All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.amazonaws.services.gamelift.package-info Maven / Gradle / Ivy

Go to download

The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

There is a newer version: 1.11.8
Show newest version
/*
 * Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */

/**
 * Amazon GameLift Service
 * 

* Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service * for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and * deployment of game servers, and handles infrastructure scaling and session management. *

*

* This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of * high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. * For administrative actions, you can also use the Amazon GameLift console. *

*

* More Resources *

* *

* Manage Games and Players Through GameLift *

*

* Call these actions from your game clients and/or services to create and manage multiplayer game sessions and player * sessions. *

* *

* Set Up and Manage Game Servers *

*

* Use these administrative actions to configure GameLift to host your game servers. When setting up GameLift, you'll * need to (1) configure a build for your game and upload build files, and (2) set up one or more fleets to host game * sessions. Once you've created and activated a fleet, you can assign aliases to it, scale capacity, track performance * and utilization, etc. *

* *

* To view changes to the API, see the GameLift Document History page. *

*/ package com.amazonaws.services.gamelift;




© 2015 - 2025 Weber Informatics LLC | Privacy Policy