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/*
* Copyright 2013-2018 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* Represents the input for a request action.
*
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class CreateGameSessionRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
*
* Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias
* ID, but not both.
*
*/
private String fleetId;
/**
*
* Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference
* either a fleet ID or alias ID, but not both.
*
*/
private String aliasId;
/**
*
* Maximum number of players that can be connected simultaneously to the game session.
*
*/
private Integer maximumPlayerSessionCount;
/**
*
* Descriptive label that is associated with a game session. Session names do not need to be unique.
*
*/
private String name;
/**
*
* Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game
* server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*/
private java.util.List gameProperties;
/**
*
* Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource
* protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
*
*/
private String creatorId;
/**
*
* This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom string
* that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided,
* this string is included in the new game session's ID. (A game session ARN has the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .)
*
*/
private String gameSessionId;
/**
*
* Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters.
* If provided, this string is included in the new game session's ID. (A game session ARN has the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained
* for this time period and then deleted.
*
*/
private String idempotencyToken;
/**
*
* Set of custom game session properties, formatted as a single string value. This data is passed to a game server
* process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*/
private String gameSessionData;
/**
*
* Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias
* ID, but not both.
*
*
* @param fleetId
* Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID
* or alias ID, but not both.
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
*
* Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias
* ID, but not both.
*
*
* @return Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID
* or alias ID, but not both.
*/
public String getFleetId() {
return this.fleetId;
}
/**
*
* Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias
* ID, but not both.
*
*
* @param fleetId
* Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID
* or alias ID, but not both.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
*
* Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference
* either a fleet ID or alias ID, but not both.
*
*
* @param aliasId
* Unique identifier for an alias associated with the fleet to create a game session in. Each request must
* reference either a fleet ID or alias ID, but not both.
*/
public void setAliasId(String aliasId) {
this.aliasId = aliasId;
}
/**
*
* Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference
* either a fleet ID or alias ID, but not both.
*
*
* @return Unique identifier for an alias associated with the fleet to create a game session in. Each request must
* reference either a fleet ID or alias ID, but not both.
*/
public String getAliasId() {
return this.aliasId;
}
/**
*
* Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference
* either a fleet ID or alias ID, but not both.
*
*
* @param aliasId
* Unique identifier for an alias associated with the fleet to create a game session in. Each request must
* reference either a fleet ID or alias ID, but not both.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withAliasId(String aliasId) {
setAliasId(aliasId);
return this;
}
/**
*
* Maximum number of players that can be connected simultaneously to the game session.
*
*
* @param maximumPlayerSessionCount
* Maximum number of players that can be connected simultaneously to the game session.
*/
public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
this.maximumPlayerSessionCount = maximumPlayerSessionCount;
}
/**
*
* Maximum number of players that can be connected simultaneously to the game session.
*
*
* @return Maximum number of players that can be connected simultaneously to the game session.
*/
public Integer getMaximumPlayerSessionCount() {
return this.maximumPlayerSessionCount;
}
/**
*
* Maximum number of players that can be connected simultaneously to the game session.
*
*
* @param maximumPlayerSessionCount
* Maximum number of players that can be connected simultaneously to the game session.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount) {
setMaximumPlayerSessionCount(maximumPlayerSessionCount);
return this;
}
/**
*
* Descriptive label that is associated with a game session. Session names do not need to be unique.
*
*
* @param name
* Descriptive label that is associated with a game session. Session names do not need to be unique.
*/
public void setName(String name) {
this.name = name;
}
/**
*
* Descriptive label that is associated with a game session. Session names do not need to be unique.
*
*
* @return Descriptive label that is associated with a game session. Session names do not need to be unique.
*/
public String getName() {
return this.name;
}
/**
*
* Descriptive label that is associated with a game session. Session names do not need to be unique.
*
*
* @param name
* Descriptive label that is associated with a game session. Session names do not need to be unique.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withName(String name) {
setName(name);
return this;
}
/**
*
* Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game
* server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*
* @return Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to
* a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*/
public java.util.List getGameProperties() {
return gameProperties;
}
/**
*
* Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game
* server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*
* @param gameProperties
* Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to
* a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*/
public void setGameProperties(java.util.Collection gameProperties) {
if (gameProperties == null) {
this.gameProperties = null;
return;
}
this.gameProperties = new java.util.ArrayList(gameProperties);
}
/**
*
* Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game
* server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*
* NOTE: This method appends the values to the existing list (if any). Use
* {@link #setGameProperties(java.util.Collection)} or {@link #withGameProperties(java.util.Collection)} if you want
* to override the existing values.
*
*
* @param gameProperties
* Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to
* a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withGameProperties(GameProperty... gameProperties) {
if (this.gameProperties == null) {
setGameProperties(new java.util.ArrayList(gameProperties.length));
}
for (GameProperty ele : gameProperties) {
this.gameProperties.add(ele);
}
return this;
}
/**
*
* Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game
* server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*
* @param gameProperties
* Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to
* a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withGameProperties(java.util.Collection gameProperties) {
setGameProperties(gameProperties);
return this;
}
/**
*
* Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource
* protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
*
*
* @param creatorId
* Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource
* protection policy (if one exists) that limits the number of concurrent active game sessions one player can
* have.
*/
public void setCreatorId(String creatorId) {
this.creatorId = creatorId;
}
/**
*
* Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource
* protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
*
*
* @return Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource
* protection policy (if one exists) that limits the number of concurrent active game sessions one player
* can have.
*/
public String getCreatorId() {
return this.creatorId;
}
/**
*
* Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource
* protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
*
*
* @param creatorId
* Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource
* protection policy (if one exists) that limits the number of concurrent active game sessions one player can
* have.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withCreatorId(String creatorId) {
setCreatorId(creatorId);
return this;
}
/**
*
* This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom string
* that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided,
* this string is included in the new game session's ID. (A game session ARN has the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .)
*
*
* @param gameSessionId
* This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom
* string that uniquely identifies a request for a new game session. Maximum token length is 48 characters.
* If provided, this string is included in the new game session's ID. (A game session ARN has the following
* format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .)
*/
public void setGameSessionId(String gameSessionId) {
this.gameSessionId = gameSessionId;
}
/**
*
* This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom string
* that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided,
* this string is included in the new game session's ID. (A game session ARN has the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .)
*
*
* @return This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom
* string that uniquely identifies a request for a new game session. Maximum token length is 48 characters.
* If provided, this string is included in the new game session's ID. (A game session ARN has the following
* format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .)
*/
public String getGameSessionId() {
return this.gameSessionId;
}
/**
*
* This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom string
* that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided,
* this string is included in the new game session's ID. (A game session ARN has the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .)
*
*
* @param gameSessionId
* This parameter is no longer preferred. Please use IdempotencyToken
instead. Custom
* string that uniquely identifies a request for a new game session. Maximum token length is 48 characters.
* If provided, this string is included in the new game session's ID. (A game session ARN has the following
* format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .)
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withGameSessionId(String gameSessionId) {
setGameSessionId(gameSessionId);
return this;
}
/**
*
* Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters.
* If provided, this string is included in the new game session's ID. (A game session ARN has the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained
* for this time period and then deleted.
*
*
* @param idempotencyToken
* Custom string that uniquely identifies a request for a new game session. Maximum token length is 48
* characters. If provided, this string is included in the new game session's ID. (A game session ARN has the
* following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are
* retained for this time period and then deleted.
*/
public void setIdempotencyToken(String idempotencyToken) {
this.idempotencyToken = idempotencyToken;
}
/**
*
* Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters.
* If provided, this string is included in the new game session's ID. (A game session ARN has the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained
* for this time period and then deleted.
*
*
* @return Custom string that uniquely identifies a request for a new game session. Maximum token length is 48
* characters. If provided, this string is included in the new game session's ID. (A game session ARN has
* the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are
* retained for this time period and then deleted.
*/
public String getIdempotencyToken() {
return this.idempotencyToken;
}
/**
*
* Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters.
* If provided, this string is included in the new game session's ID. (A game session ARN has the following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained
* for this time period and then deleted.
*
*
* @param idempotencyToken
* Custom string that uniquely identifies a request for a new game session. Maximum token length is 48
* characters. If provided, this string is included in the new game session's ID. (A game session ARN has the
* following format:
* arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
* .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are
* retained for this time period and then deleted.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withIdempotencyToken(String idempotencyToken) {
setIdempotencyToken(idempotencyToken);
return this;
}
/**
*
* Set of custom game session properties, formatted as a single string value. This data is passed to a game server
* process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*
* @param gameSessionData
* Set of custom game session properties, formatted as a single string value. This data is passed to a game
* server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*/
public void setGameSessionData(String gameSessionData) {
this.gameSessionData = gameSessionData;
}
/**
*
* Set of custom game session properties, formatted as a single string value. This data is passed to a game server
* process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*
* @return Set of custom game session properties, formatted as a single string value. This data is passed to a game
* server process in the GameSession object with a request to start a new game session (see Start a Game Session).
*/
public String getGameSessionData() {
return this.gameSessionData;
}
/**
*
* Set of custom game session properties, formatted as a single string value. This data is passed to a game server
* process in the GameSession object with a request to start a new game session (see Start a Game Session).
*
*
* @param gameSessionData
* Set of custom game session properties, formatted as a single string value. This data is passed to a game
* server process in the GameSession object with a request to start a new game session (see Start a Game Session).
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreateGameSessionRequest withGameSessionData(String gameSessionData) {
setGameSessionData(gameSessionData);
return this;
}
/**
* Returns a string representation of this object; useful for testing and debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: ").append(getFleetId()).append(",");
if (getAliasId() != null)
sb.append("AliasId: ").append(getAliasId()).append(",");
if (getMaximumPlayerSessionCount() != null)
sb.append("MaximumPlayerSessionCount: ").append(getMaximumPlayerSessionCount()).append(",");
if (getName() != null)
sb.append("Name: ").append(getName()).append(",");
if (getGameProperties() != null)
sb.append("GameProperties: ").append(getGameProperties()).append(",");
if (getCreatorId() != null)
sb.append("CreatorId: ").append(getCreatorId()).append(",");
if (getGameSessionId() != null)
sb.append("GameSessionId: ").append(getGameSessionId()).append(",");
if (getIdempotencyToken() != null)
sb.append("IdempotencyToken: ").append(getIdempotencyToken()).append(",");
if (getGameSessionData() != null)
sb.append("GameSessionData: ").append(getGameSessionData());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof CreateGameSessionRequest == false)
return false;
CreateGameSessionRequest other = (CreateGameSessionRequest) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getAliasId() == null ^ this.getAliasId() == null)
return false;
if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false)
return false;
if (other.getMaximumPlayerSessionCount() == null ^ this.getMaximumPlayerSessionCount() == null)
return false;
if (other.getMaximumPlayerSessionCount() != null && other.getMaximumPlayerSessionCount().equals(this.getMaximumPlayerSessionCount()) == false)
return false;
if (other.getName() == null ^ this.getName() == null)
return false;
if (other.getName() != null && other.getName().equals(this.getName()) == false)
return false;
if (other.getGameProperties() == null ^ this.getGameProperties() == null)
return false;
if (other.getGameProperties() != null && other.getGameProperties().equals(this.getGameProperties()) == false)
return false;
if (other.getCreatorId() == null ^ this.getCreatorId() == null)
return false;
if (other.getCreatorId() != null && other.getCreatorId().equals(this.getCreatorId()) == false)
return false;
if (other.getGameSessionId() == null ^ this.getGameSessionId() == null)
return false;
if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false)
return false;
if (other.getIdempotencyToken() == null ^ this.getIdempotencyToken() == null)
return false;
if (other.getIdempotencyToken() != null && other.getIdempotencyToken().equals(this.getIdempotencyToken()) == false)
return false;
if (other.getGameSessionData() == null ^ this.getGameSessionData() == null)
return false;
if (other.getGameSessionData() != null && other.getGameSessionData().equals(this.getGameSessionData()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode());
hashCode = prime * hashCode + ((getMaximumPlayerSessionCount() == null) ? 0 : getMaximumPlayerSessionCount().hashCode());
hashCode = prime * hashCode + ((getName() == null) ? 0 : getName().hashCode());
hashCode = prime * hashCode + ((getGameProperties() == null) ? 0 : getGameProperties().hashCode());
hashCode = prime * hashCode + ((getCreatorId() == null) ? 0 : getCreatorId().hashCode());
hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode());
hashCode = prime * hashCode + ((getIdempotencyToken() == null) ? 0 : getIdempotencyToken().hashCode());
hashCode = prime * hashCode + ((getGameSessionData() == null) ? 0 : getGameSessionData().hashCode());
return hashCode;
}
@Override
public CreateGameSessionRequest clone() {
return (CreateGameSessionRequest) super.clone();
}
}