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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not
 * use this file except in compliance with the License. A copy of the License is
 * located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on
 * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;

/**
 * 

* Rule that controls how a fleet is scaled. Scaling policies are uniquely * identified by the combination of name and fleet ID. *

*/ public class ScalingPolicy implements Serializable, Cloneable { /** *

* Unique identity for the fleet associated with this scaling policy. *

*/ private String fleetId; /** *

* Descriptive label associated with a scaling policy. Policy names do not * need to be unique. *

*/ private String name; /** *

* Current status of the scaling policy. The scaling policy is only in force * when in an ACTIVE status. *

*
    *
  • ACTIVE – The scaling policy is currently in force.
  • *
  • UPDATE_REQUESTED – A request to update the scaling policy has * been received.
  • *
  • UPDATING – A change is being made to the scaling policy.
  • *
  • DELETE_REQUESTED – A request to delete the scaling policy has * been received.
  • *
  • DELETING – The scaling policy is being deleted.
  • *
  • DELETED – The scaling policy has been deleted.
  • *
  • ERROR – An error occurred in creating the policy. It should be * removed and recreated.
  • *
*/ private String status; /** *

* Amount of adjustment to make, based on the scaling adjustment type. *

*/ private Integer scalingAdjustment; /** *

* Type of adjustment to make to a fleet's instance count (see * FleetCapacity): *

*
    *
  • ChangeInCapacity – add (or subtract) the scaling adjustment * value from the current instance count. Positive values scale up while * negative values scale down.
  • *
  • ExactCapacity – set the instance count to the scaling * adjustment value.
  • *
  • PercentChangeInCapacity – increase or reduce the current * instance count by the scaling adjustment, read as a percentage. Positive * values scale up while negative values scale down.
  • *
*/ private String scalingAdjustmentType; /** *

* Comparison operator to use when measuring a metric against the threshold * value. *

*/ private String comparisonOperator; /** *

* Metric value used to trigger a scaling event. *

*/ private Double threshold; /** *

* Length of time (in minutes) the metric must be at or beyond the threshold * before a scaling event is triggered. *

*/ private Integer evaluationPeriods; /** *

* Name of the GameLift-defined metric that is used to trigger an * adjustment. *

*
    *
  • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = ACTIVATING). *
  • *
  • ActiveGameSessions – number of game sessions currently running * (game session status = ACTIVE).
  • *
  • CurrentPlayerSessions – number of active or reserved player * sessions (player session status = ACTIVE or * RESERVED).
  • *
  • AvailablePlayerSessions – number of player session slots * currently available in active game sessions across the fleet, calculated * by subtracting a game session's current player session count from its * maximum player session count. This number does include game sessions that * are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL).
  • *
  • ActiveInstances – number of instances currently running a game * session.
  • *
  • IdleInstances – number of instances not currently running a * game session.
  • *
*/ private String metricName; /** *

* Unique identity for the fleet associated with this scaling policy. *

* * @param fleetId * Unique identity for the fleet associated with this scaling policy. */ public void setFleetId(String fleetId) { this.fleetId = fleetId; } /** *

* Unique identity for the fleet associated with this scaling policy. *

* * @return Unique identity for the fleet associated with this scaling * policy. */ public String getFleetId() { return this.fleetId; } /** *

* Unique identity for the fleet associated with this scaling policy. *

* * @param fleetId * Unique identity for the fleet associated with this scaling policy. * @return Returns a reference to this object so that method calls can be * chained together. */ public ScalingPolicy withFleetId(String fleetId) { setFleetId(fleetId); return this; } /** *

* Descriptive label associated with a scaling policy. Policy names do not * need to be unique. *

* * @param name * Descriptive label associated with a scaling policy. Policy names * do not need to be unique. */ public void setName(String name) { this.name = name; } /** *

* Descriptive label associated with a scaling policy. Policy names do not * need to be unique. *

* * @return Descriptive label associated with a scaling policy. Policy names * do not need to be unique. */ public String getName() { return this.name; } /** *

* Descriptive label associated with a scaling policy. Policy names do not * need to be unique. *

* * @param name * Descriptive label associated with a scaling policy. Policy names * do not need to be unique. * @return Returns a reference to this object so that method calls can be * chained together. */ public ScalingPolicy withName(String name) { setName(name); return this; } /** *

* Current status of the scaling policy. The scaling policy is only in force * when in an ACTIVE status. *

*
    *
  • ACTIVE – The scaling policy is currently in force.
  • *
  • UPDATE_REQUESTED – A request to update the scaling policy has * been received.
  • *
  • UPDATING – A change is being made to the scaling policy.
  • *
  • DELETE_REQUESTED – A request to delete the scaling policy has * been received.
  • *
  • DELETING – The scaling policy is being deleted.
  • *
  • DELETED – The scaling policy has been deleted.
  • *
  • ERROR – An error occurred in creating the policy. It should be * removed and recreated.
  • *
* * @param status * Current status of the scaling policy. The scaling policy is only * in force when in an ACTIVE status.

*
    *
  • ACTIVE – The scaling policy is currently in force.
  • *
  • UPDATE_REQUESTED – A request to update the scaling * policy has been received.
  • *
  • UPDATING – A change is being made to the scaling * policy.
  • *
  • DELETE_REQUESTED – A request to delete the scaling * policy has been received.
  • *
  • DELETING – The scaling policy is being deleted.
  • *
  • DELETED – The scaling policy has been deleted.
  • *
  • ERROR – An error occurred in creating the policy. It * should be removed and recreated.
  • * @see ScalingStatusType */ public void setStatus(String status) { this.status = status; } /** *

    * Current status of the scaling policy. The scaling policy is only in force * when in an ACTIVE status. *

    *
      *
    • ACTIVE – The scaling policy is currently in force.
    • *
    • UPDATE_REQUESTED – A request to update the scaling policy has * been received.
    • *
    • UPDATING – A change is being made to the scaling policy.
    • *
    • DELETE_REQUESTED – A request to delete the scaling policy has * been received.
    • *
    • DELETING – The scaling policy is being deleted.
    • *
    • DELETED – The scaling policy has been deleted.
    • *
    • ERROR – An error occurred in creating the policy. It should be * removed and recreated.
    • *
    * * @return Current status of the scaling policy. The scaling policy is only * in force when in an ACTIVE status.

    *
      *
    • ACTIVE – The scaling policy is currently in force.
    • *
    • UPDATE_REQUESTED – A request to update the scaling * policy has been received.
    • *
    • UPDATING – A change is being made to the scaling * policy.
    • *
    • DELETE_REQUESTED – A request to delete the scaling * policy has been received.
    • *
    • DELETING – The scaling policy is being deleted.
    • *
    • DELETED – The scaling policy has been deleted.
    • *
    • ERROR – An error occurred in creating the policy. It * should be removed and recreated.
    • * @see ScalingStatusType */ public String getStatus() { return this.status; } /** *

      * Current status of the scaling policy. The scaling policy is only in force * when in an ACTIVE status. *

      *
        *
      • ACTIVE – The scaling policy is currently in force.
      • *
      • UPDATE_REQUESTED – A request to update the scaling policy has * been received.
      • *
      • UPDATING – A change is being made to the scaling policy.
      • *
      • DELETE_REQUESTED – A request to delete the scaling policy has * been received.
      • *
      • DELETING – The scaling policy is being deleted.
      • *
      • DELETED – The scaling policy has been deleted.
      • *
      • ERROR – An error occurred in creating the policy. It should be * removed and recreated.
      • *
      * * @param status * Current status of the scaling policy. The scaling policy is only * in force when in an ACTIVE status.

      *
        *
      • ACTIVE – The scaling policy is currently in force.
      • *
      • UPDATE_REQUESTED – A request to update the scaling * policy has been received.
      • *
      • UPDATING – A change is being made to the scaling * policy.
      • *
      • DELETE_REQUESTED – A request to delete the scaling * policy has been received.
      • *
      • DELETING – The scaling policy is being deleted.
      • *
      • DELETED – The scaling policy has been deleted.
      • *
      • ERROR – An error occurred in creating the policy. It * should be removed and recreated.
      • * @return Returns a reference to this object so that method calls can be * chained together. * @see ScalingStatusType */ public ScalingPolicy withStatus(String status) { setStatus(status); return this; } /** *

        * Current status of the scaling policy. The scaling policy is only in force * when in an ACTIVE status. *

        *
          *
        • ACTIVE – The scaling policy is currently in force.
        • *
        • UPDATE_REQUESTED – A request to update the scaling policy has * been received.
        • *
        • UPDATING – A change is being made to the scaling policy.
        • *
        • DELETE_REQUESTED – A request to delete the scaling policy has * been received.
        • *
        • DELETING – The scaling policy is being deleted.
        • *
        • DELETED – The scaling policy has been deleted.
        • *
        • ERROR – An error occurred in creating the policy. It should be * removed and recreated.
        • *
        * * @param status * Current status of the scaling policy. The scaling policy is only * in force when in an ACTIVE status.

        *
          *
        • ACTIVE – The scaling policy is currently in force.
        • *
        • UPDATE_REQUESTED – A request to update the scaling * policy has been received.
        • *
        • UPDATING – A change is being made to the scaling * policy.
        • *
        • DELETE_REQUESTED – A request to delete the scaling * policy has been received.
        • *
        • DELETING – The scaling policy is being deleted.
        • *
        • DELETED – The scaling policy has been deleted.
        • *
        • ERROR – An error occurred in creating the policy. It * should be removed and recreated.
        • * @see ScalingStatusType */ public void setStatus(ScalingStatusType status) { this.status = status.toString(); } /** *

          * Current status of the scaling policy. The scaling policy is only in force * when in an ACTIVE status. *

          *
            *
          • ACTIVE – The scaling policy is currently in force.
          • *
          • UPDATE_REQUESTED – A request to update the scaling policy has * been received.
          • *
          • UPDATING – A change is being made to the scaling policy.
          • *
          • DELETE_REQUESTED – A request to delete the scaling policy has * been received.
          • *
          • DELETING – The scaling policy is being deleted.
          • *
          • DELETED – The scaling policy has been deleted.
          • *
          • ERROR – An error occurred in creating the policy. It should be * removed and recreated.
          • *
          * * @param status * Current status of the scaling policy. The scaling policy is only * in force when in an ACTIVE status.

          *
            *
          • ACTIVE – The scaling policy is currently in force.
          • *
          • UPDATE_REQUESTED – A request to update the scaling * policy has been received.
          • *
          • UPDATING – A change is being made to the scaling * policy.
          • *
          • DELETE_REQUESTED – A request to delete the scaling * policy has been received.
          • *
          • DELETING – The scaling policy is being deleted.
          • *
          • DELETED – The scaling policy has been deleted.
          • *
          • ERROR – An error occurred in creating the policy. It * should be removed and recreated.
          • * @return Returns a reference to this object so that method calls can be * chained together. * @see ScalingStatusType */ public ScalingPolicy withStatus(ScalingStatusType status) { setStatus(status); return this; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @param scalingAdjustment * Amount of adjustment to make, based on the scaling adjustment * type. */ public void setScalingAdjustment(Integer scalingAdjustment) { this.scalingAdjustment = scalingAdjustment; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @return Amount of adjustment to make, based on the scaling adjustment * type. */ public Integer getScalingAdjustment() { return this.scalingAdjustment; } /** *

            * Amount of adjustment to make, based on the scaling adjustment type. *

            * * @param scalingAdjustment * Amount of adjustment to make, based on the scaling adjustment * type. * @return Returns a reference to this object so that method calls can be * chained together. */ public ScalingPolicy withScalingAdjustment(Integer scalingAdjustment) { setScalingAdjustment(scalingAdjustment); return this; } /** *

            * Type of adjustment to make to a fleet's instance count (see * FleetCapacity): *

            *
              *
            • ChangeInCapacity – add (or subtract) the scaling adjustment * value from the current instance count. Positive values scale up while * negative values scale down.
            • *
            • ExactCapacity – set the instance count to the scaling * adjustment value.
            • *
            • PercentChangeInCapacity – increase or reduce the current * instance count by the scaling adjustment, read as a percentage. Positive * values scale up while negative values scale down.
            • *
            * * @param scalingAdjustmentType * Type of adjustment to make to a fleet's instance count (see * FleetCapacity):

            *
              *
            • ChangeInCapacity – add (or subtract) the scaling * adjustment value from the current instance count. Positive values * scale up while negative values scale down.
            • *
            • ExactCapacity – set the instance count to the scaling * adjustment value.
            • *
            • PercentChangeInCapacity – increase or reduce the * current instance count by the scaling adjustment, read as a * percentage. Positive values scale up while negative values scale * down.
            • * @see ScalingAdjustmentType */ public void setScalingAdjustmentType(String scalingAdjustmentType) { this.scalingAdjustmentType = scalingAdjustmentType; } /** *

              * Type of adjustment to make to a fleet's instance count (see * FleetCapacity): *

              *
                *
              • ChangeInCapacity – add (or subtract) the scaling adjustment * value from the current instance count. Positive values scale up while * negative values scale down.
              • *
              • ExactCapacity – set the instance count to the scaling * adjustment value.
              • *
              • PercentChangeInCapacity – increase or reduce the current * instance count by the scaling adjustment, read as a percentage. Positive * values scale up while negative values scale down.
              • *
              * * @return Type of adjustment to make to a fleet's instance count (see * FleetCapacity):

              *
                *
              • ChangeInCapacity – add (or subtract) the scaling * adjustment value from the current instance count. Positive values * scale up while negative values scale down.
              • *
              • ExactCapacity – set the instance count to the scaling * adjustment value.
              • *
              • PercentChangeInCapacity – increase or reduce the * current instance count by the scaling adjustment, read as a * percentage. Positive values scale up while negative values scale * down.
              • * @see ScalingAdjustmentType */ public String getScalingAdjustmentType() { return this.scalingAdjustmentType; } /** *

                * Type of adjustment to make to a fleet's instance count (see * FleetCapacity): *

                *
                  *
                • ChangeInCapacity – add (or subtract) the scaling adjustment * value from the current instance count. Positive values scale up while * negative values scale down.
                • *
                • ExactCapacity – set the instance count to the scaling * adjustment value.
                • *
                • PercentChangeInCapacity – increase or reduce the current * instance count by the scaling adjustment, read as a percentage. Positive * values scale up while negative values scale down.
                • *
                * * @param scalingAdjustmentType * Type of adjustment to make to a fleet's instance count (see * FleetCapacity):

                *
                  *
                • ChangeInCapacity – add (or subtract) the scaling * adjustment value from the current instance count. Positive values * scale up while negative values scale down.
                • *
                • ExactCapacity – set the instance count to the scaling * adjustment value.
                • *
                • PercentChangeInCapacity – increase or reduce the * current instance count by the scaling adjustment, read as a * percentage. Positive values scale up while negative values scale * down.
                • * @return Returns a reference to this object so that method calls can be * chained together. * @see ScalingAdjustmentType */ public ScalingPolicy withScalingAdjustmentType(String scalingAdjustmentType) { setScalingAdjustmentType(scalingAdjustmentType); return this; } /** *

                  * Type of adjustment to make to a fleet's instance count (see * FleetCapacity): *

                  *
                    *
                  • ChangeInCapacity – add (or subtract) the scaling adjustment * value from the current instance count. Positive values scale up while * negative values scale down.
                  • *
                  • ExactCapacity – set the instance count to the scaling * adjustment value.
                  • *
                  • PercentChangeInCapacity – increase or reduce the current * instance count by the scaling adjustment, read as a percentage. Positive * values scale up while negative values scale down.
                  • *
                  * * @param scalingAdjustmentType * Type of adjustment to make to a fleet's instance count (see * FleetCapacity):

                  *
                    *
                  • ChangeInCapacity – add (or subtract) the scaling * adjustment value from the current instance count. Positive values * scale up while negative values scale down.
                  • *
                  • ExactCapacity – set the instance count to the scaling * adjustment value.
                  • *
                  • PercentChangeInCapacity – increase or reduce the * current instance count by the scaling adjustment, read as a * percentage. Positive values scale up while negative values scale * down.
                  • * @see ScalingAdjustmentType */ public void setScalingAdjustmentType( ScalingAdjustmentType scalingAdjustmentType) { this.scalingAdjustmentType = scalingAdjustmentType.toString(); } /** *

                    * Type of adjustment to make to a fleet's instance count (see * FleetCapacity): *

                    *
                      *
                    • ChangeInCapacity – add (or subtract) the scaling adjustment * value from the current instance count. Positive values scale up while * negative values scale down.
                    • *
                    • ExactCapacity – set the instance count to the scaling * adjustment value.
                    • *
                    • PercentChangeInCapacity – increase or reduce the current * instance count by the scaling adjustment, read as a percentage. Positive * values scale up while negative values scale down.
                    • *
                    * * @param scalingAdjustmentType * Type of adjustment to make to a fleet's instance count (see * FleetCapacity):

                    *
                      *
                    • ChangeInCapacity – add (or subtract) the scaling * adjustment value from the current instance count. Positive values * scale up while negative values scale down.
                    • *
                    • ExactCapacity – set the instance count to the scaling * adjustment value.
                    • *
                    • PercentChangeInCapacity – increase or reduce the * current instance count by the scaling adjustment, read as a * percentage. Positive values scale up while negative values scale * down.
                    • * @return Returns a reference to this object so that method calls can be * chained together. * @see ScalingAdjustmentType */ public ScalingPolicy withScalingAdjustmentType( ScalingAdjustmentType scalingAdjustmentType) { setScalingAdjustmentType(scalingAdjustmentType); return this; } /** *

                      * Comparison operator to use when measuring a metric against the threshold * value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the * threshold value. * @see ComparisonOperatorType */ public void setComparisonOperator(String comparisonOperator) { this.comparisonOperator = comparisonOperator; } /** *

                      * Comparison operator to use when measuring a metric against the threshold * value. *

                      * * @return Comparison operator to use when measuring a metric against the * threshold value. * @see ComparisonOperatorType */ public String getComparisonOperator() { return this.comparisonOperator; } /** *

                      * Comparison operator to use when measuring a metric against the threshold * value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the * threshold value. * @return Returns a reference to this object so that method calls can be * chained together. * @see ComparisonOperatorType */ public ScalingPolicy withComparisonOperator(String comparisonOperator) { setComparisonOperator(comparisonOperator); return this; } /** *

                      * Comparison operator to use when measuring a metric against the threshold * value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the * threshold value. * @see ComparisonOperatorType */ public void setComparisonOperator(ComparisonOperatorType comparisonOperator) { this.comparisonOperator = comparisonOperator.toString(); } /** *

                      * Comparison operator to use when measuring a metric against the threshold * value. *

                      * * @param comparisonOperator * Comparison operator to use when measuring a metric against the * threshold value. * @return Returns a reference to this object so that method calls can be * chained together. * @see ComparisonOperatorType */ public ScalingPolicy withComparisonOperator( ComparisonOperatorType comparisonOperator) { setComparisonOperator(comparisonOperator); return this; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @param threshold * Metric value used to trigger a scaling event. */ public void setThreshold(Double threshold) { this.threshold = threshold; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @return Metric value used to trigger a scaling event. */ public Double getThreshold() { return this.threshold; } /** *

                      * Metric value used to trigger a scaling event. *

                      * * @param threshold * Metric value used to trigger a scaling event. * @return Returns a reference to this object so that method calls can be * chained together. */ public ScalingPolicy withThreshold(Double threshold) { setThreshold(threshold); return this; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold * before a scaling event is triggered. *

                      * * @param evaluationPeriods * Length of time (in minutes) the metric must be at or beyond the * threshold before a scaling event is triggered. */ public void setEvaluationPeriods(Integer evaluationPeriods) { this.evaluationPeriods = evaluationPeriods; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold * before a scaling event is triggered. *

                      * * @return Length of time (in minutes) the metric must be at or beyond the * threshold before a scaling event is triggered. */ public Integer getEvaluationPeriods() { return this.evaluationPeriods; } /** *

                      * Length of time (in minutes) the metric must be at or beyond the threshold * before a scaling event is triggered. *

                      * * @param evaluationPeriods * Length of time (in minutes) the metric must be at or beyond the * threshold before a scaling event is triggered. * @return Returns a reference to this object so that method calls can be * chained together. */ public ScalingPolicy withEvaluationPeriods(Integer evaluationPeriods) { setEvaluationPeriods(evaluationPeriods); return this; } /** *

                      * Name of the GameLift-defined metric that is used to trigger an * adjustment. *

                      *
                        *
                      • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = ACTIVATING). *
                      • *
                      • ActiveGameSessions – number of game sessions currently running * (game session status = ACTIVE).
                      • *
                      • CurrentPlayerSessions – number of active or reserved player * sessions (player session status = ACTIVE or * RESERVED).
                      • *
                      • AvailablePlayerSessions – number of player session slots * currently available in active game sessions across the fleet, calculated * by subtracting a game session's current player session count from its * maximum player session count. This number does include game sessions that * are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL).
                      • *
                      • ActiveInstances – number of instances currently running a game * session.
                      • *
                      • IdleInstances – number of instances not currently running a * game session.
                      • *
                      * * @param metricName * Name of the GameLift-defined metric that is used to trigger an * adjustment.

                      *
                        *
                      • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = * ACTIVATING).
                      • *
                      • ActiveGameSessions – number of game sessions currently * running (game session status = ACTIVE).
                      • *
                      • CurrentPlayerSessions – number of active or reserved * player sessions (player session status = ACTIVE or * RESERVED).
                      • *
                      • AvailablePlayerSessions – number of player session * slots currently available in active game sessions across the * fleet, calculated by subtracting a game session's current player * session count from its maximum player session count. This number * does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = * DENY_ALL).
                      • *
                      • ActiveInstances – number of instances currently running * a game session.
                      • *
                      • IdleInstances – number of instances not currently * running a game session.
                      • * @see MetricName */ public void setMetricName(String metricName) { this.metricName = metricName; } /** *

                        * Name of the GameLift-defined metric that is used to trigger an * adjustment. *

                        *
                          *
                        • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = ACTIVATING). *
                        • *
                        • ActiveGameSessions – number of game sessions currently running * (game session status = ACTIVE).
                        • *
                        • CurrentPlayerSessions – number of active or reserved player * sessions (player session status = ACTIVE or * RESERVED).
                        • *
                        • AvailablePlayerSessions – number of player session slots * currently available in active game sessions across the fleet, calculated * by subtracting a game session's current player session count from its * maximum player session count. This number does include game sessions that * are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL).
                        • *
                        • ActiveInstances – number of instances currently running a game * session.
                        • *
                        • IdleInstances – number of instances not currently running a * game session.
                        • *
                        * * @return Name of the GameLift-defined metric that is used to trigger an * adjustment.

                        *
                          *
                        • ActivatingGameSessions – number of game sessions in * the process of being created (game session status = * ACTIVATING).
                        • *
                        • ActiveGameSessions – number of game sessions currently * running (game session status = ACTIVE).
                        • *
                        • CurrentPlayerSessions – number of active or reserved * player sessions (player session status = ACTIVE or * RESERVED).
                        • *
                        • AvailablePlayerSessions – number of player session * slots currently available in active game sessions across the * fleet, calculated by subtracting a game session's current player * session count from its maximum player session count. This number * does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = * DENY_ALL).
                        • *
                        • ActiveInstances – number of instances currently * running a game session.
                        • *
                        • IdleInstances – number of instances not currently * running a game session.
                        • * @see MetricName */ public String getMetricName() { return this.metricName; } /** *

                          * Name of the GameLift-defined metric that is used to trigger an * adjustment. *

                          *
                            *
                          • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = ACTIVATING). *
                          • *
                          • ActiveGameSessions – number of game sessions currently running * (game session status = ACTIVE).
                          • *
                          • CurrentPlayerSessions – number of active or reserved player * sessions (player session status = ACTIVE or * RESERVED).
                          • *
                          • AvailablePlayerSessions – number of player session slots * currently available in active game sessions across the fleet, calculated * by subtracting a game session's current player session count from its * maximum player session count. This number does include game sessions that * are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL).
                          • *
                          • ActiveInstances – number of instances currently running a game * session.
                          • *
                          • IdleInstances – number of instances not currently running a * game session.
                          • *
                          * * @param metricName * Name of the GameLift-defined metric that is used to trigger an * adjustment.

                          *
                            *
                          • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = * ACTIVATING).
                          • *
                          • ActiveGameSessions – number of game sessions currently * running (game session status = ACTIVE).
                          • *
                          • CurrentPlayerSessions – number of active or reserved * player sessions (player session status = ACTIVE or * RESERVED).
                          • *
                          • AvailablePlayerSessions – number of player session * slots currently available in active game sessions across the * fleet, calculated by subtracting a game session's current player * session count from its maximum player session count. This number * does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = * DENY_ALL).
                          • *
                          • ActiveInstances – number of instances currently running * a game session.
                          • *
                          • IdleInstances – number of instances not currently * running a game session.
                          • * @return Returns a reference to this object so that method calls can be * chained together. * @see MetricName */ public ScalingPolicy withMetricName(String metricName) { setMetricName(metricName); return this; } /** *

                            * Name of the GameLift-defined metric that is used to trigger an * adjustment. *

                            *
                              *
                            • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = ACTIVATING). *
                            • *
                            • ActiveGameSessions – number of game sessions currently running * (game session status = ACTIVE).
                            • *
                            • CurrentPlayerSessions – number of active or reserved player * sessions (player session status = ACTIVE or * RESERVED).
                            • *
                            • AvailablePlayerSessions – number of player session slots * currently available in active game sessions across the fleet, calculated * by subtracting a game session's current player session count from its * maximum player session count. This number does include game sessions that * are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL).
                            • *
                            • ActiveInstances – number of instances currently running a game * session.
                            • *
                            • IdleInstances – number of instances not currently running a * game session.
                            • *
                            * * @param metricName * Name of the GameLift-defined metric that is used to trigger an * adjustment.

                            *
                              *
                            • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = * ACTIVATING).
                            • *
                            • ActiveGameSessions – number of game sessions currently * running (game session status = ACTIVE).
                            • *
                            • CurrentPlayerSessions – number of active or reserved * player sessions (player session status = ACTIVE or * RESERVED).
                            • *
                            • AvailablePlayerSessions – number of player session * slots currently available in active game sessions across the * fleet, calculated by subtracting a game session's current player * session count from its maximum player session count. This number * does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = * DENY_ALL).
                            • *
                            • ActiveInstances – number of instances currently running * a game session.
                            • *
                            • IdleInstances – number of instances not currently * running a game session.
                            • * @see MetricName */ public void setMetricName(MetricName metricName) { this.metricName = metricName.toString(); } /** *

                              * Name of the GameLift-defined metric that is used to trigger an * adjustment. *

                              *
                                *
                              • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = ACTIVATING). *
                              • *
                              • ActiveGameSessions – number of game sessions currently running * (game session status = ACTIVE).
                              • *
                              • CurrentPlayerSessions – number of active or reserved player * sessions (player session status = ACTIVE or * RESERVED).
                              • *
                              • AvailablePlayerSessions – number of player session slots * currently available in active game sessions across the fleet, calculated * by subtracting a game session's current player session count from its * maximum player session count. This number does include game sessions that * are not currently accepting players (game session * PlayerSessionCreationPolicy = DENY_ALL).
                              • *
                              • ActiveInstances – number of instances currently running a game * session.
                              • *
                              • IdleInstances – number of instances not currently running a * game session.
                              • *
                              * * @param metricName * Name of the GameLift-defined metric that is used to trigger an * adjustment.

                              *
                                *
                              • ActivatingGameSessions – number of game sessions in the * process of being created (game session status = * ACTIVATING).
                              • *
                              • ActiveGameSessions – number of game sessions currently * running (game session status = ACTIVE).
                              • *
                              • CurrentPlayerSessions – number of active or reserved * player sessions (player session status = ACTIVE or * RESERVED).
                              • *
                              • AvailablePlayerSessions – number of player session * slots currently available in active game sessions across the * fleet, calculated by subtracting a game session's current player * session count from its maximum player session count. This number * does include game sessions that are not currently accepting * players (game session PlayerSessionCreationPolicy = * DENY_ALL).
                              • *
                              • ActiveInstances – number of instances currently running * a game session.
                              • *
                              • IdleInstances – number of instances not currently * running a game session.
                              • * @return Returns a reference to this object so that method calls can be * chained together. * @see MetricName */ public ScalingPolicy withMetricName(MetricName metricName) { setMetricName(metricName); return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getFleetId() != null) sb.append("FleetId: " + getFleetId() + ","); if (getName() != null) sb.append("Name: " + getName() + ","); if (getStatus() != null) sb.append("Status: " + getStatus() + ","); if (getScalingAdjustment() != null) sb.append("ScalingAdjustment: " + getScalingAdjustment() + ","); if (getScalingAdjustmentType() != null) sb.append("ScalingAdjustmentType: " + getScalingAdjustmentType() + ","); if (getComparisonOperator() != null) sb.append("ComparisonOperator: " + getComparisonOperator() + ","); if (getThreshold() != null) sb.append("Threshold: " + getThreshold() + ","); if (getEvaluationPeriods() != null) sb.append("EvaluationPeriods: " + getEvaluationPeriods() + ","); if (getMetricName() != null) sb.append("MetricName: " + getMetricName()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof ScalingPolicy == false) return false; ScalingPolicy other = (ScalingPolicy) obj; if (other.getFleetId() == null ^ this.getFleetId() == null) return false; if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false) return false; if (other.getName() == null ^ this.getName() == null) return false; if (other.getName() != null && other.getName().equals(this.getName()) == false) return false; if (other.getStatus() == null ^ this.getStatus() == null) return false; if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false) return false; if (other.getScalingAdjustment() == null ^ this.getScalingAdjustment() == null) return false; if (other.getScalingAdjustment() != null && other.getScalingAdjustment().equals( this.getScalingAdjustment()) == false) return false; if (other.getScalingAdjustmentType() == null ^ this.getScalingAdjustmentType() == null) return false; if (other.getScalingAdjustmentType() != null && other.getScalingAdjustmentType().equals( this.getScalingAdjustmentType()) == false) return false; if (other.getComparisonOperator() == null ^ this.getComparisonOperator() == null) return false; if (other.getComparisonOperator() != null && other.getComparisonOperator().equals( this.getComparisonOperator()) == false) return false; if (other.getThreshold() == null ^ this.getThreshold() == null) return false; if (other.getThreshold() != null && other.getThreshold().equals(this.getThreshold()) == false) return false; if (other.getEvaluationPeriods() == null ^ this.getEvaluationPeriods() == null) return false; if (other.getEvaluationPeriods() != null && other.getEvaluationPeriods().equals( this.getEvaluationPeriods()) == false) return false; if (other.getMetricName() == null ^ this.getMetricName() == null) return false; if (other.getMetricName() != null && other.getMetricName().equals(this.getMetricName()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode()); hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode()); hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode()); hashCode = prime * hashCode + ((getScalingAdjustment() == null) ? 0 : getScalingAdjustment().hashCode()); hashCode = prime * hashCode + ((getScalingAdjustmentType() == null) ? 0 : getScalingAdjustmentType().hashCode()); hashCode = prime * hashCode + ((getComparisonOperator() == null) ? 0 : getComparisonOperator().hashCode()); hashCode = prime * hashCode + ((getThreshold() == null) ? 0 : getThreshold().hashCode()); hashCode = prime * hashCode + ((getEvaluationPeriods() == null) ? 0 : getEvaluationPeriods().hashCode()); hashCode = prime * hashCode + ((getMetricName() == null) ? 0 : getMetricName().hashCode()); return hashCode; } @Override public ScalingPolicy clone() { try { return (ScalingPolicy) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException( "Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }




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