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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not
* use this file except in compliance with the License. A copy of the License is
* located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/**
* Amazon GameLift Service
*
* Welcome to the Amazon GameLift API Reference. Amazon GameLift is a
* managed Amazon Web Services (AWS) service for developers who need a scalable,
* server-based solution for multiplayer games. Amazon GameLift provides setup
* and deployment of game servers, and handles infrastructure scaling and
* session management.
*
*
* This reference describes the low-level service API for GameLift. You can call
* this API directly or use the AWS
* SDK for your preferred language. The AWS SDK includes a set of high-level
* GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool,
* which includes commands for GameLift. For administrative actions, you can
* also use the Amazon GameLift console.
*
*
* More Resources
*
*
* - Amazon
* GameLift Developer Guide: Learn more about GameLift features and how to
* use them
* - Lumberyard and
* GameLift Tutorials: Get started fast with walkthroughs and sample
* projects
* - GameDev Blog: Stay up
* to date with new features and techniques
* - GameDev Forums: Connect with the GameDev community
*
*
* Manage Games and Players Through GameLift
*
*
* Call these actions from your game clients and/or services to create and
* manage multiplayer game sessions and player sessions.
*
*
* - Game sessions
*
*
* - Player sessions
*
*
* - Other actions:
*
*
*
*
* Set Up and Manage Game Servers
*
*
* Use these administrative actions to configure GameLift to host your game
* servers. When setting up GameLift, you'll need to (1) configure a build for
* your game and upload build files, and (2) set up one or more fleets to host
* game sessions. Once you've created and activated a fleet, you can assign
* aliases to it, scale capacity, track performance and utilization, etc.
*
*
* - Manage your builds:
*
*
* - Manage your fleets:
*
* - ListFleets
* - CreateFleet
* - Describe fleets:
*
*
* - Update fleets:
*
*
* - DeleteFleet
*
*
* - Manage fleet aliases:
*
* - ListAliases
* - CreateAlias
* - DescribeAlias
* - UpdateAlias
* - DeleteAlias
* - ResolveAlias
*
*
* - Manage autoscaling:
*
*
*
*
* To view changes to the API, see the GameLift Document History page.
*
*/
package com.amazonaws.services.gamelift;