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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright 2013-2018 Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */
package com.amazonaws.services.gamelift.model;

import java.io.Serializable;
import javax.annotation.Generated;

import com.amazonaws.AmazonWebServiceRequest;

/**
 * 

* Represents the input for a request action. *

* * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class CreatePlayerSessionRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *

* Unique identifier for the game session to add a player to. *

*/ private String gameSessionId; /** *

* Unique identifier for a player. Player IDs are developer-defined. *

*/ private String playerId; /** *

* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted * as needed for use in the game. *

*/ private String playerData; /** *

* Unique identifier for the game session to add a player to. *

* * @param gameSessionId * Unique identifier for the game session to add a player to. */ public void setGameSessionId(String gameSessionId) { this.gameSessionId = gameSessionId; } /** *

* Unique identifier for the game session to add a player to. *

* * @return Unique identifier for the game session to add a player to. */ public String getGameSessionId() { return this.gameSessionId; } /** *

* Unique identifier for the game session to add a player to. *

* * @param gameSessionId * Unique identifier for the game session to add a player to. * @return Returns a reference to this object so that method calls can be chained together. */ public CreatePlayerSessionRequest withGameSessionId(String gameSessionId) { setGameSessionId(gameSessionId); return this; } /** *

* Unique identifier for a player. Player IDs are developer-defined. *

* * @param playerId * Unique identifier for a player. Player IDs are developer-defined. */ public void setPlayerId(String playerId) { this.playerId = playerId; } /** *

* Unique identifier for a player. Player IDs are developer-defined. *

* * @return Unique identifier for a player. Player IDs are developer-defined. */ public String getPlayerId() { return this.playerId; } /** *

* Unique identifier for a player. Player IDs are developer-defined. *

* * @param playerId * Unique identifier for a player. Player IDs are developer-defined. * @return Returns a reference to this object so that method calls can be chained together. */ public CreatePlayerSessionRequest withPlayerId(String playerId) { setPlayerId(playerId); return this; } /** *

* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted * as needed for use in the game. *

* * @param playerData * Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be * formatted as needed for use in the game. */ public void setPlayerData(String playerData) { this.playerData = playerData; } /** *

* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted * as needed for use in the game. *

* * @return Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be * formatted as needed for use in the game. */ public String getPlayerData() { return this.playerData; } /** *

* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted * as needed for use in the game. *

* * @param playerData * Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be * formatted as needed for use in the game. * @return Returns a reference to this object so that method calls can be chained together. */ public CreatePlayerSessionRequest withPlayerData(String playerData) { setPlayerData(playerData); return this; } /** * Returns a string representation of this object; useful for testing and debugging. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameSessionId() != null) sb.append("GameSessionId: ").append(getGameSessionId()).append(","); if (getPlayerId() != null) sb.append("PlayerId: ").append(getPlayerId()).append(","); if (getPlayerData() != null) sb.append("PlayerData: ").append(getPlayerData()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof CreatePlayerSessionRequest == false) return false; CreatePlayerSessionRequest other = (CreatePlayerSessionRequest) obj; if (other.getGameSessionId() == null ^ this.getGameSessionId() == null) return false; if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false) return false; if (other.getPlayerId() == null ^ this.getPlayerId() == null) return false; if (other.getPlayerId() != null && other.getPlayerId().equals(this.getPlayerId()) == false) return false; if (other.getPlayerData() == null ^ this.getPlayerData() == null) return false; if (other.getPlayerData() != null && other.getPlayerData().equals(this.getPlayerData()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode()); hashCode = prime * hashCode + ((getPlayerId() == null) ? 0 : getPlayerId().hashCode()); hashCode = prime * hashCode + ((getPlayerData() == null) ? 0 : getPlayerData().hashCode()); return hashCode; } @Override public CreatePlayerSessionRequest clone() { return (CreatePlayerSessionRequest) super.clone(); } }




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