com.amazonaws.services.gamelift.model.CreatePlayerSessionRequest Maven / Gradle / Ivy
Show all versions of aws-java-sdk-gamelift Show documentation
/*
* Copyright 2013-2018 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
*
* Represents the input for a request action.
*
*
* @see AWS API
* Documentation
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class CreatePlayerSessionRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
*
* Unique identifier for the game session to add a player to.
*
*/
private String gameSessionId;
/**
*
* Unique identifier for a player. Player IDs are developer-defined.
*
*/
private String playerId;
/**
*
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted
* as needed for use in the game.
*
*/
private String playerData;
/**
*
* Unique identifier for the game session to add a player to.
*
*
* @param gameSessionId
* Unique identifier for the game session to add a player to.
*/
public void setGameSessionId(String gameSessionId) {
this.gameSessionId = gameSessionId;
}
/**
*
* Unique identifier for the game session to add a player to.
*
*
* @return Unique identifier for the game session to add a player to.
*/
public String getGameSessionId() {
return this.gameSessionId;
}
/**
*
* Unique identifier for the game session to add a player to.
*
*
* @param gameSessionId
* Unique identifier for the game session to add a player to.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreatePlayerSessionRequest withGameSessionId(String gameSessionId) {
setGameSessionId(gameSessionId);
return this;
}
/**
*
* Unique identifier for a player. Player IDs are developer-defined.
*
*
* @param playerId
* Unique identifier for a player. Player IDs are developer-defined.
*/
public void setPlayerId(String playerId) {
this.playerId = playerId;
}
/**
*
* Unique identifier for a player. Player IDs are developer-defined.
*
*
* @return Unique identifier for a player. Player IDs are developer-defined.
*/
public String getPlayerId() {
return this.playerId;
}
/**
*
* Unique identifier for a player. Player IDs are developer-defined.
*
*
* @param playerId
* Unique identifier for a player. Player IDs are developer-defined.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreatePlayerSessionRequest withPlayerId(String playerId) {
setPlayerId(playerId);
return this;
}
/**
*
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted
* as needed for use in the game.
*
*
* @param playerData
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be
* formatted as needed for use in the game.
*/
public void setPlayerData(String playerData) {
this.playerData = playerData;
}
/**
*
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted
* as needed for use in the game.
*
*
* @return Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be
* formatted as needed for use in the game.
*/
public String getPlayerData() {
return this.playerData;
}
/**
*
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted
* as needed for use in the game.
*
*
* @param playerData
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be
* formatted as needed for use in the game.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public CreatePlayerSessionRequest withPlayerData(String playerData) {
setPlayerData(playerData);
return this;
}
/**
* Returns a string representation of this object; useful for testing and debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getGameSessionId() != null)
sb.append("GameSessionId: ").append(getGameSessionId()).append(",");
if (getPlayerId() != null)
sb.append("PlayerId: ").append(getPlayerId()).append(",");
if (getPlayerData() != null)
sb.append("PlayerData: ").append(getPlayerData());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof CreatePlayerSessionRequest == false)
return false;
CreatePlayerSessionRequest other = (CreatePlayerSessionRequest) obj;
if (other.getGameSessionId() == null ^ this.getGameSessionId() == null)
return false;
if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false)
return false;
if (other.getPlayerId() == null ^ this.getPlayerId() == null)
return false;
if (other.getPlayerId() != null && other.getPlayerId().equals(this.getPlayerId()) == false)
return false;
if (other.getPlayerData() == null ^ this.getPlayerData() == null)
return false;
if (other.getPlayerData() != null && other.getPlayerData().equals(this.getPlayerData()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode());
hashCode = prime * hashCode + ((getPlayerId() == null) ? 0 : getPlayerId().hashCode());
hashCode = prime * hashCode + ((getPlayerData() == null) ? 0 : getPlayerData().hashCode());
return hashCode;
}
@Override
public CreatePlayerSessionRequest clone() {
return (CreatePlayerSessionRequest) super.clone();
}
}