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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* Collection of server process configurations that describe what processes * should be run on each instance in a fleet. An instance can launch and * maintain multiple server processes based on the runtime configuration; it * regularly checks for an updated runtime configuration and starts new server * processes to match the latest version. *

*

* The key purpose of a runtime configuration with multiple server process * configurations is to be able to run more than one kind of game server in a * single fleet. You can include configurations for more than one server * executable in order to run two or more different programs to run on the same * instance. This option might be useful, for example, to run more than one * version of your game server on the same fleet. Another option is to specify * configurations for the same server executable but with different launch * parameters. *

*

* A GameLift instance is limited to 50 processes running simultaneously. To * calculate the total number of processes specified in a runtime configuration, * add the values of the ConcurrentExecutions parameter for each * ServerProcess object in the runtime configuration. *

*/ public class RuntimeConfiguration implements Serializable, Cloneable { /** *

* Collection of server process configurations describing what server * processes to run on each instance in a fleet *

*/ private java.util.List serverProcesses; /** *

* Collection of server process configurations describing what server * processes to run on each instance in a fleet *

* * @return Collection of server process configurations describing what * server processes to run on each instance in a fleet */ public java.util.List getServerProcesses() { return serverProcesses; } /** *

* Collection of server process configurations describing what server * processes to run on each instance in a fleet *

* * @param serverProcesses * Collection of server process configurations describing what server * processes to run on each instance in a fleet */ public void setServerProcesses( java.util.Collection serverProcesses) { if (serverProcesses == null) { this.serverProcesses = null; return; } this.serverProcesses = new java.util.ArrayList( serverProcesses); } /** *

* Collection of server process configurations describing what server * processes to run on each instance in a fleet *

*

* NOTE: This method appends the values to the existing list (if * any). Use {@link #setServerProcesses(java.util.Collection)} or * {@link #withServerProcesses(java.util.Collection)} if you want to * override the existing values. *

* * @param serverProcesses * Collection of server process configurations describing what server * processes to run on each instance in a fleet * @return Returns a reference to this object so that method calls can be * chained together. */ public RuntimeConfiguration withServerProcesses( ServerProcess... serverProcesses) { if (this.serverProcesses == null) { setServerProcesses(new java.util.ArrayList( serverProcesses.length)); } for (ServerProcess ele : serverProcesses) { this.serverProcesses.add(ele); } return this; } /** *

* Collection of server process configurations describing what server * processes to run on each instance in a fleet *

* * @param serverProcesses * Collection of server process configurations describing what server * processes to run on each instance in a fleet * @return Returns a reference to this object so that method calls can be * chained together. */ public RuntimeConfiguration withServerProcesses( java.util.Collection serverProcesses) { setServerProcesses(serverProcesses); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getServerProcesses() != null) sb.append("ServerProcesses: " + getServerProcesses()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof RuntimeConfiguration == false) return false; RuntimeConfiguration other = (RuntimeConfiguration) obj; if (other.getServerProcesses() == null ^ this.getServerProcesses() == null) return false; if (other.getServerProcesses() != null && other.getServerProcesses().equals(this.getServerProcesses()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getServerProcesses() == null) ? 0 : getServerProcesses() .hashCode()); return hashCode; } @Override public RuntimeConfiguration clone() { try { return (RuntimeConfiguration) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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