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/*
* Copyright 2011-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
/**
* Amazon GameLift Service
*
* Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service
* for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and
* deployment of game servers, and handles infrastructure scaling and session management.
*
*
* This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of
* high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift.
* For administrative actions, you can also use the Amazon GameLift console.
*
*
* More Resources
*
*
* - Amazon GameLift Developer Guide: Learn
* more about GameLift features and how to use them
* - Lumberyard and GameLift Tutorials: Get started fast
* with walkthroughs and sample projects
* - GameDev Blog: Stay up to date with new features and
* techniques
* - GameDev Forums: Connect with
* the GameDev community
*
*
* Manage Games and Players Through GameLift
*
*
* Call these actions from your game clients and/or services to create and manage multiplayer game sessions and player
* sessions.
*
*
* - Game sessions
*
*
* - Player sessions
*
*
* - Other actions:
*
*
*
*
* Set Up and Manage Game Servers
*
*
* Use these administrative actions to configure GameLift to host your game servers. When setting up GameLift, you'll
* need to (1) configure a build for your game and upload build files, and (2) set up one or more fleets to host game
* sessions. Once you've created and activated a fleet, you can assign aliases to it, scale capacity, track performance
* and utilization, etc.
*
*
* - Manage your builds:
*
*
* - Manage your fleets:
*
* - ListFleets
* - CreateFleet
* - Describe fleets:
*
*
* - Update fleets:
*
*
* - DeleteFleet
*
*
* - Manage fleet aliases:
*
* - ListAliases
* - CreateAlias
* - DescribeAlias
* - UpdateAlias
* - DeleteAlias
* - ResolveAlias
*
*
* - Manage autoscaling:
*
*
*
*
* To view changes to the API, see the GameLift Document History page.
*
*/
package com.amazonaws.services.gamelift;