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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* A game session's properties and the protection policy currently in force. *

*/ public class GameSessionDetail implements Serializable, Cloneable { private GameSession gameSession; /** *

* Current status of protection for the game session. *

*
    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
*/ private String protectionPolicy; /** * @param gameSession */ public void setGameSession(GameSession gameSession) { this.gameSession = gameSession; } /** * @return */ public GameSession getGameSession() { return this.gameSession; } /** * @param gameSession * @return Returns a reference to this object so that method calls can be * chained together. */ public GameSessionDetail withGameSession(GameSession gameSession) { setGameSession(gameSession); return this; } /** *

* Current status of protection for the game session. *

*
    *
  • NoProtection – The game session can be terminated during a * scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
  • *
* * @param protectionPolicy * Current status of protection for the game session.

*
    *
  • NoProtection – The game session can be terminated * during a scale-down event.
  • *
  • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
  • * @see ProtectionPolicy */ public void setProtectionPolicy(String protectionPolicy) { this.protectionPolicy = protectionPolicy; } /** *

    * Current status of protection for the game session. *

    *
      *
    • NoProtection – The game session can be terminated during a * scale-down event.
    • *
    • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
    • *
    * * @return Current status of protection for the game session.

    *
      *
    • NoProtection – The game session can be terminated * during a scale-down event.
    • *
    • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
    • * @see ProtectionPolicy */ public String getProtectionPolicy() { return this.protectionPolicy; } /** *

      * Current status of protection for the game session. *

      *
        *
      • NoProtection – The game session can be terminated during a * scale-down event.
      • *
      • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
      • *
      * * @param protectionPolicy * Current status of protection for the game session.

      *
        *
      • NoProtection – The game session can be terminated * during a scale-down event.
      • *
      • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
      • * @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public GameSessionDetail withProtectionPolicy(String protectionPolicy) { setProtectionPolicy(protectionPolicy); return this; } /** *

        * Current status of protection for the game session. *

        *
          *
        • NoProtection – The game session can be terminated during a * scale-down event.
        • *
        • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
        • *
        * * @param protectionPolicy * Current status of protection for the game session.

        *
          *
        • NoProtection – The game session can be terminated * during a scale-down event.
        • *
        • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
        • * @see ProtectionPolicy */ public void setProtectionPolicy(ProtectionPolicy protectionPolicy) { this.protectionPolicy = protectionPolicy.toString(); } /** *

          * Current status of protection for the game session. *

          *
            *
          • NoProtection – The game session can be terminated during a * scale-down event.
          • *
          • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a scale-down * event.
          • *
          * * @param protectionPolicy * Current status of protection for the game session.

          *
            *
          • NoProtection – The game session can be terminated * during a scale-down event.
          • *
          • FullProtection – If the game session is in an * ACTIVE status, it cannot be terminated during a * scale-down event.
          • * @return Returns a reference to this object so that method calls can be * chained together. * @see ProtectionPolicy */ public GameSessionDetail withProtectionPolicy( ProtectionPolicy protectionPolicy) { setProtectionPolicy(protectionPolicy); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSession() != null) sb.append("GameSession: " + getGameSession() + ","); if (getProtectionPolicy() != null) sb.append("ProtectionPolicy: " + getProtectionPolicy()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof GameSessionDetail == false) return false; GameSessionDetail other = (GameSessionDetail) obj; if (other.getGameSession() == null ^ this.getGameSession() == null) return false; if (other.getGameSession() != null && other.getGameSession().equals(this.getGameSession()) == false) return false; if (other.getProtectionPolicy() == null ^ this.getProtectionPolicy() == null) return false; if (other.getProtectionPolicy() != null && other.getProtectionPolicy().equals( this.getProtectionPolicy()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSession() == null) ? 0 : getGameSession().hashCode()); hashCode = prime * hashCode + ((getProtectionPolicy() == null) ? 0 : getProtectionPolicy() .hashCode()); return hashCode; } @Override public GameSessionDetail clone() { try { return (GameSessionDetail) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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