
com.amazonaws.services.gamelift.model.GameSession Maven / Gradle / Ivy
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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
/**
*
* Properties describing a game session.
*
*/
public class GameSession implements Serializable, Cloneable {
/**
*
* Unique identifier for a game session.
*
*/
private String gameSessionId;
/**
*
* Descriptive label associated with a game session. Session names do not need to be unique.
*
*/
private String name;
/**
*
* Unique identifier for a fleet.
*
*/
private String fleetId;
/**
*
* Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*
*/
private java.util.Date creationTime;
/**
*
* Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*
*/
private java.util.Date terminationTime;
/**
*
* Number of players currently in the game session.
*
*/
private Integer currentPlayerSessionCount;
/**
*
* Maximum number of players allowed in the game session.
*
*/
private Integer maximumPlayerSessionCount;
/**
*
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
*
*/
private String status;
/**
*
* Set of custom properties for the game session.
*
*/
private java.util.List gameProperties;
/**
*
* IP address of the game session. To connect to a GameLift server process, an app needs both the IP address and
* port number.
*
*/
private String ipAddress;
/**
*
* Port number for the game session. To connect to a GameLift server process, an app needs both the IP address and
* port number.
*
*/
private Integer port;
/**
*
* Indicates whether or not the game session is accepting new players.
*
*/
private String playerSessionCreationPolicy;
/**
*
* Unique identifier for a game session.
*
*
* @param gameSessionId
* Unique identifier for a game session.
*/
public void setGameSessionId(String gameSessionId) {
this.gameSessionId = gameSessionId;
}
/**
*
* Unique identifier for a game session.
*
*
* @return Unique identifier for a game session.
*/
public String getGameSessionId() {
return this.gameSessionId;
}
/**
*
* Unique identifier for a game session.
*
*
* @param gameSessionId
* Unique identifier for a game session.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withGameSessionId(String gameSessionId) {
setGameSessionId(gameSessionId);
return this;
}
/**
*
* Descriptive label associated with a game session. Session names do not need to be unique.
*
*
* @param name
* Descriptive label associated with a game session. Session names do not need to be unique.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* Descriptive label associated with a game session. Session names do not need to be unique.
*
*
* @return Descriptive label associated with a game session. Session names do not need to be unique.
*/
public String getName() {
return this.name;
}
/**
*
* Descriptive label associated with a game session. Session names do not need to be unique.
*
*
* @param name
* Descriptive label associated with a game session. Session names do not need to be unique.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withName(String name) {
setName(name);
return this;
}
/**
*
* Unique identifier for a fleet.
*
*
* @param fleetId
* Unique identifier for a fleet.
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
*
* Unique identifier for a fleet.
*
*
* @return Unique identifier for a fleet.
*/
public String getFleetId() {
return this.fleetId;
}
/**
*
* Unique identifier for a fleet.
*
*
* @param fleetId
* Unique identifier for a fleet.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
*
* Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*
*
* @param creationTime
* Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*/
public void setCreationTime(java.util.Date creationTime) {
this.creationTime = creationTime;
}
/**
*
* Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*
*
* @return Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*/
public java.util.Date getCreationTime() {
return this.creationTime;
}
/**
*
* Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*
*
* @param creationTime
* Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withCreationTime(java.util.Date creationTime) {
setCreationTime(creationTime);
return this;
}
/**
*
* Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*
*
* @param terminationTime
* Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*/
public void setTerminationTime(java.util.Date terminationTime) {
this.terminationTime = terminationTime;
}
/**
*
* Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*
*
* @return Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*/
public java.util.Date getTerminationTime() {
return this.terminationTime;
}
/**
*
* Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
*
*
* @param terminationTime
* Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
* milliseconds (ex: "1469498468.057".
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withTerminationTime(java.util.Date terminationTime) {
setTerminationTime(terminationTime);
return this;
}
/**
*
* Number of players currently in the game session.
*
*
* @param currentPlayerSessionCount
* Number of players currently in the game session.
*/
public void setCurrentPlayerSessionCount(Integer currentPlayerSessionCount) {
this.currentPlayerSessionCount = currentPlayerSessionCount;
}
/**
*
* Number of players currently in the game session.
*
*
* @return Number of players currently in the game session.
*/
public Integer getCurrentPlayerSessionCount() {
return this.currentPlayerSessionCount;
}
/**
*
* Number of players currently in the game session.
*
*
* @param currentPlayerSessionCount
* Number of players currently in the game session.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withCurrentPlayerSessionCount(Integer currentPlayerSessionCount) {
setCurrentPlayerSessionCount(currentPlayerSessionCount);
return this;
}
/**
*
* Maximum number of players allowed in the game session.
*
*
* @param maximumPlayerSessionCount
* Maximum number of players allowed in the game session.
*/
public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
this.maximumPlayerSessionCount = maximumPlayerSessionCount;
}
/**
*
* Maximum number of players allowed in the game session.
*
*
* @return Maximum number of players allowed in the game session.
*/
public Integer getMaximumPlayerSessionCount() {
return this.maximumPlayerSessionCount;
}
/**
*
* Maximum number of players allowed in the game session.
*
*
* @param maximumPlayerSessionCount
* Maximum number of players allowed in the game session.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
setMaximumPlayerSessionCount(maximumPlayerSessionCount);
return this;
}
/**
*
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
*
*
* @param status
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
* @see GameSessionStatus
*/
public void setStatus(String status) {
this.status = status;
}
/**
*
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
*
*
* @return Current status of the game session. A game session must be in an ACTIVE
status to have
* player sessions.
* @see GameSessionStatus
*/
public String getStatus() {
return this.status;
}
/**
*
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
*
*
* @param status
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
* @return Returns a reference to this object so that method calls can be chained together.
* @see GameSessionStatus
*/
public GameSession withStatus(String status) {
setStatus(status);
return this;
}
/**
*
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
*
*
* @param status
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
* @see GameSessionStatus
*/
public void setStatus(GameSessionStatus status) {
this.status = status.toString();
}
/**
*
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
*
*
* @param status
* Current status of the game session. A game session must be in an ACTIVE
status to have player
* sessions.
* @return Returns a reference to this object so that method calls can be chained together.
* @see GameSessionStatus
*/
public GameSession withStatus(GameSessionStatus status) {
setStatus(status);
return this;
}
/**
*
* Set of custom properties for the game session.
*
*
* @return Set of custom properties for the game session.
*/
public java.util.List getGameProperties() {
return gameProperties;
}
/**
*
* Set of custom properties for the game session.
*
*
* @param gameProperties
* Set of custom properties for the game session.
*/
public void setGameProperties(java.util.Collection gameProperties) {
if (gameProperties == null) {
this.gameProperties = null;
return;
}
this.gameProperties = new java.util.ArrayList(gameProperties);
}
/**
*
* Set of custom properties for the game session.
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setGameProperties(java.util.Collection)} or {@link #withGameProperties(java.util.Collection)} if you want
* to override the existing values.
*
*
* @param gameProperties
* Set of custom properties for the game session.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withGameProperties(GameProperty... gameProperties) {
if (this.gameProperties == null) {
setGameProperties(new java.util.ArrayList(gameProperties.length));
}
for (GameProperty ele : gameProperties) {
this.gameProperties.add(ele);
}
return this;
}
/**
*
* Set of custom properties for the game session.
*
*
* @param gameProperties
* Set of custom properties for the game session.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withGameProperties(java.util.Collection gameProperties) {
setGameProperties(gameProperties);
return this;
}
/**
*
* IP address of the game session. To connect to a GameLift server process, an app needs both the IP address and
* port number.
*
*
* @param ipAddress
* IP address of the game session. To connect to a GameLift server process, an app needs both the IP address
* and port number.
*/
public void setIpAddress(String ipAddress) {
this.ipAddress = ipAddress;
}
/**
*
* IP address of the game session. To connect to a GameLift server process, an app needs both the IP address and
* port number.
*
*
* @return IP address of the game session. To connect to a GameLift server process, an app needs both the IP address
* and port number.
*/
public String getIpAddress() {
return this.ipAddress;
}
/**
*
* IP address of the game session. To connect to a GameLift server process, an app needs both the IP address and
* port number.
*
*
* @param ipAddress
* IP address of the game session. To connect to a GameLift server process, an app needs both the IP address
* and port number.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withIpAddress(String ipAddress) {
setIpAddress(ipAddress);
return this;
}
/**
*
* Port number for the game session. To connect to a GameLift server process, an app needs both the IP address and
* port number.
*
*
* @param port
* Port number for the game session. To connect to a GameLift server process, an app needs both the IP
* address and port number.
*/
public void setPort(Integer port) {
this.port = port;
}
/**
*
* Port number for the game session. To connect to a GameLift server process, an app needs both the IP address and
* port number.
*
*
* @return Port number for the game session. To connect to a GameLift server process, an app needs both the IP
* address and port number.
*/
public Integer getPort() {
return this.port;
}
/**
*
* Port number for the game session. To connect to a GameLift server process, an app needs both the IP address and
* port number.
*
*
* @param port
* Port number for the game session. To connect to a GameLift server process, an app needs both the IP
* address and port number.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public GameSession withPort(Integer port) {
setPort(port);
return this;
}
/**
*
* Indicates whether or not the game session is accepting new players.
*
*
* @param playerSessionCreationPolicy
* Indicates whether or not the game session is accepting new players.
* @see PlayerSessionCreationPolicy
*/
public void setPlayerSessionCreationPolicy(String playerSessionCreationPolicy) {
this.playerSessionCreationPolicy = playerSessionCreationPolicy;
}
/**
*
* Indicates whether or not the game session is accepting new players.
*
*
* @return Indicates whether or not the game session is accepting new players.
* @see PlayerSessionCreationPolicy
*/
public String getPlayerSessionCreationPolicy() {
return this.playerSessionCreationPolicy;
}
/**
*
* Indicates whether or not the game session is accepting new players.
*
*
* @param playerSessionCreationPolicy
* Indicates whether or not the game session is accepting new players.
* @return Returns a reference to this object so that method calls can be chained together.
* @see PlayerSessionCreationPolicy
*/
public GameSession withPlayerSessionCreationPolicy(String playerSessionCreationPolicy) {
setPlayerSessionCreationPolicy(playerSessionCreationPolicy);
return this;
}
/**
*
* Indicates whether or not the game session is accepting new players.
*
*
* @param playerSessionCreationPolicy
* Indicates whether or not the game session is accepting new players.
* @see PlayerSessionCreationPolicy
*/
public void setPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy) {
this.playerSessionCreationPolicy = playerSessionCreationPolicy.toString();
}
/**
*
* Indicates whether or not the game session is accepting new players.
*
*
* @param playerSessionCreationPolicy
* Indicates whether or not the game session is accepting new players.
* @return Returns a reference to this object so that method calls can be chained together.
* @see PlayerSessionCreationPolicy
*/
public GameSession withPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy) {
setPlayerSessionCreationPolicy(playerSessionCreationPolicy);
return this;
}
/**
* Returns a string representation of this object; useful for testing and debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getGameSessionId() != null)
sb.append("GameSessionId: " + getGameSessionId() + ",");
if (getName() != null)
sb.append("Name: " + getName() + ",");
if (getFleetId() != null)
sb.append("FleetId: " + getFleetId() + ",");
if (getCreationTime() != null)
sb.append("CreationTime: " + getCreationTime() + ",");
if (getTerminationTime() != null)
sb.append("TerminationTime: " + getTerminationTime() + ",");
if (getCurrentPlayerSessionCount() != null)
sb.append("CurrentPlayerSessionCount: " + getCurrentPlayerSessionCount() + ",");
if (getMaximumPlayerSessionCount() != null)
sb.append("MaximumPlayerSessionCount: " + getMaximumPlayerSessionCount() + ",");
if (getStatus() != null)
sb.append("Status: " + getStatus() + ",");
if (getGameProperties() != null)
sb.append("GameProperties: " + getGameProperties() + ",");
if (getIpAddress() != null)
sb.append("IpAddress: " + getIpAddress() + ",");
if (getPort() != null)
sb.append("Port: " + getPort() + ",");
if (getPlayerSessionCreationPolicy() != null)
sb.append("PlayerSessionCreationPolicy: " + getPlayerSessionCreationPolicy());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof GameSession == false)
return false;
GameSession other = (GameSession) obj;
if (other.getGameSessionId() == null ^ this.getGameSessionId() == null)
return false;
if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false)
return false;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null && other.getName().equals(this.getName()) == false)
return false;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getCreationTime() == null ^ this.getCreationTime() == null)
return false;
if (other.getCreationTime() != null && other.getCreationTime().equals(this.getCreationTime()) == false)
return false;
if (other.getTerminationTime() == null ^ this.getTerminationTime() == null)
return false;
if (other.getTerminationTime() != null && other.getTerminationTime().equals(this.getTerminationTime()) == false)
return false;
if (other.getCurrentPlayerSessionCount() == null ^ this.getCurrentPlayerSessionCount() == null)
return false;
if (other.getCurrentPlayerSessionCount() != null && other.getCurrentPlayerSessionCount().equals(this.getCurrentPlayerSessionCount()) == false)
return false;
if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null)
return false;
if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals(this.getMaximumPlayerSessionCount()) == false)
return false;
if (other.getStatus() == null ^ this.getStatus() == null)
return false;
if (other.getStatus() != null && other.getStatus().equals(this.getStatus()) == false)
return false;
if (other.getGameProperties() == null ^ this.getGameProperties() == null)
return false;
if (other.getGameProperties() != null && other.getGameProperties().equals(this.getGameProperties()) == false)
return false;
if (other.getIpAddress() == null ^ this.getIpAddress() == null)
return false;
if (other.getIpAddress() != null && other.getIpAddress().equals(this.getIpAddress()) == false)
return false;
if (other.getPort() == null ^ this.getPort() == null)
return false;
if (other.getPort() != null && other.getPort().equals(this.getPort()) == false)
return false;
if (other.getPlayerSessionCreationPolicy() == null ^ this.getPlayerSessionCreationPolicy() == null)
return false;
if (other.getPlayerSessionCreationPolicy() != null && other.getPlayerSessionCreationPolicy().equals(this.getPlayerSessionCreationPolicy()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode());
hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode + ((getCreationTime() == null) ? 0 : getCreationTime().hashCode());
hashCode = prime * hashCode + ((getTerminationTime() == null) ? 0 : getTerminationTime().hashCode());
hashCode = prime * hashCode + ((getCurrentPlayerSessionCount() == null) ? 0 : getCurrentPlayerSessionCount().hashCode());
hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode());
hashCode = prime * hashCode + ((getStatus() == null) ? 0 : getStatus().hashCode());
hashCode = prime * hashCode + ((getGameProperties() == null) ? 0 : getGameProperties().hashCode());
hashCode = prime * hashCode + ((getIpAddress() == null) ? 0 : getIpAddress().hashCode());
hashCode = prime * hashCode + ((getPort() == null) ? 0 : getPort().hashCode());
hashCode = prime * hashCode + ((getPlayerSessionCreationPolicy() == null) ? 0 : getPlayerSessionCreationPolicy().hashCode());
return hashCode;
}
@Override
public GameSession clone() {
try {
return (GameSession) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
}