Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

*/ private java.util.Date terminationTime; /** *

* Number of players currently in the game session. *

*/ private Integer currentPlayerSessionCount; /** *

* Maximum number of players allowed in the game session. *

*/ private Integer maximumPlayerSessionCount; /** *

* Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. *

*/ private String status; /** *

* Set of custom properties for the game session. *

*/ private java.util.List gameProperties; /** *

* IP address of the game session. To connect to a GameLift server process, * an app needs both the IP address and port number. *

*/ private String ipAddress; /** *

* Port number for the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. *

*/ private Integer port; /** *

* Indicates whether or not the game session is accepting new players. *

*/ private String playerSessionCreationPolicy; /** *

* Unique identifier for a game session. *

* * @param gameSessionId * Unique identifier for a game session. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* Unique identifier for a game session. *

* * @return Unique identifier for a game session. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* Unique identifier for a game session. *

* * @param gameSessionId * Unique identifier for a game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* Descriptive label associated with a game session. Session names do not * need to be unique. *

* * @param name * Descriptive label associated with a game session. Session names do * not need to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label associated with a game session. Session names do not * need to be unique. *

* * @return Descriptive label associated with a game session. Session names * do not need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label associated with a game session. Session names do not * need to be unique. *

* * @param name * Descriptive label associated with a game session. Session names do * not need to be unique. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withName(String name) { setName(name); return this; } /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identifier for a fleet. *

* * @return Unique identifier for a fleet. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identifier for a fleet. *

* * @param fleetId * Unique identifier for a fleet. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Time stamp indicating when this data object was created. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @param creationTime * Time stamp indicating when this data object was created. Format is * a number expressed in Unix time as milliseconds (ex: * "1469498468.057". */ public void setCreationTime(java.util.Date creationTime) { this.creationTime = creationTime; } /** *

* Time stamp indicating when this data object was created. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @return Time stamp indicating when this data object was created. Format * is a number expressed in Unix time as milliseconds (ex: * "1469498468.057". */ public java.util.Date getCreationTime() { return this.creationTime; } /** *

* Time stamp indicating when this data object was created. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @param creationTime * Time stamp indicating when this data object was created. Format is * a number expressed in Unix time as milliseconds (ex: * "1469498468.057". * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withCreationTime(java.util.Date creationTime) { setCreationTime(creationTime); return this; } /** *

* Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @param terminationTime * Time stamp indicating when this data object was terminated. Format * is a number expressed in Unix time as milliseconds (ex: * "1469498468.057". */ public void setTerminationTime(java.util.Date terminationTime) { this.terminationTime = terminationTime; } /** *

* Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @return Time stamp indicating when this data object was terminated. * Format is a number expressed in Unix time as milliseconds (ex: * "1469498468.057". */ public java.util.Date getTerminationTime() { return this.terminationTime; } /** *

* Time stamp indicating when this data object was terminated. Format is a * number expressed in Unix time as milliseconds (ex: "1469498468.057". *

* * @param terminationTime * Time stamp indicating when this data object was terminated. Format * is a number expressed in Unix time as milliseconds (ex: * "1469498468.057". * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withTerminationTime(java.util.Date terminationTime) { setTerminationTime(terminationTime); return this; } /** *

* Number of players currently in the game session. *

* * @param currentPlayerSessionCount * Number of players currently in the game session. */ public void setCurrentPlayerSessionCount(Integer currentPlayerSessionCount) { this.currentPlayerSessionCount = currentPlayerSessionCount; } /** *

* Number of players currently in the game session. *

* * @return Number of players currently in the game session. */ public Integer getCurrentPlayerSessionCount() { return this.currentPlayerSessionCount; } /** *

* Number of players currently in the game session. *

* * @param currentPlayerSessionCount * Number of players currently in the game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withCurrentPlayerSessionCount( Integer currentPlayerSessionCount) { setCurrentPlayerSessionCount(currentPlayerSessionCount); return this; } /** *

* Maximum number of players allowed in the game session. *

* * @param maximumPlayerSessionCount * Maximum number of players allowed in the game session. */ public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) { this.maximumPlayerSessionCount = maximumPlayerSessionCount; } /** *

* Maximum number of players allowed in the game session. *

* * @return Maximum number of players allowed in the game session. */ public Integer getMaximumPlayerSessionCount() { return this.maximumPlayerSessionCount; } /** *

* Maximum number of players allowed in the game session. *

* * @param maximumPlayerSessionCount * Maximum number of players allowed in the game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withMaximumPlayerSessionCount( Integer maximumPlayerSessionCount) { setMaximumPlayerSessionCount(maximumPlayerSessionCount); return this; } /** *

* Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. *

* * @param status * Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. * @see GameSessionStatus */ public void setStatus(String status) { this.status = status; } /** *

* Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. *

* * @return Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. * @see GameSessionStatus */ public String getStatus() { return this.status; } /** *

* Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. *

* * @param status * Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. * @return Returns a reference to this object so that method calls can be * chained together. * @see GameSessionStatus */ public GameSession withStatus(String status) { setStatus(status); return this; } /** *

* Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. *

* * @param status * Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. * @see GameSessionStatus */ public void setStatus(GameSessionStatus status) { this.status = status.toString(); } /** *

* Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. *

* * @param status * Current status of the game session. A game session must be in an * ACTIVE status to have player sessions. * @return Returns a reference to this object so that method calls can be * chained together. * @see GameSessionStatus */ public GameSession withStatus(GameSessionStatus status) { setStatus(status); return this; } /** *

* Set of custom properties for the game session. *

* * @return Set of custom properties for the game session. */ public java.util.List getGameProperties() { return gameProperties; } /** *

* Set of custom properties for the game session. *

* * @param gameProperties * Set of custom properties for the game session. */ public void setGameProperties( java.util.Collection gameProperties) { if (gameProperties == null) { this.gameProperties = null; return; } this.gameProperties = new java.util.ArrayList( gameProperties); } /** *

* Set of custom properties for the game session. *

*

* NOTE: This method appends the values to the existing list (if * any). Use {@link #setGameProperties(java.util.Collection)} or * {@link #withGameProperties(java.util.Collection)} if you want to override * the existing values. *

* * @param gameProperties * Set of custom properties for the game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withGameProperties(GameProperty... gameProperties) { if (this.gameProperties == null) { setGameProperties(new java.util.ArrayList( gameProperties.length)); } for (GameProperty ele : gameProperties) { this.gameProperties.add(ele); } return this; } /** *

* Set of custom properties for the game session. *

* * @param gameProperties * Set of custom properties for the game session. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withGameProperties( java.util.Collection gameProperties) { setGameProperties(gameProperties); return this; } /** *

* IP address of the game session. To connect to a GameLift server process, * an app needs both the IP address and port number. *

* * @param ipAddress * IP address of the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. */ public void setIpAddress(String ipAddress) { this.ipAddress = ipAddress; } /** *

* IP address of the game session. To connect to a GameLift server process, * an app needs both the IP address and port number. *

* * @return IP address of the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. */ public String getIpAddress() { return this.ipAddress; } /** *

* IP address of the game session. To connect to a GameLift server process, * an app needs both the IP address and port number. *

* * @param ipAddress * IP address of the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withIpAddress(String ipAddress) { setIpAddress(ipAddress); return this; } /** *

* Port number for the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. *

* * @param port * Port number for the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. */ public void setPort(Integer port) { this.port = port; } /** *

* Port number for the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. *

* * @return Port number for the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. */ public Integer getPort() { return this.port; } /** *

* Port number for the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. *

* * @param port * Port number for the game session. To connect to a GameLift server * process, an app needs both the IP address and port number. * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSession withPort(Integer port) { setPort(port); return this; } /** *

* Indicates whether or not the game session is accepting new players. *

* * @param playerSessionCreationPolicy * Indicates whether or not the game session is accepting new * players. * @see PlayerSessionCreationPolicy */ public void setPlayerSessionCreationPolicy( String playerSessionCreationPolicy) { this.playerSessionCreationPolicy = playerSessionCreationPolicy; } /** *

* Indicates whether or not the game session is accepting new players. *

* * @return Indicates whether or not the game session is accepting new * players. * @see PlayerSessionCreationPolicy */ public String getPlayerSessionCreationPolicy() { return this.playerSessionCreationPolicy; } /** *

* Indicates whether or not the game session is accepting new players. *

* * @param playerSessionCreationPolicy * Indicates whether or not the game session is accepting new * players. * @return Returns a reference to this object so that method calls can be * chained together. * @see PlayerSessionCreationPolicy */ public GameSession withPlayerSessionCreationPolicy( String playerSessionCreationPolicy) { setPlayerSessionCreationPolicy(playerSessionCreationPolicy); return this; } /** *

* Indicates whether or not the game session is accepting new players. *

* * @param playerSessionCreationPolicy * Indicates whether or not the game session is accepting new * players. * @see PlayerSessionCreationPolicy */ public void setPlayerSessionCreationPolicy( PlayerSessionCreationPolicy playerSessionCreationPolicy) { this.playerSessionCreationPolicy = playerSessionCreationPolicy .toString(); } /** *

* Indicates whether or not the game session is accepting new players. *

* * @param playerSessionCreationPolicy * Indicates whether or not the game session is accepting new * players. * @return Returns a reference to this object so that method calls can be * chained together. * @see PlayerSessionCreationPolicy */ public GameSession withPlayerSessionCreationPolicy( PlayerSessionCreationPolicy playerSessionCreationPolicy) { setPlayerSessionCreationPolicy(playerSessionCreationPolicy); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: " + getGameSessionId() + ","); if (getName() != null) sb.append("Name: " + getName() + ","); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getCreationTime() != null) sb.append("CreationTime: " + getCreationTime() + ","); if (getTerminationTime() != null) sb.append("TerminationTime: " + getTerminationTime() + ","); if (getCurrentPlayerSessionCount() != null) sb.append("CurrentPlayerSessionCount: " + getCurrentPlayerSessionCount() + ","); if (getMaximumPlayerSessionCount() != null) sb.append("MaximumPlayerSessionCount: " + getMaximumPlayerSessionCount() + ","); if (getStatus() != null) sb.append("Status: " + getStatus() + ","); if (getGameProperties() != null) sb.append("GameProperties: " + getGameProperties() + ","); if (getIpAddress() != null) sb.append("IpAddress: " + getIpAddress() + ","); if (getPort() != null) sb.append("Port: " + getPort() + ","); if (getPlayerSessionCreationPolicy() != null) sb.append("PlayerSessionCreationPolicy: " + getPlayerSessionCreationPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GameSession == false) return false; GameSession other = (GameSession) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getCreationTime() == null ^ this.getCreationTime() == null) return false; if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false) return false; if (other.getTerminationTime() == null ^ this.getTerminationTime() == null) return false; if (other.getTerminationTime() != null && other.getTerminationTime().equals(this.getTerminationTime()) == false) return false; if (other.getCurrentPlayerSessionCount() == null ^ this.getCurrentPlayerSessionCount() == null) return false; if (other.getCurrentPlayerSessionCount() != null && other.getCurrentPlayerSessionCount().equals( this.getCurrentPlayerSessionCount()) == false) return false; if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null) return false; if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals( this.getMaximumPlayerSessionCount()) == false) return false; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getGameProperties() == null ^ this.getGameProperties() == null) return false; if (other.getGameProperties() != null && other.getGameProperties().equals(this.getGameProperties()) == false) return false; if (other.getIpAddress() == null ^ this.getIpAddress() == null) return false; if (other.getIpAddress() != null && other.getIpAddress().equals(this.getIpAddress()) == false) return false; if (other.getPort() == null ^ this.getPort() == null) return false; if (other.getPort() != null && other.getPort().equals(this.getPort()) == false) return false; if (other.getPlayerSessionCreationPolicy() == null ^ this.getPlayerSessionCreationPolicy() == null) return false; if (other.getPlayerSessionCreationPolicy() != null && other.getPlayerSessionCreationPolicy().equals( this.getPlayerSessionCreationPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId() .hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime() .hashCode()); hashCode = prime * hashCode + ((getTerminationTime() == null) ? 0 : getTerminationTime() .hashCode()); hashCode = prime * hashCode + ((getCurrentPlayerSessionCount() == null) ? 0 : getCurrentPlayerSessionCount().hashCode()); hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode()); hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getGameProperties() == null) ? 0 : getGameProperties() .hashCode()); hashCode = prime * hashCode + ((getIpAddress() == null) ? 0 : getIpAddress().hashCode()); hashCode = prime * hashCode + ((getPort() == null) ? 0 : getPort().hashCode()); hashCode = prime * hashCode + ((getPlayerSessionCreationPolicy() == null) ? 0 : getPlayerSessionCreationPolicy().hashCode()); return hashCode; } @Override public GameSession clone() { try { return (GameSession) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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